Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

ParanoidMoron (DayZ)

Members
  • Content Count

    24
  • Joined

  • Last visited

Everything posted by ParanoidMoron (DayZ)

  1. That is possible without implementing weapons whose presence in Chernarus doesn't make a lot of sense. The guns I mentioned, preferably, would be military spawns only, maybe except the AKS-74U which could spawn in police stations, albeit the possibility would be low. Adding 5.45 would limit the ammo available to the player, granted if the OVERALL amount of ammo in the game world isn't changed, same would apply to the firearms that I mentioned. All in all, another weird choice, unfortunately...
  2. I wish AK-101 was removed and instead we'd get AK-74, AKS-74, AKS-74U, RPK-74. They already added ANOTHER pistol calibre (.380) just so we would have two firearms. With the addition of 5.45 we could get 5 - more bang for the buck. Another big advantage, those firearms have interchangeable magazines, so you're not stuck with 12 Makarovs, yet no mags for it.
  3. By adding the 5.45 there could have been a lot bigger weapon variety (AK-74, AKS-74, AKS-74U, RPK-74 - granted they are somewhat similar) + the magazines used by all those firearms are interchangeable, thus I don't see how adding 5.45 would immensely clutter the loot spawns. All in all, this road they're taking is very disappointing.
  4. ParanoidMoron (DayZ)

    What's the current hacking status like in DayZ:SA?

    Hacked mags are still in. Why can't they just do a character reset? Or are the unlimited mags being "hacked in" the game, thus character reset wouldn't be as useful?
  5. ParanoidMoron (DayZ)

    Anti-Hack (Steam)

    Or how about we do this: 1) DayZ nickname is linked to your STEAM account nickname. 2) Once you get killed a message pops up that says who killed you. Granted, some problems may arise with the 2nd feature - false accusations, people getting butthurt and spamming messages etc. Also, how do you differentiate between high-medium-low risk servers? Either way, can't wait till private servers are up.
  6. ParanoidMoron (DayZ)

    What's the current hacking status like in DayZ:SA?

    http://cloud-3.steampowered.com/ugc/591411727330044954/96FC9E5B49D4515673B24E7BD37AC2FC7C7F6FC8/ Just yesterday kill this guy and another one before that. Both had infinite magazines.
  7. ParanoidMoron (DayZ)

    Hit detection is still absolutely abysmal.

    There are other ways to simulate that (increased sway, sight missalignment), without resorting to a "luck based dice throw" mechanic. What distance, what attachments? For your information, stock M4A1 is turned from a 18th century musket, to a modern rifle (like it should be from the get go) by adding attachments such as Magpul handguard and buttstock.
  8. ParanoidMoron (DayZ)

    Ammo Calibration : Poll & Discussion

    This thread isn't meant as continuation of the 22 page one. I'm simply letting the community know, that a topic has been made in reddit, so that they can voice their concerns by upvoting it. In order for us to have an official statement on this. Since the developers comment made a lot of noise - 22 page thread where people voiced their opinion in a poll, where the majority of them wanted proper cartridges - I felt that a statement on the issue would resolve any questions. Many of us just want to know is this streamlining of the game for simplicity's sake final or will we see authentic portrayal of firearms. That is it.
  9. ParanoidMoron (DayZ)

