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10 NeutralAbout ID404-NotFound
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Woodland Warrior
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But what IS help? Sometimes help is a well placed bullet.
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Update Rev. 0.36.115535 (Experimental branch)
ID404-NotFound replied to Hicks_206 (DayZ)'s topic in News & Announcements
these words fall on deaf ears. I really don't understand the people who get this to play as if it is a finished game. They don't go to the forums, don't bother with bug reporting, nothing. At least the people who bother to complain on the forums are actually voicing something. It's the thousands that are just milling about online like everything's cool that I hate. -
I wish there was a video compilation of just bluffs being made/called/revealed
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Update Rev. 0.36.115535 (Experimental branch)
ID404-NotFound replied to Hicks_206 (DayZ)'s topic in News & Announcements
those wacky germans, what will they do next? -
Update Rev. 0.36.115535 (Experimental branch)
ID404-NotFound replied to Hicks_206 (DayZ)'s topic in News & Announcements
at the moment, there is no sickness to be gained from being wet, so no. But I'm not sure how to prevent having a heart attack, or what causes it in these cases I don't think fires will ever spread in the game, super easy to troll a server by constantly lighting it all on fire. -
that was a hilarious finish.
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My post is very basic. Please come and upvote this issue: http://feedback.dayzgame.com/view.php?id=8063 Another topic with not nearly enough upvotes: http://feedback.dayzgame.com/view.php?id=8731
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Changelog: Stable Branch: 0.33.114926
ID404-NotFound replied to rocket's topic in News & Announcements
Not necessarily, if you ruin the food while killing, it is rendered unusable if I read right. There will be more holding people up, cuffing them and THEN execution, as most people will be dicks -
Changelog: Stable Branch: 0.33.114926
ID404-NotFound replied to rocket's topic in News & Announcements
(Accidental double post) -
Changelog: Stable Branch: 0.33.114926
ID404-NotFound replied to rocket's topic in News & Announcements
I don't think so, although I had a fresh spawn before patch, was in same place etc, plus guy earlier unable to take off the sack on head that he had pre patch -
Changelog: Stable Branch: 0.33.114926
ID404-NotFound replied to rocket's topic in News & Announcements
We can still wear our sacks and see right? I love my sack. edit: ok, only an hour into my new life (yes, killed myself so I can experience this fresh) and I already have a creeping dread of finding food. Love it! -
Pending Changelog: Experimental Branch: 0.33.114782
ID404-NotFound replied to rocket's topic in News & Announcements
my problem hasn't been character vaulting while trying to use ladder, it's been unable to actually stand on solid ground after climbing up, as in he gets up the ladder and then just kinda slides into the ladder hole and falls to his death, no amount of movement halts it. doesnt happen with all ladders, most noticed with tennant building tops -
Pending Changelog: Experimental Branch: 0.33.114782
ID404-NotFound replied to rocket's topic in News & Announcements
I definitely agree with this, though it doesn't break the game for me like they feel. I've just been avoiding ladders as they are death obstacles -
Pending Changelog: Experimental Branch: 0.33.114782
ID404-NotFound replied to rocket's topic in News & Announcements
I'm thinking they do the actual sit animation, like pressing F3 (i think) but I haven't confirmed it myself -
Trading System or give players items directly
ID404-NotFound replied to Sonic-NKT's topic in Suggestions
Yes, the way I imagine it, is having an item in your hands, and having an action menu option to offer an item to a player, then the player has the item in their "vicinity" or can also use action menu to take item, as normally. I can also see this having funny results. "ok lemme give you this gun... " *POP POP* "whoopsie!"