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Everything posted by willhelm
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I love the breaking point zombies, it's just the sheer amount of them that I love, makes the game more walking dead ish
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Any date confirmed for vehicles being introduced?
willhelm replied to seokoner's topic in New Player Discussion
Dude.. Really? Come on now, use the bloody search function -
I want it and I want it now
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Exact same as me, no backpack, going with merely 2mags in a m4 and a shit tonne of protector cases
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Yea I got a anti stab vest but it hasn't got any slots and it isn't bulletproof like the press vest
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They seriously need to just IP ban them completely
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Hey guys, sorry if this thread has been made before but i never found it in the search bar. I was just wondering if it would be possible, instead of actually just plain old crawling when you break your legg, maybe you could sort of limp? i'll update this post if i can find a video clip or something similar to what i'm suggesting
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Yes you are allowed to kick people who have sexually/racially offensive names, but people who have names like "administrator" are new players who have their windows profile named "administrator"
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Should my AMD FX6350 be running at 78* Celsius
willhelm replied to willhelm's topic in Technology/Programming
Alright thanks man. Just figured out i am able to go buy a water cooler, so i will do so! I had my PC assembled by a company that gives 3year warranty whole pc -
Hey guys, I don't know if this is a good idea or a bad one But here goes anyway. My idea is that when they (if they do) implement the weight limits into the game, your character could make a bit more noise when you are carrying large/moderate amounts of supplies. Than if you were carrying nothing. Of course this would give a reason for me not to wear a backpack, so I'm going to be a happy ninja if this Is implemented
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Should my AMD FX6350 be running at 78* Celsius
willhelm replied to willhelm's topic in Technology/Programming
Yea, problem is guys is i have a warranty for 3years, but if i change coolers/ tamper with it whatsoever it removes, is it worth removing the warranty for it? -
Should my AMD FX6350 be running at 78* Celsius
willhelm replied to willhelm's topic in Technology/Programming
damn, that explains alot idle: http://gyazo.com/e1207a90f4d7a283b9e591694c8ea8c9 dayz running:http://gyazo.com/3121fc7087c758ea42814b6eaf4c4269 -
Should my AMD FX6350 be running at 78* Celsius
willhelm replied to willhelm's topic in Technology/Programming
I'll check when I'm home, sorry about that.:P -
Should my AMD FX6350 be running at 78* Celsius
willhelm replied to willhelm's topic in Technology/Programming
Sorry guys I made a mistake, It is my CPU that is running at 78* Celsius, CPU: AMD fx6350 -
Pending Changelog: Experimental Branch: 0.42.116002
willhelm replied to rocket's topic in News & Announcements
The reason as to why the current zombie glitches are not being fixed is because the current zombies are imported from the mod and are mearly placeholders, -
You can individually turn down each axis's sensitivity on the options menu. As for the charter having to catch up with your mouse movement, turn off the smoothing and that should fix it. If the problem still persists, uninstall then reinstall is probably the only sensible thing to do other than waiting for it to be fixed
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Each time i break my legg etc or something along those lines, my pants, everything in them, all gets ruined. I think that's just ridiculous, at no point would breaking your legg, or falling next to any distance break your trousers, i believe they should just alter it from "ruined" to damaged, if they need to getting shot should turn it instantly to "damaged" aswel, because let's face it, it's just a hole in the trousers, it's not like they were lit on fire or anything. also if there is a hole in the trousers it should be patchable with a sowing kit, so yea. EDIT: sorry I had no clue this was a bug, I thought it was by intention, my apologies
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Many of you who played "The last of us" will remember the spores that contaminate certain people in the game, what i suggest bringing to the table is maybe introduce something similar, but only surrounding military base. Of course inhaling these spores would cause a infection, maybe we could stick with Chemical poisoning or maybe even move to a different type of poisoning. You may now be thinking "But how do i get passed these spores and get into the military complex?" well it's simple. Resperators/Gas masks, Gas masks obviously being far more effective, although the gas masks in the game ( hope this is subject to change) will only last for about 15minutes before their liability plummets. Which i hope will be some sort of counter that counts down from 15:00 to 0:00. The other reason as to why i'm bringing this up is that it'll stop server hoppers hopping places like NWAF, Balota,etc, etc. And most COD snipers pulling idiotic trickshots with mosins. All-round there are some bad points to this. 1. Gas masks can only be obtained in military structues, maybe we could allow them to spawn in medical hospitals, firestations ( would be reasonable i guess) etc etc. 2. Respirators wouldn't seriously provide any preventation whatsoever from these harmful gases and that's all i can think of,. The list above is subject to change due to the fact that others will suggest things
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Please add a death playback /killcam optional function into the GAME
willhelm replied to msy's topic in Suggestions
The reason as to why third person was added was because in real life you have a 180* Field of view, but in the game on first person you only have a 90* field of view. It was just purely for balance, nothing more, I personally think you're just a troll wanting to feed off negative reactions and for that I suggest you to gtfo -
You know what guys, I'm gona leave the rest of this thread alone, I don't currently have the time to think it through nor will I have it soon, sorry folks you're on your own from here on out, try to discuss it a little more though, see if any ingenious ideas come through
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The reason as to why i keep changing is because i am myself struggling to think of scenarios for this. I can't exactly make a decision of what i want it to be, i want to see if it is possible to explore both scenarios and examine which is more realistic, that is why i can't make a specific decision
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I completely agree, i'll look forward to eating that other half of beans
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i read your post and i agree, it is very similar. And i completely agree with it, the respirator requirements for entering a military base would be very interesting to explore further. (incase you're wondering here's a short TLDR of what he's talkign about) Before the military was over run and pushed back they set off chemical weapons in major military bases and airbases, this was ineffective however... to the infected. - Military zones require respiratory protection to enter safely
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Guess what? Never said it was your bloody first question, re-read what i said. Jeez... hostile much? Btw i never even mentioned rust not once in that entire paragraph. Oh and guess what? The last of us and dayz are of a similar genre, apocalyptic, but then again dayz is a simulator so i get where you're going from that. anyway i see your points, you want a reason? sure, i'll give you multiple scenarios on how those spores appeared Erm, what are you compare this gas to? other gases that already exist? Yea listen, who said this gas has to actually spread? It could just appear around the Military zombies and stick to them, i understand what you;re saying, and i do agree, but it still doesn't have to represent anything that exists in reality today currently, could be something different. But anyway onto the different scenarios 1. Lab experiment gone wrong ( This can also be in towns since zombies also exist there ) (by lab experiment i'm talking about a gas experiment/attempted invention gone wrong) 2. The apocalypse was started by the spores (which would again, not just be in military areas) 3. The maggots that ate rotton flesh and later grow into flies started feeding on infectious flesh and later of course grew into flies which spread the infection by releasing spores