    Ammo Calibration : Poll & Discussion

    Made a thread on reddit -**********************- If you could and go upvote it it would be extremely appreciated. Many of you may have seen a comment made by a developer - what it comes down to is us really wanting to have the lowest possible number of calibers spawning in the game. Thats why we've only been adding in the most common types (9mm, .45, 12ga, 5.56, 7.62, etc...) and why we've been grouping similar kinds of ammo into one. Its the reason we haven't made a distinction between the mosin, blaze, longhorn, or eventually SVD ammo types. In reality these four are firing two different kinds of 7.62mm rounds but the performance characteristics are more or less the same. There was a time when we weren't even going to delineate between SKS and Mosin ammo but after some "enthusiastic" discussions, 7.62x39 was added (thankfully :)). So if we add a Makarov pistol, its going to simply fire 9mmP instead 9mmM. If we add an AK74, it'll fire 5.56mm, not 5.45mm. Thats why I haven't added those in. Those of us who are real gun nuts would revolt (but I have a feeling the wider community dosn't give a crap as long as it looks cool :) This has made quite a ruckus in the community - several topics had been made on the issue, with one topic reaching 22 pages (until it was locked). Here's the topic I mentioned -http://forums.dayzgame.com/index.php?/topic/198233-dev-users-dont-care-about-the-right-caliber/[1] Unfortunately, the thread didn't get a response by a DEV on this, which many would consider, pressing issue. I would assume there are quite many players who would like to know if this caliber streamlining is final or it'll be rectified once the game gets closer to release. I would also like to get an answer (as would many other players) on the following question - is the firearm accuracy and the way how attachments, namely the Magpul buttstock and handguard increasing the accuracy of an M4AA1, impact the handling of firearms final or will we see a more realistic approach to how firearms are represented in DayZ? Please upvote for visibility so that DEVs notice this topic and we can finally have some long awaited answers.
  10. ParanoidMoron (DayZ)

    Ammo Calibration : Poll & Discussion

    I still hope that'll be fixed. Which it probably won't :( Farewell realism, YAY COD/BF style crap...
  11. ParanoidMoron (DayZ)

    Ammo Calibration : Poll & Discussion

    Game is being watered down, which is extremely surprising, since we are talking about DayZ. Game that, last I checked, wasn't meant for the casual crowd. Seeing how Rocket himself stated, that he wants to have firearms portrayed in an authentic fashion, these design choices just don't make a lot of sense.
  12. ParanoidMoron (DayZ)

    confirmed new stuff in exp. 46.

    Will GL use M67 grenades? You know, for simplicity's sake. /s
  13. ParanoidMoron (DayZ)

    In-need of some clarification.

    1) Is the highly over-exaggerated muzzle flash intentional? Will it ever be toned down for realism sake? 2) For the second question, it's important to read a comment made by a developer. http://www.reddit.com/r/dayz/comments/266mup/the_longhorn_is_in_and_sounds_awesome_el/choc46p Seeing how the game might be watered down, just to simplify an aspect crucial for survival, such as searching for supplies, is extremely disappointing. Wasn't DayZ supposed to provide some sort of authenticity? Rocket himself stated, he wants to have firearms portrayed in an authentic fashion. This begs the question - will there be a distinction between different cartridges? As in, Mosin uses 7.62x54R, Blase 7.62x51mm, AK74 uses 5.45x39, M4A1 - 5.56x45, etc.
  14. ParanoidMoron (DayZ)

    In-need of some clarification.

    Pretty much agree on all accounts.
  15. ParanoidMoron (DayZ)

    In-need of some clarification.

    Yes, it does matter. As far as I recall, this game was supposed to be authentic not substitute realism for the lowest common denominator. Why would we have magazines for the firearms then? Might as well remove them to simplify things (something you are very fond of). This game takes the time to introduce magazines that are necessary for the function a of a lot firearms in the game, yet doesn't introduce proper cartridges for the firearms. Or lets just have one kind of pistol magazine that fits in all handguns, just so you don't need to find the right magazine. After all, we can bandage ourselves in 15 seconds, why should have have different magazines for different handguns? Expert on ammunition? What makes you think you'll have to be one. It's not rockets science. No, it wouldn't. You're trying to prove a point by making assumptions. Either way ff the bandits can hoard ammo, why can't you? They spent time doing so. You can, as well. If you want to sacrifice authenticity for accessibility, be my guest. EDIT. This thread wasn't made for the purpose of discussion, but rather clarification. You can keep arguing, but the fact of the matter is - the game is being watered down.
  16. ParanoidMoron (DayZ)

    In-need of some clarification.

