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Everything posted by SillyWilly
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Bohemia needs to get their head out of NVIDIA's ass and instead shove it up AMD's! I get low FPS :(
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Probably background stuff, meaning nothing really noticeable to the player. Hopefully we get the big patch later though :) Also hi Antykain lol
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Experimental Branch: 0.45 Discussion
SillyWilly replied to SmashT's topic in PC Experimental Updates
Hello :) -
Wait, do people still go to elektro?
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Experimental Branch saw many changes in 0.44
SillyWilly replied to SmashT's topic in News & Announcements
Good point, wild pigs are going to be boars basically... with the tusks and such. -
Rolling Update Rev - 0.43.116251
SillyWilly replied to Hicks_206 (DayZ)'s topic in News & Announcements
Is Experimental up and running? -
Rolling Update Rev - 0.43.116251
SillyWilly replied to Hicks_206 (DayZ)'s topic in News & Announcements
Didn't realize i had experimental on and just got an update.. guessing it's simply one of those background things and nothing major though eh? -
KOS seems to have gone down because there's no one to KOS and no one to do the KOSing...
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Rolling Update Rev - 0.43.116251
SillyWilly replied to Hicks_206 (DayZ)'s topic in News & Announcements
So does anyone know about this? -
Rolling Update Rev - 0.43.116251
SillyWilly replied to Hicks_206 (DayZ)'s topic in News & Announcements
Also, what's a wooden ash stick? And is it there? Or is it like the meats and not there? -
Rolling Update Rev - 0.43.116251
SillyWilly replied to Hicks_206 (DayZ)'s topic in News & Announcements
So how's the cooking now in stable? Can we actually cook things or is it just getting ready for us to be able to cook things? And I'm assuming no fireplaces can be made yet right? And as for the different meats, how do we obtain those? I haven't seen a changelog including hunt-able animals yet. -
Pending Changelog: Experimental Branch: 0.42.116002
SillyWilly replied to rocket's topic in News & Announcements
So no experimental this weekend? :( -
Pending Changelog: Experimental Branch: 0.42.116002
SillyWilly replied to rocket's topic in News & Announcements
ya i agree, zombies have gotten a lot better. Shoot one bullet in the middle of a city and watch a dozen flock to you. Good stuff -
Pending Changelog: Experimental Branch: 0.42.116002
SillyWilly replied to rocket's topic in News & Announcements
Weapons disappear when dropping them outside now. And it's not just lag because I'll drop something else and it will pop up instantly and everyone else can see it. Also, don't forget to report all these bugs guys! :) -
Pending Changelog: Experimental Branch: 0.42.116002
SillyWilly replied to rocket's topic in News & Announcements
Whoa whoa whoa wait a second.. What do we do now when we fall through stairs and get glitched in a wall with a broken leg from falling? -
Pending Changelog: Experimental Branch: 0.42.116002
SillyWilly replied to rocket's topic in News & Announcements
It is friendlier in my experience. I've been in big friendly groups of 10+ people in elektro jumping around having a friendly time :P -
Pending Changelog: Experimental Branch: 0.42.116002
SillyWilly replied to rocket's topic in News & Announcements
O: ! What does it sound like? -
Pending Changelog: Experimental Branch: 0.42.116002
SillyWilly replied to rocket's topic in News & Announcements
SmashT, a man of few words. -
Pending Changelog: Experimental Branch: 0.42.116002
SillyWilly replied to rocket's topic in News & Announcements
I'm downloading 3 GB of data for stable.. halp -
Pending Changelog: Experimental Branch: 0.42.116002
SillyWilly replied to rocket's topic in News & Announcements
Yup. Earlier today someone, somehow, got bugged and instead of talking on direct comms it was all on global. He told stories, played music, got the whole server to flock towards elektro, etc. Was funny. :P -
Pending Changelog: Experimental Branch: 0.42.116002
SillyWilly replied to rocket's topic in News & Announcements
That global comms bug is a great addition to the experimental branch. What a fantastic day! -
What is the playstyle people would give you.
SillyWilly replied to leefriendfield's topic in General Discussion
People would say i'm a hero. I only kill when i either need to, or i have personally seen the person do something hostile. -
Update Rev. 0.36.115535 (Experimental branch)
SillyWilly replied to Hicks_206 (DayZ)'s topic in News & Announcements
Guess nothing is coming to stable just yet? -
Primary mouse button (the left one) is to fire a weapon. When interacting with things around you, with your hands, your inventory, press tab. There you can drag and drop things in your hands or in your vicinity or from the vicinity to your hands, etc. When you have an object in your hands like the flashlight, press F to activate it. Same goes for food, bandages, and other things. You press F for all that stuff. Sometimes though, you'll be given options you can see when you scroll with the mouse wheel. For example if you have bandages in your hand, and you're beside a person, use the mouse wheel to highlight whether you want to bandage yourself or the other player. Same concept for lots of other things especially medical supplies. Hope that helps :)
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There are simple not enough guns in this game.
SillyWilly replied to wuffi (DayZ)'s topic in General Discussion
You are correct in stating more guns will be added later, but, they will all be much fewer in quantity. Instead we'll be using bows and arrows! :)