Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

xxtwisted26xx

Members
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

1 Neutral

About xxtwisted26xx

  • Rank
    On the Coast
  1. xxtwisted26xx

    Friendly Servers

    I know how half the game hates PVP and the other half loves it. Well, how about friendly servers? The Host can enable "np player damage" and maybe players can actually work together as a team? Now instead of fleeing or screaming into the mic: "DO NOT MOVE TOWARD ME OR I WILL SHOOT YOU YA BLOODY @#&*#$&$ PIECE OH #*%$^&(!" every time you see another player. Now you'll just ask if you want to group up and explore for loot together. And if you don't like the idea of no PVP? Well then it's simple - don't play on the server. With friendly servers new playerws actually get the chance to learn and get a feel for the game. They can meet new players and form alliances. Then, when they're ready, they can move on to the real world, where someone can shoot you in the arse because they thought that rotten bannana was just a bannana. Where bandits can put a burlap sack on your head, shoot you in the kneecap and watch ghost zombies maul you to death from beneath the ground.
  2. xxtwisted26xx

    Safety in Numbers

    What do you guys think about players being spawned in groups when they begin a new game? For example, 5 new players begin life on the coast of a small village. They are in the same group with their own group chat (labeled: Group:Radio). They will have friendly fire off for 10 minutes from which they can decide to stay together in numbers or simply wander off on their own. If players don't want to be in the group they can simply "leave group." This can encourage early teamwork in controlling towns of zombies and the always hard decision of who gets what loot. It introduces players early to player interaction and even betrayal - 3 players loot a grocery store and find a M16 in the back, before they can decide who gets it the 3rd player axes everyone and takes it for himself. Also, I know it would make the game seem unrealistic, but also maybe a more formal group system? For example, group members will show up as their own markers on a map (if you own one). Or maybe their name will show up on your HUD.
×