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Spart248

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Everything posted by Spart248

  1. 1. Play Dayz for another 2 weeks. 2. Read more forum posts. 3. Come back and realize how much you cried. 3 steps and you will see just how useless this post is. (There is a New Player Discussion forum btw)
  2. Spart248

    Let Us Drink Seawater!

    Now before you make a mindless comment about how I am a whining noob who just wants the game to be easier, read the entire post so you don't make an ass out of yourself. It is widely known that one of the main goals for this game is to be as authentic as possible, and realistic to a high degree. A long time ago, Rocket took out drinking from the sea to replenish thirst because it is unrealistic and makes surviving thirst too easy. He was certainly right to do so. This was nothing more than simply an act to fulfill that goal, which it does appropriately. On another note, Rocket has said many times, and I am sure the whole community knows by know, that he wants (along with everyone else) for the game to have a certain aspect to it. This aspect would be that skills or knowledge people have in real life can be applied in-game; e.g. reading stars to know your location or knowing the sun rises on the east and sets on the west. This is a very immersive feature that makes for a more "authentic" game. However, currently, these current examples are a bit "passive" and do not do much and many people do not know of them, nor do they use them very much. The Feature I have a proposal that will not only fulfill the ultimate goal of this game (and that sub-idea stated above) that will, also, have a direct impact on the player early on, slapping them in the face and stomping on any lingering doubt of how authentic and realistic this game drives to be down to every tiny detail. I say that we be let to drink Seawater. That is right, water you can get your hands on from the very moment you enter the game. However, this water will not replenish thirst, but rather make it diminish at a faster rate for a set amount of time (though it should not be immediately noticeable, just as it is in real life). Survivors can drink the water all they want, but to only recieve this effect. I think that the urge to drink seawater will be an immediate want of anyone who spawns in. Whether it to analyze their environment and where they can get resources, desperately trying to get water as they soon die of thirst, or just play around with just how much the game lets you do. Although most people find it common knowledge that seawater is bad for your health, most people will also assume that because it is mearly a "game", that the seawater will be beneficial towards health. As said before, this will slap them in the face, and hard, especially when they find that when they need water late game, and all there canisters full of seawater don't help them, but rather speed up there becoming death. Or when the newly awoken survivor takes a sip of seawater before taking the long hike to the city, only to find that their thirst has quickly risen to the point where they nearly die, yet drinking more seawater does nothing. Aside from the practical benefits this feature has to offer in making the game more authentic, it will also invoke some of the raw emotions that the game strives to do. This is one of the only games ever made to conjure such organic feelings and that is what is should continue to do with every added feature (an upcoming one would be the companionship of dogs/ sadness when it dies). Seawater will do this. Just as in real life, if you are stranded or in a similar situation near a body of saltwater, you will get thirsty fast. You will immediately get the dire urge to just take a sip of the gleaming, thirst-quenching, salty treat. However, you know you must resist the urge because it will only hurt you more...but maybe just a sip won't, yea? You get the idea, plain and simple. The Mechanics So for just how the mechanics of how this idea would would are simple. To start with, seawater can be used very much similarly as regular freashwater (in terms of containment). It can be stored in a water bottle and drank out of that water bottle. If later means of containment are added, then it will be able to be contained just as water could be as well. However, one thing I think should be done (to both water sources) is the ability to drink straight from the source. This means that someone could, literally, bend down and drink water from the ocean (or pond) if they wish. However, it would not be able to be found on land (in pespi cans or water bottles in building, etc.). Though it could be drank from a water bottle found on a killed survivor (if he was carrying a bottle of water with seawater in it). Next, the way the effects of it work. As for in real life, saltwater will , quite literally, dehydrate you faster if you drink it. Basically, the concept is that salt naturally draws in moisture/water. Therefore, when consumed, your kidneys need to draw more water from your body in order to pass excess salt out of your body. However, when you first take a sip of saltwater, you may feel a bit more rejuvenated from the cold, fresh feeling you get. So here is what I think it should do. Once a person takes a drink of seawater, whether it be from bottle or ocean, There is a small increase of thirst, maybe like a few minutes taken off the countdown until thirst starts killing you (to represent the rejuvenative feeling). However, (and it should not be noticeable until quite a little bit later, as said before), your thirst will start to accelerate towards 100% (where 0% is not thirsty) quite faster for a prolonged period of time (representing the accelerated dehydration). The degenerative effects of seawater can be partially decelerated if a drink of freshwater or soda is taken. The effects can be completely eliminated if 2 or 3 of them