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Revamp

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About Revamp

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  1. Revamp

    Decentralize Gun Spawn Locations

    I do know where to look and so do other bandits. That's part of the problem.
  2. After logging a few days in game I believe that allowing guns and ammo to spawn in residential "non-military" areas would greatly improve the experience of the game. Pros: Incentivizes exploration Deters bandits from camping gun spawn locations Brings players to new parts of the map Reduces server hopping Deters 3rd party map use Adds replay value Creates a more positive new player experience May increase the number of unexpected player encounters May reduce the KoS psychology Cons: Reduces population density in major cities Deters bandits from camping gun spawn locations May decrease the number of unexpected player encounters\ May fuel the KoS psychology When I started playing Dayz the game was about exploration and survival. Now the game for me has become about efficient spawn locations and getting geared up as quickly as possible. I also take advantage of server hopping, ghosting and combat logging. Why? Because it's the most effective way to survive and get kills, but that's not my problem, it's the game's. In conclusion I think that diversifying the spawn locations of guns and ammo, and decreasing the density of guns and ammo in military locations would have very a very beneficial impact on the game. And for those of you worried about "having guns in houses isn't realistic" you've obviously never been to a Russian residential area.
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