Count_Blackula (DayZ)
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Everything posted by Count_Blackula (DayZ)
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Clipping thread - if you see clipping post here.
Count_Blackula (DayZ) replied to Wookieenoob's topic in General Discussion
Let's be honest, seems like items clip through one another more often than not. It's especially prevalent with masks and headgear. If the issue stems from the explanation S3V3N gave then I'm afraid they'll never get around to fixing these problems. Shame because clipping is one of my main pet peeves with this game. I know it's not a major issue but it's definitely not desirable. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
Why are you so angry? Chill the fuck out. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
After all of the complaints about how difficult it is to find things you're gonna call me crazy when I say that I think some types of item are still a bit too common, especially in the northern portion of the map. I found like 3 tents in half an hour after looting Novaya Petrovka and surrounding areas earlier. High end clothing like TTSKO jacket/pants were everywhere, food was definitely rarer but still fairly easy to find if you searched houses thoroughly and I found numerous military vests including a high-capacity vest in civilian houses. All of these things should not have been so common in my opinion. On the other hand there were a bunch of items that I expected to find in droves but didn't catch a glimpse of. For example I didn't find a single pot, pan or match. On a positive note I loved how rare weapons were. Didn't find a single one in the whole of Petrovka which was great imo. I know many will disagree with me there but I think it was refreshing. Weapons should be the rarest find in DayZ, no ifs or buts. Coincidentally I believe one of the devs said that guns were the only item that had been properly configured within the central economy so hopefully we can look forward to a nice balanced loot table once they get around to configuring everything else. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
But shit loot is going to be left no matter what. Yes I do expect loot to change every so often, not every 20 minutes but every 6 hours or so. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
I have no idea whether your wrong. Still the same problem either ways. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
It seems like low value items are taking way, way too long to degrade. I logged off on a particular private hive server over 24 hours ago, logged in just now and the items I remember passing by yesterday are still there in perfect condition. If this is the way loot respawn works then eventually servers are just going to be chock full of completely worthless items that nobody picks up. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
Should be able to skewer meat on a wooden stick and then manually cook the food over an open fire. Could work in a similar way to fishing. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
Please go away and never come back. 'old more pvp based game' lmao. -
Exp Update: 0.55.127129
Count_Blackula (DayZ) replied to boneboys's topic in PC Experimental Updates
I've got a really bad feeling about the new zombie AI. The first iteration was hyped in to oblivion by the devs and I was completely unimpressed. Two or three experimental updates since they were implemented and they are still god awful. No server performance increase either, which I thought was going to be one of the main advantages or ripping out the old AI. The desync and poor server performance are just raping and pillaging the potential of this game at the moment. I'm afraid for its future. -
Exp Update: 0.55.126981
Count_Blackula (DayZ) replied to eugenharton's topic in PC Experimental Updates
They really really need to boost the server performance if any of their hard work relating to the AI, animations etc are going to pay off. At the moment zombies are still flying through walls, gliding across the ground, warping all over the fucking place and just being generally retarded presumably due to horrible performance. I was under the impression the new zombie AI was going to improve tick rate anyway? -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
The main thing holding back stable for me is how broken the loot economy is at the moment. Everything is pristine, some areas are filled to the brim with loot and others are not respawning anything at all. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
Status report seems to be a bit late, it's usually up around 12 noon GMT and now it's 8pm. Might be delayed until tomorrow. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
Here it comes. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
It may very well happen instantly but from my experience every time I've looted a large town on the coast there has been nothing of worth. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
Does anybody know how long it takes for things to respawn? Just looted the whole of Cherno + surrounding suburbs + Nadezhdino without finding a single can of food. All I was finding was gas lamps, canisters, chem-lights and other junk people often leave. It was like a 20 man clan just rolled through the town with mountain backpacks and took absolutely everything of worth. Or more likely people have been looting the town since the server went up and nothing has respawned. I guess it's related to persistence. I hope the devs solve the persistence/loot spawn issues before .50 hits stable. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
Can anybody explain to me how the loot respawn system is supposed to be working? It doesn't seem like loot respawns at all from what I've gathered. Every single large town I've been to has been picked clean almost to the bone. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
What's the point in even implementing weather effects and survival elements if rain coats that render you immune to rain are very easy to find? It seems like your perspective of DayZ is basically anchored on the notion that any survival mechanic or feature that is implemented is merely an obstruction to going around and murdering people. DayZ was never supposed to be some Wasteland clone with zombies; struggling to survival is going to be the very essence of the DayZ experience and it'd be best if you hop off the band-wagon if you see dying of starvation or cold a nuisance. I'm not saying that basic tools and should be as rare as they currently are and agree that things like matches and items that can be used in crafting recipes should be amongst the most common type of loot in the game but by no means should they be in every house in Chernarus. This just defeats the purpose of the game. Surviving in a harsh environment should be it's own reward. -
Pistol mags and the Makarov.
