Col.Hannabal Smith
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DayZ Standalone Confirmed
Col.Hannabal Smith replied to griffinz's topic in Mod Announcements & Info
This is quite simply the best news ever for everyone involved. Rocket my friend i salute you good sir, major congratulations to you and the team, i hope now you can really reap the benefits of your fantastic game. I for one will gladly support its production, just tell me where i send my money and its done. I hope everyone gets behind this and supports you to the fullest ,as you and the Dayz story are a perfect example of what the game industry needs and gamers have answered with a resounding positive yes to your innovation. Free beans for everyone i think....... -
To hell with primary weapons says the medic
Col.Hannabal Smith replied to Tsyn's topic in DayZ Mod Suggestions
Excellent idea, can't believe it wasn't mentioned sooner and as a general hoarder/medic when with my group, i would benefit greatly if this was implemented and so in turn would my group. Sure hope Rocket checks this post out man well done. -
All I get is a "waiting for host" black screen since updating files+beta patch
Col.Hannabal Smith replied to Col.Hannabal Smith's topic in DayZ Mod Troubleshooting
Ok so I installed the BE files and i am still getting the same problem, also I cannot reinstall BE from the game menu options in steam, any time i click on it nothing happen! -
All I get is a "waiting for host" black screen since updating files+beta patch
Col.Hannabal Smith posted a topic in DayZ Mod Troubleshooting
Since updating to the most recent beta patch and updating all my dayz files, every time I try to join a server all I get is a "waiting for host" message and a black background screen and this is for any server i have tried and it doesn't load I've waited for like 15mins in case it was just slow or something. Any body got any suggestions? -
ROCKET! I love the changes coming with zombies, but I have one request
Col.Hannabal Smith replied to Kashus's topic in DayZ Mod Suggestions
Yeah it was refreshing to see a zombie that didn't run as fast as a freight train and hit like one too. I don't mind the zombies being a little fast but certainly not the speed and strength they are now, also it is better to have them walk inside imho not run, especially the way they clip through walls and stuff, going in doors is your one saving grace once you have a horde after you that you can't seem to lose. I'm all for the game been extremely hard but I expect to have a fighting chance at least. -
Give more incentive to explore.
Col.Hannabal Smith replied to SCOUSER's topic in DayZ Mod Suggestions
I don't really have any suggestions as what could be added to the game for mid to end game well geared characters, but I do think its something that really needs to start getting considered. Once the major bugs have been ironed out of the current build, Rocket really needs to focus on adding more content that encourages players to log in and keep playing, especially those of us who play as survivors. As was already mentioned,if your not a PK and are reasonably well geared you have no real major goals and little incentive to go anywhere hot-spots and risk losing your grade A gear. I know the focus of the game is to not set any objectives on the player, except the ones we make for ourselves,however once your geared up to a level of self self-sufficiency, the appeal of the game is severely diminished. I know to counteract this some people have set themselves up as server hoping good Samaritans, giving aid to people in need,while this is a rather admirable self imposed job,it is invariably not for everybody. The goal of the game is to survive but once that goal is achieved, what more can be added? Become a Bandit Hunter or Become a Bandit? Become a wandering medic? Horde vehicles and exchange them for loot? Become a Thief? Become an Assassin and take out contracts of revenge for loot(would this be even possible)? Become a trader? Hunt animals*chuckles*? Try and restore Chernarus to its former *ahem* glory? -
It may not be that easy to kill them unless you have a scoped rifle and can do it from a safe distance.Chances are if you have that then you already have decent loot. I'm on about the survivors who have little or nothing an come across a small squad of military zombies at a ruined road block or something and think maybe they have some good loot it might be worth engaging them, it might just be worth the risk. I mean show me a soldier who doesn't carry at least a map and a watch. I agree they could have an increase in health and the good loot would obviously be rare to find on them but it still should be possible IMHO.
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Hey sorry if this was already suggested but I think it would add to the realism, if some of the army uniformed zombies you come across in certain areas and along certain roads,had military grade equipment on them. Like primary weapons still shouldered,hand grenades, flash-bangs,g17s,maps,morphine,GPS,NVGs and stuff like that. I think it stands to reason that some of the soldiers would have been carrying such equipment and it would give people a reason to engage the Zeds instead of avoiding them, especially if there is a chance of scoring some nice rare loot off of their corpses. What do you guys think?? Yay or Nay??
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Dayz Full Game "Must Have Feature"
Col.Hannabal Smith replied to Col.Hannabal Smith's topic in DayZ Mod Suggestions
I really like the idea of us all sharing one big game world, and it would certainly eliminate a lot of the cheating and need for server hoping. The game map would need to be significantly increased though. -
Suggestion on how to balance Zed aggro and pvp (Long)
Col.Hannabal Smith replied to stickyJedi's topic in DayZ Mod Suggestions
Interesting idea and certainly would bring something to a game that likes to focus on realism, as who would fire a gun in a zombie infested town without having to worry about attracting the zombies. Really well thought out idea, I like it. -
Ok I just thought I'd get this topic going in one spot as Rocket has recently asked us in a post how we would like the development of a full Dayz game to proceed. So to that end, I wanted to know,development cycle aside, what "features" do you think absolutely must be in the full game from the get go. Lets go with a list of top 5 or maybe 10 if you prefer. Mine are 1)walkie talkies/radios as loot 2)Lots of melee weapons 3)Zed model dismemberment(just gotta love blown a zombies head off) 4)The ability to fortify abandoned buildings as bases or set up camp/bases secret in the wild. 5)In game personal journals and the ability to leave messages on buildings,walls or the road if you have spray paint or something similar. Ok so these may seem pretty trivial to most of you, but for me having these implemented into the game from the get go, in a manner that really works well, would enhance my playing experience ten fold.
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Pending Hotfix: Build 1.7.1.5
Col.Hannabal Smith replied to rocket's topic in Mod Announcements & Info
You are nothing if not dedicated Rocket fair play to you man, this update sounds spot on. Any word on a fix for the bug on the clothing that makes you spawn in the ocean and lose all your gear? I understand your a busy man so any feed back would be more than appreciated, cheers mate. -
IF this was an actual game...
Col.Hannabal Smith replied to rocket's topic in DayZ Mod General Discussion
I would love to see this mod get completed first so we had something to play while we wait for the official game release of DayZ 2.0. The development route I would like to see taken is as followers One time purchase Stand a lone game(don't want to have to buy Arma3 just to play DayZ) The right game engine selected to allow people with various spec rigs to play the game. Studio Developed with some community impute and feed back Studio and community hosted servers Kickstarter(with a free copy of the game to anyone who donates a set amount or above it) -
Journals/Diaries for writing down Events.
Col.Hannabal Smith replied to TonyStarks's topic in DayZ Mod Suggestions
Yes!!! I love this idea and think it could add so much to the game, especially with all the new groups forming all the time. People could fill their journals with all sorts of interesting stuff. It would definitely have a bigger impact on you if you had just killed someone, intentionally or not, and then read their journal and found out something like, they were a decent person just trying to make it across the map to help a friend. Yeah of course some people will leave stupid shit in them and some wouldn't bother with them at all. I for one would use it often writhing down my thoughts on my next move and about major events that I had experienced. Really hope Rocket gets a chance to check out this thread. -
"Safe-Zone", don't flame right away, just read!
Col.Hannabal Smith replied to zeeb's topic in DayZ Mod Suggestions
@bicheichane Yeah that is exactly the sort of thing I was suggesting. Player established settlements open to all the horrors that already exist in dayz