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Your DayZ Team
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19 NeutralAbout Tmar09
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Helicopter Hunter
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Every point you make is valid and true. Also ends in pvp in each example you put out there, its the natural extension of the game you wont get around. All I was pointing out is that an emphasis on combat (pvp) is necessary. Doesn't mean you need to make more and fancy weapons but it will always be the end result. Therefore having weapons to defend yourself against pvp AND the zombies is what every player will strive for; combat, for better or worse, is the endgame or end result if you don't like the endgame word. Even the guy out living off the land will have to find a way to defend himself from robbers and zombies with COMBAT. Color it any way you like the but combat is the end result of every style of gameplay so it deserves emphasis is all I was ever trying to say in response to Orlok's first post. I am not bitching about the game in any way, shape, form or fashion I love the game; but at the end of the day combat is the final result in this survival game.
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Actually I read the entire discussion, but I believe you and Orlok both miss my point. I get that no matter what you do with the zombies the other players will always be more dangerous, the original point Orlok made which started my comment was '...its more of a survival sim but I think the emphasis will be more on survival than combat.' and thats what I was questioning because it will always come down to combat when interacting with other players. Pvp will always be the endgame because of exactly what Hicks said about human unpredictability so more emphasis should be given towards combat. Even if you get base building, barricading, the ability to hide/camo your tent it will still end in pvp eventually either defending your territory, making a raid on someone elses, or making a run into a town for some needed supplies. My mistake for not including that part in my original post to Orlok, probably would have cleared up my point better.
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Quote from Hicks: Zombies have never been the real threat, and never will be. They are part of the env pushing player interaction. Isn't that a way of saying pvp is the endgame? Player interaction to do what, kill zombies? No, its player interaction to pvp each other or group up and pvp someone else. So yeah the emphasis should be more on combat as thats what player interaction leads to even with loot respawn and persistence it still comes down to defending yourself (and or the loot and group) from other players because banditry will always be present.
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Actually you are 100% wrong and I know you don't want to hear this. DayZ SA is a pvp game with zombies and not a survival game with zombies. Emphasis SHOULD be on combat as that is what it takes to survive because the zombies are little more than a annoyance between pvp battles. That may not be what was intended but it damn sure is the reality of the game.
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So you are OK with the military using grenade launchers but not sniper rifles?? A TRUE high powered sniper rifle belongs in the game as much as a grenade or grenade launcher as all 3 are military staples.
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Even the giant Sony missed internal deadlines with most games.......INCLUDING H1Z1. Those timelines and deadlines are TARGETS not hard dates.
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Its a survival tactic gained from experience with "friendlies" that shoot you after you help, assist, or just plain let live at the airfields or Berezino. Even small minded people learn, and with practice shooting anyone with a weapon out our aim gets better too.
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yeah he is definitely a KoS candidate, as is ANYONE with a rifle or pistol drawn.
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I go 'house to house' all around the map on single server and still amass a crapton of gear because everyone heads straight to Berezino for the death match.
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Tmar09 started following experimental taken offline allready?
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Tmar09 replied to SmashT's topic in General Discussion
Seems like THIS topic is completely about post patch zombies and started by a Mod, so how is it the wrong place to post? -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Tmar09 replied to SmashT's topic in General Discussion
TOTALLY and completely irrelevant since this is not the mod. -
dont freak out its Weekly maintenance and an update patch.
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[Experimental 0.44] Zombies are fixed?
Tmar09 replied to scriptfactory's topic in General Discussion
To me, it's fine and dandy if they are going to be that picky about having to have a headshot on the zombies (although 1 headshot with axe should kill them) but if they are to remain that way, it would be nice if you could chop of limbs and make them immobile or less of an overpowered threat. -
how many slots do they take up?
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you can already change it to semi-auto using the T key, TT+TT will keep it semi auto even though nothing shows it.