Count_Blackula (DayZ)
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39 GoodAbout Count_Blackula (DayZ)
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Helicopter Hunter
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Clipping thread - if you see clipping post here.
Count_Blackula (DayZ) replied to Wookieenoob's topic in General Discussion
Let's be honest, seems like items clip through one another more often than not. It's especially prevalent with masks and headgear. If the issue stems from the explanation S3V3N gave then I'm afraid they'll never get around to fixing these problems. Shame because clipping is one of my main pet peeves with this game. I know it's not a major issue but it's definitely not desirable. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
Why are you so angry? Chill the fuck out. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
After all of the complaints about how difficult it is to find things you're gonna call me crazy when I say that I think some types of item are still a bit too common, especially in the northern portion of the map. I found like 3 tents in half an hour after looting Novaya Petrovka and surrounding areas earlier. High end clothing like TTSKO jacket/pants were everywhere, food was definitely rarer but still fairly easy to find if you searched houses thoroughly and I found numerous military vests including a high-capacity vest in civilian houses. All of these things should not have been so common in my opinion. On the other hand there were a bunch of items that I expected to find in droves but didn't catch a glimpse of. For example I didn't find a single pot, pan or match. On a positive note I loved how rare weapons were. Didn't find a single one in the whole of Petrovka which was great imo. I know many will disagree with me there but I think it was refreshing. Weapons should be the rarest find in DayZ, no ifs or buts. Coincidentally I believe one of the devs said that guns were the only item that had been properly configured within the central economy so hopefully we can look forward to a nice balanced loot table once they get around to configuring everything else. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
But shit loot is going to be left no matter what. Yes I do expect loot to change every so often, not every 20 minutes but every 6 hours or so. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
I have no idea whether your wrong. Still the same problem either ways. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
It seems like low value items are taking way, way too long to degrade. I logged off on a particular private hive server over 24 hours ago, logged in just now and the items I remember passing by yesterday are still there in perfect condition. If this is the way loot respawn works then eventually servers are just going to be chock full of completely worthless items that nobody picks up. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
Should be able to skewer meat on a wooden stick and then manually cook the food over an open fire. Could work in a similar way to fishing. -
Stable Branch - 0.55 Discussion
Count_Blackula (DayZ) replied to boneboys's topic in PC Stable Updates
Please go away and never come back. 'old more pvp based game' lmao. -
Exp Update: 0.55.127129
Count_Blackula (DayZ) replied to boneboys's topic in PC Experimental Updates
I've got a really bad feeling about the new zombie AI. The first iteration was hyped in to oblivion by the devs and I was completely unimpressed. Two or three experimental updates since they were implemented and they are still god awful. No server performance increase either, which I thought was going to be one of the main advantages or ripping out the old AI. The desync and poor server performance are just raping and pillaging the potential of this game at the moment. I'm afraid for its future. -
Exp Update: 0.55.126981
Count_Blackula (DayZ) replied to eugenharton's topic in PC Experimental Updates
They really really need to boost the server performance if any of their hard work relating to the AI, animations etc are going to pay off. At the moment zombies are still flying through walls, gliding across the ground, warping all over the fucking place and just being generally retarded presumably due to horrible performance. I was under the impression the new zombie AI was going to improve tick rate anyway? -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
The main thing holding back stable for me is how broken the loot economy is at the moment. Everything is pristine, some areas are filled to the brim with loot and others are not respawning anything at all. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
Status report seems to be a bit late, it's usually up around 12 noon GMT and now it's 8pm. Might be delayed until tomorrow. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
Here it comes. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
It may very well happen instantly but from my experience every time I've looted a large town on the coast there has been nothing of worth. -
Experimental Branch: 0.50 Discussion
Count_Blackula (DayZ) replied to SmashT's topic in PC Experimental Updates
Does anybody know how long it takes for things to respawn? Just looted the whole of Cherno + surrounding suburbs + Nadezhdino without finding a single can of food. All I was finding was gas lamps, canisters, chem-lights and other junk people often leave. It was like a 20 man clan just rolled through the town with mountain backpacks and took absolutely everything of worth. Or more likely people have been looting the town since the server went up and nothing has respawned. I guess it's related to persistence. I hope the devs solve the persistence/loot spawn issues before .50 hits stable.