Right, I hope you get bone breaking proced on you after an insane week long life on a character with more than 72 hours of being alive, surviving DMing russians and all that. Laying in a shed with a hatchet because youa re out of ammo, you meet a single zombie and because you havea melee weapon you can't dodge the zombies animation and get bone breaking proced on you on the first hit, miles from any player or hospital or anything. I welcome you to defend the mechanic. There's difficulty and then there's bad game design, the entire broken leg mechanic(it procing if you fall 2 inches, which is likly to happen with the clunky avatar movement of arma) is broken. If you adore this type of luck based "realism" maybe i can interest in my new horse simulator game, if you walk up to the horse from behind, the included horse lege peripheral will kick your teeth out leave you unconscious or maybe kill you, you never know... I love this crusader like frevour with which you people defend clearly experimental decisions from the developers part, as if it was the word of god or whatever. I understand that maybe you don't hate this mechanic, but I'm merely letting the developer know, that as far as I'm concerned it bad game design. Also as mentioned by somone else, the entire "realism" argument is thrown out the door since the cure is merely a drug and that won't magically fix your bones. While we're at it let's introduce the ice box. An item that replaces your backpakc and only has 6 slots, if you get blood packs or raw meat or anything that could rot and you don't store it in an ice box it will go bad within an hour. /sarcasm