    Why would 7.62x54R be in Chernarus? Maybe due to the fact that Chernarus military forces used Soviet made weaponry? How many do I want? As many as it would take to make the firearms use the correct cartridge. Frankly, I don't see how adding cartridges used by the different weapons systems in Chernarus would be detrimental to the gamepley. Doing so, would actually reinforce your point about making ammo scarce - that is, the ammo you can utilize for your weapon isn't as easy to get (see my previous comment). I just want to see the proper cartridges introduced down the road: 7.62X54R (SVD, Mosin), 5.45x39 (AK-74/74M, AKS-74U, RPK-74). Using 5.56 rounds in an AK-74 takes away immersion, realism and it simply waters down the game.
  17. ParanoidMoron (DayZ)

    In-need of some clarification.

    You seem to imply they'll add gazillion of guns that all use "slightly different rounds". I fail to see that materializing. BTW, 9x18 isn't slightly different that 9x19.... Having more calibers =/= having more ammo. Introducing proper cartridges (while naturally not increasing the overall amount of ammo spawned in the game world) WOULD make the usable ammo more scarce. Now, instead of finding 3 packs of 7.62x51, the player would instead come across 1 pack of 7.62x51 and 2 packs of 7.62x54R.
  18. ParanoidMoron (DayZ)

    In-need of some clarification.

    Are zombies realistic? Is 3rd person realistic? Why can we eat a whole pack of rice in 10 seconds? No, it isn't. Yet, these things are still in the game. Taking some liberties when it comes to the game is acceptable. Especially when certain functions would impede the gameplay experience in a very negative way, however watering down the game to simplify the attainment of loot (a crucial aspect of the game) goes against everything that DayZ stands for. Why should the attainment of loot be simplified? Even more so, when getting fully geared takes 30 minutes. No game can ever be fully authentic, nor am I asking for it. I'm just asking for realistic representation of firearms - guns using the proper cartridge. If you raise the question of different ammo types, were you silent about different magazine types? That too, makes the game challenging. Also, what happened to the bullet hits rendering at long range? Is it intentional?
  19. ParanoidMoron (DayZ)

    What's the current hacking status like in DayZ:SA?

    So that's how you treat the community, like children? Fine by me, then. So we'll just allow hackers run rampant. Gotcha!
  20. ParanoidMoron (DayZ)

    What's the current hacking status like in DayZ:SA?

    What has to be done to allow the community to report cheaters, is the following: 1) STEAM nickname is TIED to your DAYZ nickname 2) Whenever you are killed a message pops up telling you who killed you - basically in the same manner as "You are getting wet", for example, "You were killed by XXXXXX". This won't help against the recent gear cheaters, but it certainly would allow the community to report those who kill you while speedhacking etc. More tools for admins would be appreciated, but then again the problem of admin abuse will arise.
  21. ParanoidMoron (DayZ)

    How to get the players guids or names

    Or... Have your current STEAM account nickname linked to your DayZ nickname AND have popup messages that tell you who were you killed by. As of now, cheaters are having a FIELD DAY in DayZ. This is probably the only way how the community itself can help in this dirty "war".
  22. ParanoidMoron (DayZ)

    Map Converted To Island With Various Weather Climates - Images For Example

    Yet it has unrealistic firearm mechanics.
  23. ParanoidMoron (DayZ)

    Name weapons that should be in DayZ SA

    I only want guns in DayZ, whose presence in the world makes sense. So no M4A1's, FNX-45's, AS50's, Mk 48's etc. inb4 USMC WAS IN CHERNARUS! They don't use the guns I listed above. And no, all the USMC forces deployed to Chernarus weren't high speed, low drag Force Recon Marines. Bunch of old Soviet arms: TT-33, Nagant Revolver, M44 Carbine, etc. Some more modern Soviet arms: AKM, AKMS, AK-74, AKS-74, AKS-74U, RPK, RPK-74, SVD, etc. No AN-94's or AEK's, pl0x. I didn't buy Battlefield, after all. What's the lore surrounding private ownership of firearms? If the citizens of Chernarus are allowed to own firearms, I wouldn't mind seeing AR-15's, AR-10's, semi-automatic FAL's (just an example), Glocks and other small arms of Western origin. Although, these type of firearms would be extremely rare, so would be the ammo (yeah, right...).
×