are dranken. However, if soda or freshwater is dranken during the degenerative effects of seawater, they will only replenish a small, few minute-giving, amount of thirst (just as before, to simulate the regenerative effects of it) while also slowing or stopping the effects of seawater. They will not restore the entire thirst gauge as they usually do. So that people do not simply drink a ton from the ocean to regenerate their entire thirst countdown, you can make the degenerative effect stacking as well as the thirst rejuvenation. Therefore, 2 drinks of seawater result in 2 rejuvenative thirst boosts, and twice the speed of the acceleration of thirst-till-death. I don't think that the effect of needing sodas and freshwater to stack (i.e. several sewater drinks need like 9 or 10 sodas to cure), but that is up to the community and devs. Not only does the small rejuvenative benefit of the saltwater add realism, but it also adds a reason to drink it. It needs a reason because otherwise it will simply be a feature that people will put to the side because it holds no benefits, and thus there will be no reason to add it because it will invoke no emotion. See Example Example This is just a small story to show, in action, how seawater could effect gameplay for starters in quite a literal manner (feature in action in third paragraph). Of course it is not limited to just this example, let your imagination run wild. I apologize if I am not an amazing writer, I tried to make a decent story to show how it can effect people. If you like the idea and want to write a story of your own of this feature in action, go for it! _______________________________________________________________________________________________________________________________________ I am not a noob, but I also don't quite know all the tricks of the trade....yet. I spawn in Kamorovo. Starting the hike to Cherno, I raid the medical tents and control tower at Balota airfield with fair success. During the search, I find several dead survivors scattered about the medical tents. I walk through a mass grave finding little. More a massacre than a firefight, I'd say. Walking away with an AK-47, a handful of mags, and some bandages, I eventually find myself walking into a looted Cherno supermarket with nothing but a czech backpack that some poor soul in a hurry forgot to check for in the way back. Taking my typical route, I trail up to the blocked off firehouse to some industrial buildings. I pick up a couple cans of food and makarov mags along the way. Hearing gunshots around the hospital and apartments, I decide not to take part in somebody's bad day, so I beeline it to the medical tents. At the medical tents I scout out 2 people, 1 armed with a hatchet and the other a makarov. I sneak up close to them, behind the gate, and whisper "friendly" in hopes I can meet some friends and get a blood transfusion to heal from some deadly encounters with zombies along the way. They immediately get their heads out of the boxes and look around. As I peek around the gate opening, The one with the hatchet who walked out form the tent into the the open helipad spots me and yells to his friend my location. Panicked, I put him under my sights, unsure whether or not his call one of hostility. After yelling "friendly" a couple of times, his friend runs out to the helipad and immediately dumps a magazine of Makarov ammo into me. Luckily, I did not go unconscious as I lost about 6k blood and collapsed under broken legs. I opened fired. The both of them dropped like ragdolls as 2 magazines of lead were poured into the both of them. Anxiously I crawled over, praying to god bandits would not start to swarm the area hoping to ruin somebody's day. They had not taken much from the medical tents, so I grabbed the Makarov, Hatchet and squirmed over to the tents. Needed bandages, morphine, painkillers. Use bandage. Take morphine. Use morphine. More morphine. Take Painkillers. I was paranoid. What if I encountered bandits? More bandages. More painkillers. More morphine. What about friendlies? Take blood packs, many. Anxious to excape this death trap, I recklessly sprint out of Cherno, killing the following zombies outside the city. Next I make my way to Elektro to meet a friend. After my racing mind settles down I soon realize that a third of the way to Elektro, I had no soda or water and my thirst bar was flashing red. With my screen black and white and my blood at 5379, I know I can't make it long dieing of thirst. My only chance is to head back to Cherno straight into the very side where bandits would now be flocking.....or...what about the ocean? You can drink seawater right? But no, I can't; it will only kill me faster....or will it? I have met people who have survived off a drink. I heard sometimes it can even heal a ton of health; but then again you can't trust anyone in this world anymore. Maybe I can make it to Elektro on a sip. But then again maybe I can just make it in and out of Cherno.... _______________________________________________________________________________________________________________________________________ (tl;dr let us drink seawater, but make it do more bad than good) If it is not too hard to code, I would love to see it implemented! Thanks for reading! Tell me what you think of the idea!
  3. Are you all blind? Fraggle made it pretty damn clear the it is not Battle Eye's fault. Battle Eye is a reliable, good anti-cheat system. It is the Arma 2 engine that is the problem. The engine itself is basically meant to have stuff spawned in and is a very trusting system. That is why people have hardly any trouble hacking. Now I am not going to sit here and blame OP for not using search engine, as most people who do that are just mindless assholes who don't even use it themselves, but I will say that some of those who posted afterwards should really take the time to read the several-sentence first comment rather than ranting.
  4. Spart248

