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DistastefulDarkness

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About DistastefulDarkness

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    On the Coast
  1. DistastefulDarkness

    ducktape flashlight under gun

    I would like to see both this and an option to hold both a pistol and flashlight at the same time. Just make holding a flashlight significantly increase weapon sway and recoil
  2. DistastefulDarkness

    Cannibalism

    What if eating another survivor would give you a massive amount of food on the first few times (making it a viable option for starving players to quickly regain food), but upon eating too many people (like say 3, not a huge amount but still gives you a chance to turn things around) you would have all other food sources give you essentially nothing to your food total, making it basically a requirement to eat flesh to regain food. It would basically make your character addicted to flesh without actually making you have an infection or true addiction. Add in crazy fast hunger depletion for canibals and boom, if you become one it forces you eat people in order to not die in like a day.
  3. DistastefulDarkness

    Realistic Item Locations

    While the game itself is already turning out great even so early in Alpha, I find the fairly random placement of miscellaneous items downright annoying. I'm a sucker for small details, so whenever I see something somewhere I wouldn't ordinarily find it, it just rubs me the wrong way. Sometimes I'll end up going into a house somewhere and find rotten fruit and soda cans strewn about everywhere randomly. I personally would love to see things like having fruit placed in a basket on the kitchen counter or canned food and drink in the cabinets or refrigerator, rather than in a bookshelf or under the coffee table. Same problem with weapons, I find fire axes all the time in the construction sites, but never once have I seen one in the firestation. Even the smallest of items can be found in the most random of places; I once found handcuffs in a schoolhouse, a bloody schoolhouse! Now why in the world would there be handcuffs in a school? Even if the spawn-rates for items like these were changed to be slightly more along this realistic side, with a lowered chance for certain loot spawning outside its real life location and a simple reposition of some smaller things, I think it would go a fair way towards making everything feel more real. Also, as an added concern to keep your gear in tip-top shape, I would find it quite fun if when clothes and backpacks get damaged or ruined to have a small chance of having items fall out. Say if you had a badly damaged mountain pack from a run-in with a zombie, have it possible for you to drop things by accident while running around looking for a replacement. I personally would find that pretty cool.
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