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12 NeutralAbout bohemiaisbroken
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What's the current hacking status like in DayZ:SA?
bohemiaisbroken replied to RadikulRAM's topic in General Discussion
Not only that but most of them have tutorials and guides on how to make your own, safe, programs. It's counter productive to believe there isn't a problem, and it's not just with DayZ. All FPS games suffer greatly from this problem, especially games "protected" by VAC. -
What's the current hacking status like in DayZ:SA?
bohemiaisbroken replied to RadikulRAM's topic in General Discussion
What makes you think you can slow them down? -
What's the current hacking status like in DayZ:SA?
bohemiaisbroken replied to RadikulRAM's topic in General Discussion
Completely false disinformation. -
Post Patch thoughts - i work 9 / 5 shifts.
bohemiaisbroken replied to hitt0r's topic in General Discussion
Most people work "9 / 5 shifts". What makes you so special? -
To the ones saying guns and ammo are impossible to find.
bohemiaisbroken replied to rydekk's topic in General Discussion
Loot can't respawn (and likely never will) so if you find a weapon, or ammo, it means that no one has been there since last restart on that server. -
What's the current hacking status like in DayZ:SA?
bohemiaisbroken replied to RadikulRAM's topic in General Discussion
I wouldn't trust anything TSAndrey says, he's been shilling for this game since last January. The hacking in DayZ is exactly the same as it is in ArmA 2. I base this on the programs I have written for both games, and on what I've seen other people do as well. -
I agree, the best balance in this type of game is realism. It's too bad the lead developer has lost sight of that.
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A M4 doesn't shoot sideways. Here it (intentionally) does.
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This game use to be about realism. It no longer is. Without realism, it's no wonder Rust Alpha has become more popular than DayZ Alpha.
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There's a difference between accepting information and trusting information and if you don't understand that difference then why are you commenting on server design?
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Any online game where it's possible to teleport around other players is fundamentally flawed and simply programmed improperly. Even amateurs know better than to design a server to trust information (packets, etc.) from untrustworthy entities (players). Anyone who still believes Bohemia has plans to rewrite any of their mistakes is sorely mistaken. This has been an issue at their company for many years and it is still an issue in ArmA 3. Do not buy DayZ with the expectation that it will greatly improve.