    Horses in Chernarus

    "Horses would be cool"-Rocket (paraphrase)
  5. They are at home cooking brain casserole for the dead children while the husband goes to work catching meals.
  6. Spart248

    Let Us Drink Seawater!

    Ok, fantastic. You win. Congratulations, you have accomplished nothing but being a troll. Good job, now either go away or make a relevant comment towards the topic that actually benefits the conversation, please.
  7. The OP has a point. Many players do not even read the forums. Nor do they partake in looking at game reviews and such. I think that the best, easiest way to display the message of the upcoming standalone would be to put it in a message during the loading screen when entering a server. This way, nobody who plays the mod will be stuck playing it without knowledge of the standalone. However, I do not think the message of telling people it is alpha is that important. Anyone who uses the Six Launcher knows that it is a mod-in-progress because it shows the version of the game when picking a server. Anyone who doesn't use Six Launcher has played the game long enough to know.
  8. Spart248

    Death should really be the end.

    I can see what you mean that banditry is not very much promoted by by the removal of tents, but you are wrong about the Helicopters and endgame content. First of all, just because a helicopter respawns every 24 hours does not mean it will be easy to get. People will still run to the spawn of it like mad, even more so than before because they know the chance of it being there is greater. However, the fact that so many individual people will be swarming there fighting each other means that probably only the big groups of super organized, well equip people will be able to acquire them, unless on a server with like 3 people, of course. They will be the only ones to successfully defend a helicopter spawn while repairing it and killing other single or small grouped players going for it. Not only that, but they can then just barricade the helicopter spawn with barbed wire and tank traps and make a little fortress there defending it until it spawns every 24 hours. This, obviously, will largely negate lone wolf gameplay. And on no endgame content, sure, maybe there may not be any "endgame content" by the dictionary definition of the damn phrase. It should be pretty obvious I am referencing what to do in the late game. As in, what after Cherno and Stary when you have a few good weapons and food and what not. Well, there are a handful of things. Some of which are starting a group (like FTC or DrWasteland's group), killing players, laying waste on towns full of zombies, or collecting more weapons to stack up like snipers and more ammo and what not to keep in your small woodland tent-base (which usually precedes these other options).
  9. Spart248

    Death should really be the end.

    I was not responding directly to the OP, bud. If you read the comments (including mine) you would realize I am addressing specific suggestions that are not necessarily all pat of the OP. Technically, it is part of endgame to have the "biggest stash" of rare loot. Even though it respawns, some items are extremely rare and very few people have them. (Even rarer, Mountain Dew). It is about survival, but also many of the aspects that are associated with survival. The fact that many of the rarest items in the game are many of the best items in the game means that in order to excel at surviving, one does indeed need many of the rarest items in the game. Just because they respawn every server restart (which isn't even that common) doesn't mean that everyone has them or has easy access to them.
  10. Spart248

    Death should really be the end.

