Marshy (DayZ)
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Everything posted by Marshy (DayZ)
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Personally, I think there a few things that could add a lot to the game regarding the radios and other things. A lot/all of these suggestions already exist but I'd like to hear all thoughts in the same place :) (1) Radios. - 1-way radio with set stations that you can access by changing frequency, maybe an emergency broadcast type thing that could warn players of changes in the map (if more dynamic events were implemented such as zombies migrating etc.) or maybe a carefree radio DJ who has accepted that life has gone to shit and now plays old music through the radio to cheer people up (kind of like Fallout). (2) Forts that can be constructed by players. This is a suggestion that keeps popping up and I think it's a very good suggestion that can be implemented. - The general building material can be wood. Of course it would require a lot of wood but using the warfare/commander system that's already in the game I think this is very possible. Change the currency to wood and give players the ability to find blueprints. If you find wall blueprints, for example, You can build walls (maybe have different blueprints for different size walls) and if you have garage blueprints you can build a garage to park vehicles in. This brings me on to: - Blueprints Those of you familiar with the warfare mode (I believe is what it's called) the player is given the role of commander and using money gained from different acts and that other currency (I forget what it is) this player can build different buildings such as MG nests and barracks. I think this should be implemented in Day Z but for much more rudimentary structures. The player will find blueprints (rare) around the map allowing them to build different structures. Blueprints can include walls, gates, chests, garages and watchtowers (and so much more). Gates would have to have some kind of lock or keypad or something to prevent just anyone getting in (unless that's the intention). Large groups (and even very dedicated solo players) can forge their own small settlement for storing vehicles/loot etc. I also think that players should have the ability to use explosives to destroy walls and raid the camp. Adding this feature would also provide a use for the big open fields that have nothing going for them. Also I think the player should need a toolbox etc. in order to build this stuff, not just wood and blueprints. They would have to make it so players cannot log inside the fort to prevent raiders from going to a different server, logging out and logging in inside the fort and stealing all the stuff. Of course I realise this could be very difficult to implement and many variables have to taken into account but I can dream, right? I feel like the fort system could be developed into a major part of the game, allowing players to create things using equipment and wood like a large board with a map on it for other players who perhaps don't have a map to use but can't take around with them. Personally if this was in the game I'd make it my personal mission to create my own fort (being a usually solo player) and make it accessible to other players. I would have the helpful stuff there like a map and I would allow players to take from the storage. This is because I generally get a buzz from helping people but doing directly on "Day Z - shoot on sight simulator" can be a bit difficult. At the moment I spend most of my in game time looting military bases trying to get NVG and the weapons I want and because of this I end up leaving behind A LOT of other weapons and ammo/supplies. I could take these back to my storage and have my fort be a kind of oasis for players in an otherwise bleak world. The only problem I see with this is if there is a player there when I come to fill it up and they aren't exactly the trusting type. Another problem I see is if the servers get too full of these forts and people don't any space to build their own. It would probably also cause a lot of lag in the server when a player is creating a fort. (3) Change the sound system At the moment sound is calculated from the speed you are going and surface you are on. Because of this bicycles apparently make a lot of noise. I find this disappointing because once upon a time I wanted a bicycle thinking it would provide a fast but quiet mode of transportation (I'm generally a solo player and like stealth) but now I don't because of how sound works. It works pretty well when on foot but maybe they could change it for individual vehicles, so that bikes are quiet and other motorised vehicles are loud. (4) Food and drink. It really annoys me that our character can starve or die of thirst in a matter of hours. People can go days without nutrients so why is it Day Z characters die after a few hours? I don't know how well this would work but I'd much rather cans of drink were deleted from the game and tins of food were extremely rare (I'd say get rid of tins and have only cooked meat but matches are pretty rare). In my opinion empty water bottles should be pretty rare and players should be limited to 1 bottle and should have to drink once a day at the very most. This means players will have to refill their water bottle at a pump or a pond and not just carry a lot of cans. We should have different factors affect the rate at which hunger increases. Cold should make hunger increase more as well as running. We should only have to eat once on a less active day. (5) Have the ability to customise your civilian clothing in the beginning. Civilian clothing is the same for everybody and, to be honest, I don't think that everybody in Chernarus dressed the exact same way. I think we should be able to edit our civilian clothing when we create our characters, even if it is just a choice between a few colours and pieces of clothing. Not only does this help you feel more attached to your character but it can be used by clans and groups to identify each other. If my friend likes to wear all pink clothing and I see someone in all pink clothing then, chances are, it is going to be my friend. Also, hats.
