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Count_Blackula (DayZ)

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Everything posted by Count_Blackula (DayZ)

  1. Count_Blackula (DayZ)

    Clipping thread - if you see clipping post here.

    Let's be honest, seems like items clip through one another more often than not. It's especially prevalent with masks and headgear. If the issue stems from the explanation S3V3N gave then I'm afraid they'll never get around to fixing these problems. Shame because clipping is one of my main pet peeves with this game. I know it's not a major issue but it's definitely not desirable.
  2. Count_Blackula (DayZ)

    Pistol mags and the Makarov.

    Hicks has said that in the future there will be a chance that mags will spawn with weapons. I can't be arsed finding the quote you'll just have to take my word.
  3. Count_Blackula (DayZ)

    I found the repeater

    Hopefully in the future it will get some of sweet unique sound effect. Sound identical to the Magnum at the moment. Speaking of sounds, wonder when the sound engineer is going to release his first portion of work on experimental? I remember reading that sounds were going to be released in large amounts periodically. I hope most of the weapon sounds are re-done, most of them are currently pretty lacklustre I think but I understand most of the sounds are place-holders.
  4. Count_Blackula (DayZ)

    Is DayZ really set in fictional Ukraine?

    I didn't imply laziness at all, you're putting words in my mouth. They probably just didn't want to commit the resources to surveying an area hundreds of miles away but as I said I'm just guessing.
  5. Count_Blackula (DayZ)

    Is DayZ really set in fictional Ukraine?

    Without a doubt Chernarus is based on a Black Sea post-Soviet state with heavy historical links to Russia like Ukraine or Georgia. The alphabet, architecture equipment of the CDF all suggest this. It's true that Chernarus is geographically based on an area in the Czech Republic but georgraphy has no bearing on culture, language and history. The only reason it's based on an area of the Czech Republic is because Bohemia Interactive are a Czech company and they probably didn't want to spare the funds time and staff to extensively photograph and study an area in Ukraine or Russia although this is purely assumption on my part.
  6. Count_Blackula (DayZ)

    New Derringer Shown!

    Should be a .45 variant in my opinion. That cartridge needs some love, the only weapon that uses it at the moment is the 1911.
  7. Count_Blackula (DayZ)

    0.50 has it come too soon?

    That's not even counting the back-end stuff like security enhancements, the more robust server/client interaction, vastly superior UI, network bubble and other things. Not to mention when features like barricading and vehicles actually are released they're going to be infinitely better than in the mods. I've said it before and I'll say it again: people vastly over-estimate the mod and look back at it through rose-tinted glasses all of the time. It had major issues and limitations same as the standalone.
  8. Count_Blackula (DayZ)

    to whoever I killed at NWAF, thanks for the perfect m4

    Quality post right here guys. Puts Reddit to shame.
  9. Count_Blackula (DayZ)

    the bow is terrible at anything longer than melee range

    Well it is a wooden stick with a rope tied to each end. Don't know what you were expecting, it ain't a modern compound bow with a laser scope and under-slung grenade launcher.
  10. Count_Blackula (DayZ)

    Weapons - Where Should They Go Next?

    It's okay you didn't burst anybody's bubble. I'm not an expert but the likes of Zastava are not state-owned companies, they do produce arms for counties like Serbia however. The fact that some Eastern European arms manufactures produce versions of the AR-15 means absolutely nothing. They are mostly joint-stock companies that produce arms by their own admission for various consumers, whether it be civilian markets or state military services. I'm sure many of these companies probably do license produce Western firearms for various Eastern European armed forces in a limited capacity but I'd say that 'Luvo' probably sells their AR-15s to the civilian market mostly. That's disregarding the fact that an AR-15 isn't exactly an expensive weapon to produce, the SCAR-H is. You also didn't pick up on the fact that I was saying it would be okay if random expensive Western firearms were thrust in to DayZ as long as they were fairly rare. The CDF has already been been shown to use mainly AKs and other Russian weapons in ARMA 2.
  11. Count_Blackula (DayZ)

    Weapons - Where Should They Go Next?

    This isn't a first person shooter game though really so maintaining this perfect spawn balance between weapons shouldn't really be top priority. I've said it a billion times but my primary desire when it comes to weapons is authenticity combined with a nice varied selection. It's just got to be a matter of fact that some weapons are going to be better than others and some weapons are going to be similar in function. I do think it would be nice if the devs provided an incentive to pick rarer NATO weapons over other guns through modularity and accuracy, but in real life an M4 is just going to be superior to an AK in some ways and inferior in other ways. What matters is choice.
  12. Count_Blackula (DayZ)

    Weapons - Where Should They Go Next?

