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Your DayZ Team
Brok21k
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Everything posted by Brok21k
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The current implementation of the logout timer is trollish.
Brok21k replied to airtonix (DayZ)'s topic in General Discussion
The current login idea takes very little effort (on scripting and load on the server). The team have mountains of ideas to implement, and the game is already riddled with bugs, while the server load is pushed to the max. They key for now is to find a low impact idea, and tweak it to make it more effective. Would rather fine tune timeout log in penalties. Or suggest ideas that don't have to add load to the game server. E.g. Adding a Check, which counts your loot between servers. So if it's increased and you've jumped multiple times in 30min, block them for much longer periods ie 24hrs -
Was there ever talk of changing into a zombie when bitten to death? Or extracting zombie blood and changing other people? Brok21k
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I did search, but nothing came up with the terms I used.
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The CCSD (Chernarian Creepy Stuff Department) Needs investigators for the Radio transmission mystery.
Brok21k replied to rydekk's topic in General Discussion
Why don't two people try to simulate the possible "hoax". Play the recording through the mic. And get someone to record it via the walkie talkie and see if its the same quality on the youtube video. -
Best feeling is dropping fully armed Bandits, I play with two other people. And covering each other, and the flanking is amazing in this game. It's so satisfying.
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We also added fourth rule, no killing of zombies or you will be executed. "We believe that the zombies are gods children, here to cleanse the world of all it's evil". We called our selves Children Under the Necromancer of Tide. We had 7 followers! All loyal, in executing non believers! But it became a bit of a struggle to keep them all fed, and they ended up dying or leaving. We set our last follower free, to travel the world and spread our beliefs. But as we gave him his freedom, he took it upon his to kill a zombie. So we had to execute him.
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I agree, it totally depends on what you do and where you go. It's currently very easy to stay inland and hide, but the fun in this game is going to popular areas and try interact with people. Its impossible to survive more than a few days doing that. But it's so much fun.
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Yeah, I tend to player 3-4 nights a week. Starting around 8pm GMT. We do want to make some YouTube vids, which may take weeks. You can start it with just two people, just jump on a really busy server (with full gear) and run between the north east and South west airfield. We did have to kill around 13 players tonight. Mainly bandits and sneaky axe attacks, sadly it usually all ends at a server restart.
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Lol, yeah my friend was suggesting we do that.But I wanted a more loyal following than a fearing one. . The 5 of us actually came across 3 bandits armed to the teeth. We sent in the sheep as decoys and dropped them with ease. Then controlled the ransacking of the dead bodies. I think we were enjoying the power to much. Just want see if we can up to 10 willing followers Maybe we could all have a mass suicide (rotten fruit) when we get to 10 members lol
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Sorry, it wasn't an insult to Americans. He/She did say in a previous post that I spelt axe incorrectly, but I think only the US spells it ax. But then they went on to edit that post, and made it look like I was just crazy one. Which actually suits the theme of the thread. The Cult idea is good fun, nothing like making good followers kill and enjoy it. The key is to keep them feed and geared will weapons. Almost like the stockholm syndrome.
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Only in the US. Trying sticking your head out the F***ing window! X
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As long as they are dedicated to the cause, we're show him the way.
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I understand that game statistics sometimes ruin games, or change game dynamics. People often “Farm” stats trying their best to climb the table, playing negatively or glitching / hacking. But, I had a dream............. I imagined having three tier table: Survivor, Bandit, Hero You can mix up and generate the metrics to create skill ranking for each style. Using kills, loot collects (per min), avg distance from players and so on. Now, if you could tap these stat profiles into system into the server view. So you could find where players are located, we could then introduce bounty’s and better player communication. The possibilities are limitless; imagine Hero’s trying to hunt the best bandits, while the bandits try to hunt the best Survivors. The key is to make these Read-only stats access accessible via an API so the gaming community could make their clans or role play richer. Plus once the stats are accessible, this will take all the stat dependency away from the devs. This won’t affect players who choose to ignore it, due to the size of the servers.
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No, With Game tracker, you can currently locate a player if you know their name. But if we could see player stats, and see what server they were on (not in game, from a webpage). You could join that server, (after finding them on the page) in hope of finding that person. (needle in a hay stack). The feature will expose the player stats and server name only!!! It will not access anything in game. (Only access a database (via a web api) that the, the dayz stats has written to)
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Will Preventing Server-Hopping Increase Kos?
Brok21k replied to Grimey Rick's topic in General Discussion
See I'm different I love the tense interaction, of finding out if the player is dangerous or not. And having to trust them, incase they turn on you any min. So I die, and loose 2-4h loot time. You have to get used loss in this game. Its the Player meet Player which is what makes this game different. You might as well play on an empty server, grow some balls. -
Will Preventing Server-Hopping Increase Kos?
Brok21k replied to Grimey Rick's topic in General Discussion
No but many KOS players unfairly server hop to get their gear up. I guess people hope that if all players have to fairly loot, maybe the ease to KOS is reduced. I don't mind getting KOS if their doing it for a reason (get loot), but many KOS will camp up with a long range mosin, and take out new spawners. Which I can't understand why? engage, force feed rotten food ,tied up, interact, communicate YES! Just use a bit of imagination, not just kill. So many people don't even say anything, at least amuse me while u kill me! -
Starving to death very quickly on experimental branch
Brok21k replied to Rancor's topic in General Discussion
Maybe cooking food will last longer in the belly, I would prefer they kept the hunger system to how it was before, and make food spawn much more less. So your fighting over cans of beans! But I guess because they want to introduce a lot of different foods, it makes since to increase the hunger and allow for better food variation. HungerZ -
The chances of someone finding you in game, will be very rare!!! It'll simply allow for communities to drive their own game play styles. The player styles were just examples! You could just use the API with some kind or forum, to allow for people to trade. You could use Cans of Beans as currency.! And arrange some where on the server to meet! The API is the key here to allow for mods/web designers to craft their ideas The end of the day its a sandbox, if people want to have more of a rpg play then this may help.
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Don't worry, their not introducing the rape feature.
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Pending Changelog: Experimental Branch: 0.33.114782
Brok21k replied to rocket's topic in News & Announcements
I agree, Play a different game, simply as. I have a baby, but accept the risks of the game. Please keep making this game as hard as possible. I love it. Its the only game on the market, that feels that simply staying alive is an achievement . We all get upset after being killed "vowing never to play again". Then login the next day to go through it all again :) -
Pending Changelog: Experimental Branch: 0.33.114782
Brok21k replied to rocket's topic in News & Announcements
Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes) This is the easy solution for now, but further down the line couldn't random spawning be introduced as a penalty. And just make sure your spawn distance from the current location increases everytime you jump in and out of servers. But I guess this will create too much work: -Adding hundreds of spawns -and more load on the server to calculate respawn logic. -
It would be great to have a large exit bridge (coming off one of the coasts), this could have a military blockade at the end of it, and this has caused congestion with cars trying to exit the island that there's a very long tail back of cars. - great place for loot - great place working cars - great place for pvp ambushes (everyone going for cars)
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By having random spawning into servers you can stop hop looting and battle ghosting. Alternatively you could introduce a some kind of flag spawning. Eg being able to craft a flag or clan beacon from several materials, this would allow users to control spawning (not in cities). This could be a very easy to see (by the enemy), and destructible object. Only one per player. But will allow for players to still met up.
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Now who is the mad man here? You remind of them horror films when some church nut thinks that god will save him, and prays at the point of death. I'll keep to being an untrusting hermit, thank you very much.
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You could also use them to store food for later. "Oh, look I found a bean"!