I think it's a half decent idea, but would prefer to see implementation of randomised starting items (I think it's mentioned somehwere above). You could either produce a completely random assortment of items for a character on spawn - ranging from a side arm with a mag or two with a tin of beans and a water bottle to water bottle, painkillers, ammo and food. Alternatively, you could produce "kits" that player are randomly assigned on spawning. Obviously this is has the issue of players spawning and suiciding to get a kit with a gun but meh. This way you get realism of multiple types of survivor: ranging from military survivor, to doctor or park ranger. Possibilities are endless. Eliminates the starting with firearm but gives you the "come on soldier start" every time you respawn, rather than bleak hopelessness of "shit i don't have a gun."