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ParanoidMoron (DayZ)

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About ParanoidMoron (DayZ)

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  1. That is possible without implementing weapons whose presence in Chernarus doesn't make a lot of sense. The guns I mentioned, preferably, would be military spawns only, maybe except the AKS-74U which could spawn in police stations, albeit the possibility would be low. Adding 5.45 would limit the ammo available to the player, granted if the OVERALL amount of ammo in the game world isn't changed, same would apply to the firearms that I mentioned. All in all, another weird choice, unfortunately...
  2. I wish AK-101 was removed and instead we'd get AK-74, AKS-74, AKS-74U, RPK-74. They already added ANOTHER pistol calibre (.380) just so we would have two firearms. With the addition of 5.45 we could get 5 - more bang for the buck. Another big advantage, those firearms have interchangeable magazines, so you're not stuck with 12 Makarovs, yet no mags for it.
  3. By adding the 5.45 there could have been a lot bigger weapon variety (AK-74, AKS-74, AKS-74U, RPK-74 - granted they are somewhat similar) + the magazines used by all those firearms are interchangeable, thus I don't see how adding 5.45 would immensely clutter the loot spawns. All in all, this road they're taking is very disappointing.
  4. ParanoidMoron (DayZ)

    Experimental Branch: 0.47 Discussion

    Welp, I guess we won't get AK-74, AKS-74, AKS-74U, RPK-74. GG
  5. ParanoidMoron (DayZ)

    What's the current hacking status like in DayZ:SA?

    Hacked mags are still in. Why can't they just do a character reset? Or are the unlimited mags being "hacked in" the game, thus character reset wouldn't be as useful?
  6. ParanoidMoron (DayZ)

    Anti-Hack (Steam)

    Or how about we do this: 1) DayZ nickname is linked to your STEAM account nickname. 2) Once you get killed a message pops up that says who killed you. Granted, some problems may arise with the 2nd feature - false accusations, people getting butthurt and spamming messages etc. Also, how do you differentiate between high-medium-low risk servers? Either way, can't wait till private servers are up.
  7. ParanoidMoron (DayZ)

    What's the current hacking status like in DayZ:SA?

    http://cloud-3.steampowered.com/ugc/591411727330044954/96FC9E5B49D4515673B24E7BD37AC2FC7C7F6FC8/ Just yesterday kill this guy and another one before that. Both had infinite magazines.
  8. ParanoidMoron (DayZ)

    Hit detection is still absolutely abysmal.

    There are other ways to simulate that (increased sway, sight missalignment), without resorting to a "luck based dice throw" mechanic. What distance, what attachments? For your information, stock M4A1 is turned from a 18th century musket, to a modern rifle (like it should be from the get go) by adding attachments such as Magpul handguard and buttstock.
  9. ParanoidMoron (DayZ)

    Ammo Calibration : Poll & Discussion

    This thread isn't meant as continuation of the 22 page one. I'm simply letting the community know, that a topic has been made in reddit, so that they can voice their concerns by upvoting it. In order for us to have an official statement on this. Since the developers comment made a lot of noise - 22 page thread where people voiced their opinion in a poll, where the majority of them wanted proper cartridges - I felt that a statement on the issue would resolve any questions. Many of us just want to know is this streamlining of the game for simplicity's sake final or will we see authentic portrayal of firearms. That is it.
  10. ParanoidMoron (DayZ)

    Ammo Calibration : Poll & Discussion

    Made a thread on reddit -**********************- If you could and go upvote it it would be extremely appreciated. Many of you may have seen a comment made by a developer - what it comes down to is us really wanting to have the lowest possible number of calibers spawning in the game. Thats why we've only been adding in the most common types (9mm, .45, 12ga, 5.56, 7.62, etc...) and why we've been grouping similar kinds of ammo into one. Its the reason we haven't made a distinction between the mosin, blaze, longhorn, or eventually SVD ammo types. In reality these four are firing two different kinds of 7.62mm rounds but the performance characteristics are more or less the same. There was a time when we weren't even going to delineate between SKS and Mosin ammo but after some "enthusiastic" discussions, 7.62x39 was added (thankfully :)). So if we add a Makarov pistol, its going to simply fire 9mmP instead 9mmM. If we add an AK74, it'll fire 5.56mm, not 5.45mm. Thats why I haven't added those in. Those of us who are real gun nuts would revolt (but I have a feeling the wider community dosn't give a crap as long as it looks cool :) This has made quite a ruckus in the community - several topics had been made on the issue, with one topic reaching 22 pages (until it was locked). Here's the topic I mentioned -http://forums.dayzgame.com/index.php?/topic/198233-dev-users-dont-care-about-the-right-caliber/[1] Unfortunately, the thread didn't get a response by a DEV on this, which many would consider, pressing issue. I would assume there are quite many players who would like to know if this caliber streamlining is final or it'll be rectified once the game gets closer to release. I would also like to get an answer (as would many other players) on the following question - is the firearm accuracy and the way how attachments, namely the Magpul buttstock and handguard increasing the accuracy of an M4AA1, impact the handling of firearms final or will we see a more realistic approach to how firearms are represented in DayZ? Please upvote for visibility so that DEVs notice this topic and we can finally have some long awaited answers.
  11. ParanoidMoron (DayZ)

    Ammo Calibration : Poll & Discussion

    I still hope that'll be fixed. Which it probably won't :( Farewell realism, YAY COD/BF style crap...
  12. ParanoidMoron (DayZ)

    Ammo Calibration : Poll & Discussion

    Game is being watered down, which is extremely surprising, since we are talking about DayZ. Game that, last I checked, wasn't meant for the casual crowd. Seeing how Rocket himself stated, that he wants to have firearms portrayed in an authentic fashion, these design choices just don't make a lot of sense.
  13. ParanoidMoron (DayZ)

    confirmed new stuff in exp. 46.

    Will GL use M67 grenades? You know, for simplicity's sake. /s
  14. ParanoidMoron (DayZ)

    In-need of some clarification.

    Pretty much agree on all accounts.
  15. ParanoidMoron (DayZ)

    In-need of some clarification.

    Yes, it does matter. As far as I recall, this game was supposed to be authentic not substitute realism for the lowest common denominator. Why would we have magazines for the firearms then? Might as well remove them to simplify things (something you are very fond of). This game takes the time to introduce magazines that are necessary for the function a of a lot firearms in the game, yet doesn't introduce proper cartridges for the firearms. Or lets just have one kind of pistol magazine that fits in all handguns, just so you don't need to find the right magazine. After all, we can bandage ourselves in 15 seconds, why should have have different magazines for different handguns? Expert on ammunition? What makes you think you'll have to be one. It's not rockets science. No, it wouldn't. You're trying to prove a point by making assumptions. Either way ff the bandits can hoard ammo, why can't you? They spent time doing so. You can, as well. If you want to sacrifice authenticity for accessibility, be my guest. EDIT. This thread wasn't made for the purpose of discussion, but rather clarification. You can keep arguing, but the fact of the matter is - the game is being watered down.
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