    This idea would only promote banditry, which in case you didn't know, doesn't need any more promoting. No tents means that people are less likely to bother to form groups because they can't set up a small base camp with barbed wire and tents to store there stuff. Therefore, people will just go and be bandits rather than Heroes. Not only would this promote banditry, but it would also reduce endgame content. Right now (as well as in the future), endgame content includes collecting a vast amount of rare, valuable items in the game. You need a place to put those items, otherwise there is no point and it makes the game less fun. Removal of vehiclce saves has a similar effect, but will just piss people off more and many people will leave the game. Vehicle disappears after 24 hours? That is bullshit. You play for weeks and one day you happen to actually find a Helicopter and you play with it for a while, hide it, then get off. All that time playing and searching for something as rare as that now.....gone. No different than some of the glitches that ruin the game at times.
  11. Spart248

    Let Us Drink Seawater!

    Well that is wonderful. Frankly, I did search it before I post, I do most of the time. Although I only found the first 2 posts when I searched, None of the 4 go as far in depth, nor do they discuss the same topic as I believe mine does. I am pretty sure that that rule applies to posts that are virtually almost the same exact thing as previous posts, which mine is not. And if it is considered so, then post this crap on other topic because my topic is a minor offense to this rule in comparison to some of the threads out there. I am not posting the suggestion that I thought about and wrote carefully on some useless, old thread where nobody will even read it. They will read, probably, half the OP and then leave. I won't get many people reading this thread to begin with simply because of the size. Probably about only 5-10% of people who view this thread will read most of the post already. I am not wasting my time on an old thread where it won't be seen. I respect the rules and the enforcing of them, but if there is a serious enough problem with this thread that it must be deleted, or I must be seriously warned, then let a moderator do it. I am well aware of the rules Haha I understand that and the fact that most people won't read the entire thing anyway, but I like writing and would like my ideas to be fully fleshed out when expressed. This is because I try to think of every possible detail of the use and workings of a feature so that if somebody comes up with a argument against it or a change for it, it is one that I have flat out not though of. I prefer this rather than ending up typing "600 paragraphs" in the comments, which will end up doing the same thing as I did in the OP. Plus doing it in the OP saves the hundreds of comments calling me an asshat for not thinking of something "obvious". Doing it in OP allows for comments to fine tune the idea if it is already pretty good, or destroy it if it's a bad idea at its core. I just hope that the few people that read are smart enough to respond with either arguments or changes towards the idea. Even if they don't read, I don't really mind, like yourself; it just makes for conversaion (I guess). It is when people don't read and then post either rage or ridiculous accusations or assumptions that I find it kind of useless. Just my 2 cents on making suggestions.
  12. Spart248

    Tractors and long term survival goals

    The idea is good up until you mentioned zombie-mutated crops that attack players and zombies.... This is not Plants vs Zombies, it's Dayz. Although overground farming may be introduced (and may be a good idea if made right), Rocket already said he thinks he might do hydroponics. This would be basically farming on a scaled down level and likely for underground bases.
  13. Spart248

    idea for new mode in standalone

    Why would this be a "new game mode"... Aside from the time limit and spawning in the same exact place It is the same exact thing as Dayz, jsut downgraded.
  14. Spart248

    Let Us Drink Seawater!

    Well actually I disagree and think that edible plants and fruits/vegetables should be added. Although you provide a good example, it is rather invalid when applied to Dayz. In Skyrim, not only do most herbs tell you, up front, whether they are poisonous or beneficial, but even worse, they are all easily identifiable by color, shape, etc. It even gives you the name of the plant! In Dayz it would be extremely different. Plants would not only be all fairly similar, but would be based off real plants native to regions with climates like Chernarus. And even more importantly, the names of the plants would certainly not be named in the inventory. Only the icon which would be the leaf or berry of the plant taken from would be in the inventory section. Edible plantlife would not be super abundant, but fairly common and quite various. In short, it would be very applicable and reasonable for a mechanic liek this to work. Not to mention, I am positive Rocket is planning on doing something like this to make wildlife survival more fun. After thinking a little bit I think this idea is actually an extremely useful idea and can be used not only to increase the authenticity of the game, but also invoke emotions relative uncertainty like those created by the example I posted concerning seawater. Not only that, but it could add a feature to the overall aspect of using real life skills in the game, thus increasing immersion. These skills I talk of can be (and are absolutely not limited to) the knowledge than colorful can = poisonous in nature quite often, the ability to know what plants can be cooked and what can't, how to cook them (if needed), and of course just general herbology knowledge and wilderness survival know-how. And just like in real life, in Dayz, we can learn things. When writtten notes and diaries come out (which they have been announced), after a long time of fine-tuning your ability to know what plants to eat, and if you ned to cook them or not, you can document your findings in your diary or journal. Just as you can learn how to read the stars in-game, or even learn that saltwater is bad for you. I may make another in-depth post on this idea when I am not so lazy because I think that it can be an extremely beneficial mechanic if executed correctly.
  15. Spart248

