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Tekk (DayZ)

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About Tekk (DayZ)

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    On the Coast
  1. Tekk (DayZ)

    This is how YOU playing this mod.

    Is this serious or are you actually that ignorant?
  2. Tekk (DayZ)

    Zombie Children YAY or NAY

    YAY It'd scare me senseless but would make DayZ even more eerie and scary :P
  3. Tekk (DayZ)

    Best priorities when starting?

    Stay the hell away from Chernogorsk and Electro
  4. Tekk (DayZ)

    I found a Radio

    Awesome thread, was looking for a use of a radio my friend found and got captured by this story, hopefully it's true
  5. This system would work, if the bandit was standing right in front of you. The problem with this system is that if a bandit is hiding then the heartbeat noise would play, giving away the bandit. The idea that you can sort of see what type of person someone is by their looks is a good idea, but it would just be too difficult (I would imagine) to make the system be able to distinguish whether or not the bandit was hidden. This would give survivors an unfair buff over bandits as bandits wouldn't be able to hide as a survivor could just listen for heartbeat noises when aiming at tress, bushes etc.
  6. Tekk (DayZ)

    Humanity System - Rocket, have a minute?

    Excellent idea IMO, it resolves the problem of survivors crying about being back-stabbed or complaining about the huge amount of PvP going on without putting bandits at a unrealistic disadvantage. Also to rocket: By introducing a system like this then you already have factions (if this faction idea is really going to be implemented) which are survivors (who don't have the arm-band) and bandits (who do), then you could add other colours if that's how this game is going to evolve. Furthermore, someone (DemonGroover) suggested that it could be the other way around as survivors would most likely want to signal that they're friendly and not the other way around. This system of an arm-band would be an awesome way for survivors to either hide/avoid/engage bandits and gameplay is not changed in a negative way for bandits (flies following bandits and a heartbeat sound when a survivor aims at a bandit for example gives survivors a huge advantage over bandits in a unrealistic way)
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