I've sat on this idea for a while, and at its course it's pretty simple. Have bodies randomly spawn through the world (similar to heli crash sites), holding loot respective to it's player model (Civilians would have revolver's/makarvos, military personal would have heavier weaponary), in addition they have a chance to be holding diaries on them, little pre-written snippets of the story throughout the world, you'd have 3 main types of diaries Story: Just little snippets and bits of stories, (Poems, stories of how the world came to be, etc) the adventure this unamed body went through before you found him in his current state, it'd add a lot more depth to the world and would make the player feel a lot more immersed in the world. Information: Similar to story, except gives hints to possible weapon caches (might not always be true, but worth checking out just incase) and random vehicle spawns throughout the world, perhaps have crudely drawn maps with them, or simply give directions from landmarks. It'd add a lot more to the game, knowing that you're following up a dead mans lead taking you on an adventure across the world. Player written: These are simple, allow players to be able to write diaries too, for things such as personal information ingame, directions, friendlies and enemies, as well as allowing them to forge fake diaries to create traps, it'd add a huge amount of tension to following up a lead. Obviously a lot of work would have to be done with this, the diaries would have to account to a certain sense of randomess of the weapon caches/loot, as well as have many different story snippets written out, you wouldn't want a player reading the same thing over and over again.