Count_Blackula (DayZ) replied to Borges (DayZ)'s topic in General Discussion
Hicks has said that in the future there will be a chance that mags will spawn with weapons. I can't be arsed finding the quote you'll just have to take my word. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
But you can't hunt if there are no axes, matches, rope, sticks etc. I seriously doubt you've actually experienced the bug many of us have talked about because if you had you'd realise that balance doesn't even enter in to the equation. There is literally no loot. Zero. Zilch. This is a bug. You don't think most of us want the game to be difficult? Canned food and rifled should be rare, not rope matches and basic tools. -
Hopefully in the future it will get some of sweet unique sound effect. Sound identical to the Magnum at the moment. Speaking of sounds, wonder when the sound engineer is going to release his first portion of work on experimental? I remember reading that sounds were going to be released in large amounts periodically. I hope most of the weapon sounds are re-done, most of them are currently pretty lacklustre I think but I understand most of the sounds are place-holders.
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Is DayZ really set in fictional Ukraine?
Count_Blackula (DayZ) replied to Mr Sunshine Kid's topic in General Discussion
I didn't imply laziness at all, you're putting words in my mouth. They probably just didn't want to commit the resources to surveying an area hundreds of miles away but as I said I'm just guessing. -
Is DayZ really set in fictional Ukraine?
Count_Blackula (DayZ) replied to Mr Sunshine Kid's topic in General Discussion
Without a doubt Chernarus is based on a Black Sea post-Soviet state with heavy historical links to Russia like Ukraine or Georgia. The alphabet, architecture equipment of the CDF all suggest this. It's true that Chernarus is geographically based on an area in the Czech Republic but georgraphy has no bearing on culture, language and history. The only reason it's based on an area of the Czech Republic is because Bohemia Interactive are a Czech company and they probably didn't want to spare the funds time and staff to extensively photograph and study an area in Ukraine or Russia although this is purely assumption on my part. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
Seems like loot respawn is still completely broken. Looted the whole of Novo and only found chem-lights and useless items like wrenches. This is pretty much the only issue that's holding experimental branch back at the moment. Temperature is still kind of wonky. Has anybody else noticed that temperature doesn't actually change dynamically? There are like 4 preset temperatures that a character can have depending on whether the player is dry, warm, cold etc. Also, temperature change seems to happen instantly; I was cold and damp earlier while looting Svetlo so I decided to light up a fire in a small house. Within seconds I went from cold to hot. I'm not sure whether the temp system is just limited in this respect or whether it's buggy but I sure hope it's the latter because it's kind of lame at the moment. -
Should be a .45 variant in my opinion. That cartridge needs some love, the only weapon that uses it at the moment is the 1911.
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That's not even counting the back-end stuff like security enhancements, the more robust server/client interaction, vastly superior UI, network bubble and other things. Not to mention when features like barricading and vehicles actually are released they're going to be infinitely better than in the mods. I've said it before and I'll say it again: people vastly over-estimate the mod and look back at it through rose-tinted glasses all of the time. It had major issues and limitations same as the standalone.