Ceeps
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Possible hacker on US #00 Multiplay :: Hosted by MoB
Ceeps posted a topic in Mod Servers & Private Hives
So, my friend Stephen and I were running through the woods north of balota southwest towards it, around 4:40 EST. We hear on direct communication a guy say 'help me' or something, so I spin around thinking it must be a bandit, but a DOG is being chased by a zombie at us. The dog was the player. I asked him why he was a dog, because I saw on the forums someone was transformed into a goat. He didn't respond, and over skype I told my friend to keep running. The dog chased us. I said hey, leave us alone, go away, thinking it could have been a hacker trying to tell our location to his friends, or worse. I didn't get the guy's name, but I think it began with an e, or an a, and was pretty short. elsine or something, maybe? So the dog keeps chasing us, I say stop following us or I'll shoot. He keeps following, and I shoot him with the revolver. He bolts off and appears to bandage himself because the dog visually stops bleeding. He comes back and I take out my lee enfield and fire a bunch, hitting him at least 3 times, but he doesn't die. He runs up to me and I tell my friend to log off. I disconnect, and my friend's leg breaks, and he said he "saw fire and smoke everywhere" then he DC'd. So I don't know what the hell was going on, if that was a cheat, or if the guy's character was legit bugged out, and maybe a sniper was nearby? Either way, I thought it was dumb that an invincible dog could possibly do this. -
Yeah, I tried tweaking all my visual settings and couldnt get this to go away. I noticed it awhile ago with barbed wire, especially intersecting barbed wire (in a forest near some guy's tents, we placed 4-5 barbed wires), but it wasn't THAT bad. Now that I'm at stary sobor, I can't tell if there is or is not barbed wire. Others in the thread have said it's the static dead military zombie corpses, but it's unplayable when trying to loot in there, you cant see zombies, and when trying to snipe nearby, you cant see any players. So it seems the artifacts are caused by objects - would different skins on objects fix this?
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Also, learn your east from west.
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Ok, so I don't tend to overtake my buddies who claim that 'my guy is faster' when I'm following them, so I think it works like this: They aim at where I am, not where I will be. Simply put, they aren't lined up properly, and while I run in a straight line they zig zag around losing ground slowly over time as we run from area to area. I don't think certain characters are blessed with faster run speeds.
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You'd be surprised how often it works out to assume "no one is here" Do you see the # of days you have survived as your goal, or zombies killed as your goal for a high score?
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Ohhhh, that makes sense. Didn't think of that. I feel like it's a highscore. How many zombies can you kill before you get killed? I guess other people don't care about it as much, so that makes sense.
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Taken from the front page: Zombies Killed: 105,743,209 / 12,280,616 survival attempts = 8.61 Zombies killed on average per survival attempt. How sad. I guess after all the times people die without a weapon, the average is much lower. But once I get going, I rarely seem to die below 200 zombie kills. And it usually only takes 1-4 lives to get a gun and head inland (Sometimes I'll die with 0, which if people are doing, will significantly impact this average.) It takes far fewer tries I leave the coast without getting morphine because people LOVE sniping at hospitals. Maybe bandits are just grabbing guns, ignoring zombies, and hunting people? What could be causing this stat to be so extremely low? Do we really suck that much at killing Z's?
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My favorite server did that to me, but then I tried another one and I wasn't stuck. I think it's most likely that something went wrong on the server's end of things. Too bad cause I had 2 tents filled with gear, hidden, and a group atv, bicycle, tractor, and parts.
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Classes in DayZ (let the shitstorm commence)
Ceeps replied to mind_grenade's topic in DayZ Mod Suggestions
I'd prefer passive, behind the scenes 'skills' getting better. No classes, no professions, and only minor buffs that make you slightly better at something you've done a lot. It'll keep a level playing field while giving people something to achieve. Alternatively, we could provide an incentive for racking up zombie kills if you could actively choose which little passive abilities you wanted to be better at. Slight run speed bonuses, faster reloading, quickly applying bandages, slightly more max blood. I've done some searching and I've seen other threads on the topic, but the ideas to implement skills are varied. Some people propose books to get skills, (I think that's silly) and others want actual classes that make you good at a certain role. Most people don't want class-based systems, and I agree. Everyone should be able to do everything without dramatic differences or a need to be a class to fulfil a role. I don't think implementing skills would increase people robbing others rather than just shooting them. For bandits, their goals are probably the thrill of hunting you and getting more player kills added to their score. Any good loot you have is just an added side benefit. The thought "this guy will give me his items because he will want to save his character" will never cross the bandit's mind, because the next thought is "That is too risky." -
1.7.2 Opinion thread. All your opinions, good and bad, go here.
Ceeps replied to Denuth's topic in DayZ Mod General Discussion
I'm having no problems with the patch. Yes zombies can see you easier, and I'm more cautious if I need to be stealthy, but I have a surplus of ammo and am doing just fine. As a matter of fact, I found some extra winchester and .45 ACP ammo lying around so I sprinted through town and back, and repeated to get about 150 more zombie kills. I even threw some flares to flirt with death and advertise my position to other survivors passing through. Zombies are easy for me to take because even if I'm running backwards in a field, I just wait for them to start the attack animation, run a little back, wait a brief moment, and fire at their chest. They will not hit with their attack because I am now out of range. However, since it seems the vocal (majority?) don't like the new detection range on zombies, perhaps it'd be better to make zombies more hazardous in a different way. I have an idea brewing, and I'm bringing it over to the suggestions thread: zombies slow you on hit, and you can't dodge by just sprinting forever. Balance it by making them not run quite as fast, and have a smaller chance of breaking your leg. -
Script for auto run: No more using heavy objects on your keyboard!
Ceeps replied to Ceeps's topic in DayZ Mod General Discussion
Yes, a script you WRITE YOURSELF must be secretly a virus, you caught me. I'm out to get you, not make your life easier. The game should have an autorun option since 90% of this game is running. If you don't trust autohotkey (freeware), not made by me, scan it or something. -
Script for auto run: No more using heavy objects on your keyboard!
Ceeps posted a topic in DayZ Mod General Discussion
I downloaded this program, autohotkey: http://www.autohotkey.com/ Then I found and made this script. Make a .txt document in notepad. save it as .ahk *Numpad1 up:: If (Sending){ Send {w Up} Sending := false } Else { Sending := True Send {w Down} } Return You can use Numpad1 as a toggle to auto run! No more using bowls to hold down the W key! -
Yeah, my friend and I collided in a doorway and my leg broke. Then it happened to another friend who was just learning the game. I killed myself when it happened to me because fuck crawling around trying to find morphine, it's shitty and not fun. I just searched the airfield, 2 towns, and every tent in stary sobor looking for morphine for him. I think its fine if a zombie did it, but glitched ladders or doorways, no way. We came out from the coast each with 1 morphine, but glitches on doorways broke our legs earlier, and we didn't find any by the time it happened again.
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Become a bandit and keep it.
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Generator + Fuel tanks = Light up the town. Good idea.