    Yeah but would that happen in reality? Since when have poor Eastern European countries been licensed to produce modern expensive Western firearms. Using your example, if the 'CR-17H' spawned rarely then I wouldn't have a problem, maybe the Chernarus Defence Force did license produce SCARs for their special forces. I'd just personally prefer to maintain a level of authenticity and viability when it comes to weapon selection. If we say 'oh well Chernarus is a fictional country based on a myriad of real life countries so there's no boundaries to cross' then we might as well imagine the CDF using astronaut suits as their standard battle fatigues and license producing gatling guns as their primary infantry weapon system.
  13. Count_Blackula (DayZ)

    Weapons - Where Should They Go Next?

    I just want the bulk of weapons to be native Chernarussian. I have no problem whatsoever with NATO firearms being added in fact the more the merrier. Soviet weapons should spawn in barracks and general military spawns while NATO weapons should spawn at heli sites. There would obviously be a few cross overs especially with firearms chambered in 9mm Parabellum simply because it's so widespread.
  14. Count_Blackula (DayZ)

    whelp, looks like the glitchiest patch yet :S

    Bullshit, it's been the best stable update for a long time. You had one or two bad experiences and then you come here and make a brash rage post like this. I've probably put a good 10-20 hours in since .49 and I haven't experienced anything that you've said. I have experienced a bit of desync, zombies have clipped through walls a couple of times and a few other inconsequential mishaps. Nothing serious and definitely a step up from .48.
  15. Count_Blackula (DayZ)

    Weapons - Where Should They Go Next?

    Seems like you're on a completely different page to myself, a large chunk of the community and probably the development team.
  16. Count_Blackula (DayZ)

    Weapons - Where Should They Go Next?

    Missing my primary point which is that 9x18mm is endemic to Russia Eastern-bloc states. The .380 is primarily used in the homes of Americans for recreational shooting. Personally I think the developers should do everything they can to foster a unique post- Soviet kinda of feeling in DayZ. I think games like STALKER and Metro 2033 are a good example to follow when attempting to build a apocalyptic zombie horror/survival type game and I'll admit my admiration for these games factors in a good amount when thinking about DayZ. The 9x18mm Makarov is iconic in many Eastern European countries and as a gun nut I think it would add to the kind of atmosphere that STALKER and co seem to ooze. My secondary point was that most weapons chambered in .380 are extremely uncommon variants of weapons originally chambered for other ammunition and every single weapon except for the Skorpion you listed there is a token variant of a weapon that was originally manufactured with 9x18 M in mind. Sorry but a .380 Makarov just feels wrong to me but as I've said I'm a big fan of firearms and I'm pretty biased in that regard. From your previous posts it seems like you belong in the camp that doesn't really have any motivation to cultivate a unique feel and tone in DayZ through the medium of firearms & ammunition. You just want balance and variety judging by your suggestions of adding weapons like the hideous F2000 and TAR-21. That's absolutely fine and you're entitled to your opinion. You've even justified the existence of weapons like these by using quotes by Chris Torchia that seem to open the door to any type of weapon imaginable being inserted in to Chernarus. But as I've said, I would really like to preserve that lovely and neglected bleak post-Soviet feel that would lend itself so well to DayZ. By the way your arguing style comes off as very abrasive sometimes, don't know whether you mean it or not but just chill it's just a light-hearted discussion. edit: yes the whole debacle about not wanting to add two 9mm cartridges because it would have blown newbies minds was stupid.
  17. Count_Blackula (DayZ)

    New military base west of Myshkino

    It doesn't suit Senchi's style. They've literally just copied the Balota base and pasted it down in a random field. The balance is all off as well. I think we're going to see a proper, fleshed out military base built partially from scratch.
  18. Count_Blackula (DayZ)

    Weapons - Where Should They Go Next?

    The 9x18mm is purely for authenticity's sake. It doesn't feel right using .380 auto in a post-Soviet setting. The 9x18mm Makarov is probably the most common pistol cartridge in Russia and surrounding countries and is pretty iconic. The .380 also doesn't leave any doors open with regards to adding in new weapons. The only firearms that use it are variants of other 9x19 or 9x18 weapons that were never mass-produced and rather obscure Western pistols. Tbh we don't really need more pistols at the moment.
  19. Count_Blackula (DayZ)

    Weapons - Where Should They Go Next?