    New "Vehicle" for standalone

    I thought this idea was realtively unnecesary (or a troll post) until I read this. I don't know if people realise, but you just came up with an idea to help deal with one of the biggest problems currently in the game; broken bones with no morhine. More specifically, getting 2-hit broken legs by zombies. More often than not, you get broken bones from something extremely ridiculous and then have to restart your character. As you probably know, removing the reset button is one of the biggest goals for the game, as it completely takes away from the authentic experience you get from the game. However, that cannot be done unless all bad things associated with its "taking away" are dealt with, one being stranded with broken legs. This addition would be extremely useful, not only to groups of survivors, but also to Heroes, believe it or not. In terms of groups, it is quite simple. If someone in your group gets broken legs for whatever reason (door smashing on them, zombie, falling, etc.) and they are relatively near a city, the group can set up a perimeter while someone runs in quickly and grabs a shopping cart and runs back to put the injured person in. They would do this rather than take the higher risk of going into a zone where medical supplies are (where there are usually alot of people) or slowly dragging the injured person along. For a Hero, at the moment, you can't really do much as a hero, in terms of helping people. 1.Give people shit. 2.Simply not kill them. 3.Give them protected escort. There are more, exotic ways, but they usually fall under those categories. This gives a way for a lone or small group of heroes who like helping people to help in a more creative, fun, and interesting way. Like the group example, the hero could happen to stumble upon a stranded, leg-broken survivor near a city and grab a shopping cart and quickly wheel him to safety or wherever. Also, perhaps the person in the cart could shoot, like a dragged survivor, so that if they happen to run upon a bandit or zombies, the cart-driver would not have to disengage the cart and kill the zombies, but rather the passenger could himself. This would take place rather than the hero just flat out not having medical supplies and having to leave the stranded person alone to reset. Also encourages group play a small bit (and not killing on sight). It would also be 10x faster than a wheelchair (if implemented), so a wheelchair would not negate its effectiveness. Oh, and even for bandits, it would be a fun way to take hostages. Also effective. Rather than taking a hostage who could potentially run away at any second, the person in the cart could have broken legs or at least have to do the action of getting out before trying to run away from their captors.:) The only downside I see to this idea is the possible is it taking away from the authenticity and core value of the game because of people doing stupid shit with the carts (although it would be fun as hell). Other than that, I think this is a really good idea.
  16. I don't even understand the point of this idea. Yea, it is cool and all, but I am sure an extraordinary amount of work would have to go into making all of these particular specifications a reality in Dayz. I do applaude you for doing your homework (that is, if it is correct, which some people seem to doubt). The fact is, something this intense and specific is not of priority and probably won't ever be of priority. People jsut don't care enough for this detailed kind of ballistic physics in games. Now don't get me wrong, that does not, in any way, mean that people are simpletons and just want "shoot then die" mechanics of shooting. In depth shooting physics and ballistics are very important to nearly everyone, including myself, but they are not that important. The fact is, think about what people would want. If we get to the point where hitboxes are well defined and hitting seperate areas of the body have different effects (and obviously more, just giving you the idea), do you really think people will care much more about having Rocket spend his time on microscopic bullet physics rather than something like dogs or bug and glitch fixes? No, of course not. Now I am sure Rocket wants this kind of specific, ultra-realistic mechanic, and the players too (including me), the fact is that it may just not happen. I am no coder, but I can certainly imagine that this would require a gargantuan amount of work and time. Other features could be added, things could be fixed for far less time and effort and far more benefit. I do like the idea of enhancing bullet mechanics and physics and I am sure everyone else does too. But unfortunately I am not sure how plausible it is to work out.
  17. Spart248

    Let Us Drink Seawater!