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Team in game mechanic ( no-shoot option)
Marshy (DayZ) replied to punisher_1's topic in DayZ Mod Suggestions
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Team in game mechanic ( no-shoot option)
Marshy (DayZ) replied to punisher_1's topic in DayZ Mod Suggestions
I wasn't replying to you :S -
Team in game mechanic ( no-shoot option)
Marshy (DayZ) replied to punisher_1's topic in DayZ Mod Suggestions
And if you weren't so narrow-minded you will find that people who simply want to play solo exist. There is such a thing as playing solo because you want 100% control over whether you live or die. Before you take that the wrong way, I mean this: If I go into a village I want to have control over whether a zombie is aggroed or not. If a zombie comes at me, I know it's my fault. If I'm with another player it could be their fault making me wish I hadn't joined with them on this particular job. If a player kills me I want to know it's because I wasn't careful enough. I don't want to have to blame another player for getting me killed, if it is my fault then so be it. If it's theirs then joining with them was a mistake. People like me want to reduce the chance of player error. We aren't all mindless murderers who only kill players for a laugh and a giggle. We may kill players, yes, but only if we feel threatened or if we can't resist the urge to loot their NVGs or AS50. Think before you post man, and have the decency to accept other arguments. However, I agree that there are players who will kill others for fun and I don't think they are playing the right game mode for it. But at the moment it is a viable play style and making it harder for other players who want to lie and deceive to loot their preys' dead bodies, which would happen IRL, is not the way to help them change mode. -
Creating Authentic Trust (Not realistic trust, it would take years)
Marshy (DayZ) replied to hoik's topic in DayZ Mod Suggestions
How does this encourage trust in any way? If anything it makes it easier for bandits to kill players. They throw some stuff in said bag and when they turn their back the bandit kills them and takes the stuff. The death grip mechanic 1) doesn't make sense because deathgrip wouldn't be strong enough to prevent people from looting, 2) has nothing to do with trust, it's just punishing players who kill other players. Unsound and pointless. -
Team in game mechanic ( no-shoot option)
Marshy (DayZ) replied to punisher_1's topic in DayZ Mod Suggestions
Teams/squads - fine, sure, whatever Friendly fire off - fuck no. -
A few suggestions of mine/influenced by others
Marshy (DayZ) replied to Marshy (DayZ)'s topic in DayZ Mod Suggestions
83 views, no replies. Come on guys, I'd like your thoughts :D -
A new 'status' to encourage cooperation
Marshy (DayZ) replied to ScienceCow's topic in DayZ Mod Suggestions
I'm a lonewolf, because at the moment none of my friends have the game, and I don't like the idea. Maybe it's because I hate it when people suggest how to incentivise a playstyle. This causes a problem for lone players and lone bandits but not for group players and so I don't see it as a good idea. Being a lone wolf I would get this status effect thing and it would put me at a disadvantage, maybe even get me killed. What if I can't find any pills? Also I don't think it works as a concept. Not everybody gets depressed if they are by themselves for a while. Maybe social people who depend on interaction. What about people who enjoy/don't mind isolation? I wish people would stop trying to encourage playstyles and just focus on additions that affect everybody's game the same way and fixes to important problems. Also, instead of encouraging playstyles, why not just make zombies a bigger threat than humans. Make them spawn all over, make them more deadly. Doing this will force players to take refuge, be it with players or by clearing an area. Implement the fortress idea where a player loots blueprints and uses wood to build walls and gates and storage etc. like in the warfare gamemode. -
Every Server is Same Timezone
Marshy (DayZ) replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod Suggestions
And what "master timezone" would this be? Having one timezone is a massive fuck you to the players playing on the opposite side of the world or even half way across. There isn't anything wrong with multiple timezones. Nothing major anyway. -
Looking for active Day Z players to join our gaming community
Marshy (DayZ) replied to Zedundead's topic in DayZ Mod General Discussion
Where are you guys based? -
Can people stop suggesting punishments for low humanity. I have low humanity because I defended myself against 3 survivors who wanted to kill me. I don't want to be punished for it.
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Thing is, if you make these places provide good loot, they won't be so rare any more because instead of people just stumbling on them people will know where they are and go there specifically looking for rare loot.
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Thing is, doing this would allow players to respawn on a friendly server and loot the military bases with almost no danger. Then when they have their weapons go off and kill players in the servers that don't have this. Some friendly players like the thrills of bandits like you said but that means they would play in a server were there are bandits who are fully geared up from raiding friendly servers.
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National crisis where zombies have infested a large region. Send in police to deal with a human. Where's the logic? Bandits shouldn't be punished because you shouldn't be punished for playing the game the way you want in a game like this. Also I'm a bandit because I defended myself against 3 survivors. Do I get punished for self-defence? Think about your suggestion please.
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And what about people like me who have 3 murders from self defence? Do I get killed by the game for defending myself? Having loot in there is a pretty dumb idea. People would have no reason to risk military bases. However, I kind of like the "safe-zone" part. I feel that in a zombie apocalypse there would be military. According to Day Z every soldier dies and a tonne of inexperienced civilians survive. I'm pretty sure soldiers would be more likely to survive in this situation and I feel like if this happened there would be some kind of "solution" to the problem, whether it's complete destruction by nuke or rescue by the military. It feels like the world has given up on Chernarus. Maybe remove the safe-zone aspect of it and the invincible soldiers part. It would be fine I think to have a zombie-free military zone where players could perhaps meet up and if a player fires a weapon the NPCs will turn on them. Allow players to raid the military camp, killing the NPCs for their guns and ammo. I'm not sure how to make it work. Let's just stick with the fort idea of implementing the commander/warfare mode and using wood and scrap metal as currency :)
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I don't agree with getting rid of it, but one time I was killed by a player and so when I got the "You are dead" screen I disconnected and switched server. I then spawned on the beach with a 5 minute timer and at the end of this timer I was dead, either from a bug or something killing me (I left to make a drink while the timer was ticking away). I'm just not sure it's working properly.