    If I was in control of the direction weapons are going in DayZ I'd have a clear plan. It would be something like this: Split 7.62 in to two seperate cartridges: 7.62x51 NATO and 7.62x54R for Soviet era weapons (Mosin, SVD, PKM. I'd like to add a few extremely common 7.62x51 battle rifles that have seen use across the globe for the past 40 years. Either the FN FAL, the H&K G3 or both would be nice. Change .380 ACP to 9x18 Makarov add the Bizon SMG and rename Makarov PM and PM-63 RAK Expand upon and complete a standard selection of Soviet/Russian military firearms to flesh out military base spawns. Would like to see a few rare weapons like the VSS Vintorez, PKM and SV-98 added as well as the special purpose 9x39mm for use with rare Russian weapons. Continue to flesh out the civilian weapon table. Would like to see a few more Russian/Eastern European hunting rifles and shotguns added for variety's sake.
  20. Count_Blackula (DayZ)

    New military base west of Myshkino

    I really don't think the Myshkino base will be there for much longer. It will probably be removed completely or partially reworked as part of Tisy military base.
  21. Count_Blackula (DayZ)

    Huge leap back to playability with this version

    I totally agree that the last stable update was a step in the right direction. Still a way to go though.
  22. Count_Blackula (DayZ)

    Loot spawns - anyone else frustrated?

    Ugh.. It's such a shame to see what the DayZ community has turned in to. A bunch of care-bears who want every single aspect of the game simplified and made easy for them. You think AKMs are rare now? Fuck that they should be even rarer. The devs should aim to balance weapons in a similar way to how they were balanced when the mod was first released. I remember finding an M4 in a deer-stand back in the days and it was like Christmas, I didn't go near a town for days because I was terrified of losing it. Now that 2.5 million people have bought in to it we've had a massive influx of these god damned cursed people who think the glory days of loot balance was when the fucking SA was released and there were M4s in every other fucking outhouse. God it makes me so disappointed and I hope to God the devs completely ignore the masses with regards to loot balancing. There should be 1 civilian class long firearm (Mosin, CR-527) per moderate sized town (Chernaya Polana) on average and a trip to a military base should not be a guaranteed full camo suit and AKM with 5 full magazines. That'd be a good start in the endeavour of seperating the boys from the men. Go and play the mod for DayZ mod 'DayZero' if you want a schooling in loot balancing. Sorry for ranting and raving but coming on to the official DayZ mod forum, opening a topic like this and seeing that probably the majority of players are in favour of more firearms just incenses me as an original DayZ mod player and DayZ fanatic. You see similar comments on Reddit as well all of the time. Get a fucking grip people, this is a fricking survival game for Christ's sake.
  23. Count_Blackula (DayZ)

    List of Ideal Weapons for the SA

    Now this is a good list. One of the better ones I've seen for sure. On the other hand I don't agree with the sentiment expressed by - Karma - at all. I think having a wide selection of firearms is crucial for providing a realistic environment. The reason you're proposing that there be only one weapon per use is derived from a FPS mindset whereby balance is the key factor. Balance shouldn't be what the devs aim for when it comes to weapons they should be trying to achieve variety and authenticity. Not to mention gun enthusiasts like myself will be extremely upset if there merely 10-15 weapons in the final release. 'More weapons, less spawns' is my motto.
  24. Count_Blackula (DayZ)

    NPC controlled Trade-post

    No. Stupid idea.
  25. Count_Blackula (DayZ)

    Weapon suggestions

    I'm actually really in to authenticity in regards to weapons and items, but I think it would be pretty cool if old soviet infantry mortars were an extremely rare spawn that required setting up, an instruction manual (also rare) and two people to use it. It would come in handy later in the development stages when player structures are fully implemented. Just thinking about an ace-in-the-hole kind of contraption of the same vein as the Governor's tank in The Walking Dead. On second thoughts it's also perfectly realistic to find the likes of an RM-38 in a post-soviet setting too, completely different from the likes of AS50s and other exotic gear. I know there's a massive hard-on for sticks and stones right now but we have to remember that there are a multitude of military bases strewn around Chernarus and they need feasible loot spawns for the sake of authenticity too.
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