Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

ElEmil89

Members
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

5 Neutral

About ElEmil89

  • Rank
    On the Coast
  1. ElEmil89

    Perks/skills/professions/stats

    I see the your point, how ever; one thing I like about dayz is the realistic approach (for a zombie outbreak). I think that it`s important that its only skills that is possible to work on in real life, that can be implemented in game. I see the point of the player getting better, but why not the character? Give the carefull long survival players a benefit over the "spawn-run-to-airfield-get-a-gun-and-try-kill-some-one-players"? In real life, would not a person that has survived 5 gun fights, run x km daily be better suited than a guy that just got his first gun?
  2. ElEmil89

    Perks/skills/professions/stats

    1. This would be the same in real life; the more you practise reload, the faster you can do it. 2. When it comes to aiming, its possible to add the curve when ex. go hunting or attack players/zombies. Also the possibility to add shooting ranges etc. 3. Ammo is always a lack.
  3. ElEmil89

    Perks/skills/professions/stats

    So, I know there is a big ressistance to add a "level-system" to dayz. How ever, how about adding a learning curve for specific skills? Here are a few examples: - Opening boxes will loose a lot of food when opened in beginning. When player get more experienc with doing this less will be lost (realistic) - If hydrated and energized sprint speed and cardio will improve over time (realistic). - the more you shoot at a target (hunting, zombies, players (or add the function: shooting ranges) the more accurate you get. - recoil and reload times can be trained by using the gun - If using melee you will be faster and more accurate over time (as you would in real-life) - adding nerves. First time you are in a gun fight there will be a lot of shaking and maybe tunnel vision. The more action the character experiences the cooler the nerves. Just like we see in experiences vs. inexperienced soliders Good suggestions from this thread: - Add a learning curve to specific weapon. My point with this is not to make Dayz a rpg, but add elements that would occur in real life. If there was a zombie invasjon to morrow. How would you develop? In my case: - I would run more in a week than I have done in my life. Will my cardio improve? YES - I will touch a gun for a first time. Will I rapidly become better at using it? YES - I try to opening boxes with random tools. Is that a challenge at first? YES - The first time I`m beeing attacked. Will I panic? YES - I have hold in an axe 3 times in my life chopping wood. Will my axe-fighting skills improve if I kill with it? YES - I have never hunted in my life. Will I improve doing it? YES What do you guys think?
×