    Haha, well I appreciate the humor and that you at least read enough to get the gist of it. I do understand your point, though. I mean, I would like to see drinking seawater implemented only if it is not too difficult to code, as it is not a huge feature for the game. I suppose the main reason for this feature to be put in would to be to immediately immserse the player in an environment where they realise, right away, that it is not a simpletons game where you just run around mowing down zombies for fun and where envrionmental factors are whimsical. I mean, basically to understand the essence of the game from the start in an interesting way. Now you could easily use grass, wood, or even sand for the same purpose, but I feel that seawater would be more appropriate because most people will just assume that because it is "just a game" you can do whatever you feel to a certain degree of sanity. People in a game wouldn't have their first instinct to eat grass or eat wood off the start, but likely (because they spawn on the coast) go to the water and do a small inspection of it and what you can do with it. Or at least, the instinct to go and try to drink ocean water is probably more usual than the instinct to go eat bark and grass. You do have a good point though and I guess, as obvious as it is, I simply did not think of it when writing this. Everything but probably haha.
  18. "In a week" You quoted my post from a week ago. Let's learn to tell time.
  19. Virtually nothing you just said made any sense, nor does it relate in any possible way to what I just said. I will just take this as your surrender to the fact that you are a deranged mental patient who has difficulty dealing with real-world issues, and therefore hates the world, turns to crime, and tries to get together whatever scrap of dignity he can by degrading other people on the internet. (Or that your a troll)
  20. Spart248

    Vehicles.. Lets be honest

    I really like this idea as well. The funny thing is that Rocket adressed this exact issue in the Reddit AMA (Ask Me Anything) questions. I believed someone posted the exact same phrase that your tl;dr was, and Rocket replied very simply something like.... "I like it"
  21. Out climbing trees and having apple fights? Are you stupid? I am 17 and I am a bladesmith and have been skinning and tanning the hides of animals for a year and a half now for money. If you think I am lying, check the Hunting-Off Topic forum in a week or so. I hope, for your sake, that you have some sort of mental disorder, because that would explain why you act like such a child. Your IQ must be plummeting by the second with the obvious ignorance and discrimination you express. I am guessing you are part of WBC as well, yea? Maybe you are just full of rage because all your kids do is sit on the damn computer playing games the entire day because you can't discipline them yourself to go outside and do something. Therefore, you come on the internet and bitch to everyone else because you can't do shit. And if you are trolling, then congratulations. I don't understand why people give kudos to troll posts like these. It is not impressive nor difficult to make and sustain. 1. Make an absurd statement backed by warped logic. 2.Continue to act like a moron when responding to comments. Woopdy Doo, your such a pro... Coding at 5 on Atari400? Online since BBS days? Used to play MMO? Sounds to me like you were the mirror image of the kids you are scrutinizing right now. I have always played videogames, console and pc. I still am capable of doing other things, just as well as every other person, under or over 18. However, I don't even know what the fuck is BBS or half of those software programs are. To me, it doesn't sound like you got out and "had apple fights" very much, but rather sat in your basement gaming excessively.. You are a hypocritical piece of garbage to sit there and generalize every person under 18 as the lonely child you once were. What you are doing is no different than some bullshit racist rant and should be treated only as such. And that is why I am against making Dayz standalone for only people over 18. Even if it was, people, such as myself, would simply lie about the age when asked. (Not to mention that it would never happen because it would cut half the population of the community) Other than that, I am indifferent to the idea of removing third party programs. =D
  22. Spart248

    dayz stand alone new map?

    It is not on the exact arma 3 engine, though it is oin an individual branch of the Virtual Reality (I think is the name) Engine. Using this independent branch will give Rocket almost complete freedom when customizing thing slike zombie animations and movement, character animations, etc.
  23. Spart248

    To the Creators Of DayZ & Forum Admins

    Well as nice as you wanna be, or as genuine as you may be in this post, you would be quite simply oblivious if you did not expect some people to call you a kissass for making a post like this. Of course, there is no actual way of knowing so I don't hold an opinion towards it but it is certainly understandable why people would think that.
  24. Spart248

    Rocket in the news.

    Nice mug shot, Rocket.
  25. Spart248

    Big Foot In Day Z (Video)

    There are more tenses to the verb "to see" than past, bud.
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