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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

PitstopHead (DayZ)

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Everything posted by PitstopHead (DayZ)

  1. PitstopHead (DayZ)

    Status Report - Week of 01 Dec 14

    I am so excited about the SWORD being readied. Let us hope they can put in a beheading animation for it....please?
  2. PitstopHead (DayZ)

    Where do i start?

    Just look out now bud. People will want to eat you now Cannibalism has been introduced!
  3. PitstopHead (DayZ)

    Status Report - Week of 06 Oct 14

    In the south I am a bright yellow dot murdered in Cherno...this data is a good step forward but...what we need now is a map that shows characters who die with 5mins, show them in red and the rest in blue. This will reflect the useless spawning locations where people commit suicide. That would definitely change the interpretation of this very generalized data.
  4. PitstopHead (DayZ)

    Servers with connection issues to central hive

    Also the current number status of 0.50 does not represent a halfway mark for Alpha either. Brian Hicks explained recently that just because 0.50 is half of 1 does not mean we are halfway!
  5. PitstopHead (DayZ)

    .357?

    They are making guns rarer. Magnums can definitely be found in the Tower Hotel in the heart of the new city Novo.
  6. PitstopHead (DayZ)

    Lets post some screen shots (Standalone)

    How many players can you see here?
  7. PitstopHead (DayZ)

    DayZ Screenshots!

    There is a whole load of new effects with the chem lights! I'm loving some of the colours....here is cool blue
  8. PitstopHead (DayZ)

    Status Report: Week of 04 August 14

    It is great to see Private Shards are coming....but we need a lot more control of the content. Atleast it's the first step into new DayZ worlds. I know of lots of moders who can't wait to get their hands on some workable content.
  9. Totally right. I was just in the new town and the ground is cutting through the buildings. They'll have it fixed soon no doubt.
  10. Everything looks awesome and I can't wait to explore that new town!
  11. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    Agreed. They are planning a voxel type system that will allow them to control the floor space more effectively so as to block zeds and guide them down defined paths. This is working but I got the impression that it won't be too long before it's live. What I'm looking forward to is slamming a door in their faces and then barricading it with planks!
  12. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    The whole burning thing opens up a whole new can of wo...beans so have some!
  13. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    Yep and according to Dean Hall there will soon be no time penalty for logging back into the same server!
  14. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    Yeah but it is a zombie apocalypse and not BF4. They should have a mix of slow and fast!
  15. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    Me too. I played for ten minutes and it seemed okay, then I rubberbanded back to a factory and a zombie killed me in two blows!
  16. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    Yes, there definitely seems to be some problems now....I'm rubberbanding to
  17. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    Yes, Zombies have arrived! It's now not just a shoot'em like Arme....
  18. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    We all have our own personal kicks but I have to agree. Target practice is fun.
  19. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    I nearly filled my pants the first time a group of zombies caught up with me...totally unexpected. Must have missed this update when I ready through the changelog....!!!!!
  20. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    Yes, they're all up to date. I'm running on Experimental and all servers are available for me to play.
  21. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    Agreed!!
  22. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    I was on for a few hours and it was much better, lost some frames near the police station in Cherno and a few places catching me out where I hoped there are no zombies waiting to jump me as the screen slowed down....
  23. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    Shame I didn't come across you! We could have teamed...I did go on Regular and found it slower....don't know what's going on but I still had a great time! Love the new loot
  24. PitstopHead (DayZ)

    Rolling Update Rev - 0.43.116251

    It's good. New items, weapons, locations, buildings....great work by the developers
  25. PitstopHead (DayZ)

    Pending Changelog: Experimental Branch: 0.42.116002

    Maybe hold your hands up and beg for some food from some well equipped friendly...if there are any left in the game?
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