nexdemise
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Everything posted by nexdemise
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I still think you should slice your neck with a razor :3 I quite honestly would like a refund at this point. The DayZ mod is less broken.
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You are more than welcome to get a razorblade and cut yourself because of it. I never ever in my life have seen a game so broken where you die randomly without doing anything whatsoever at all. I would be fine if my body would at least be there, I mean hell, I would just need to do the marathon to the field, but it just vanished. Just poof fucking gone.
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Been looting. Or is not playing on a 40/40 24/7 2h reset server the wrong way to play the game?
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HURR DURR ITS ALPHA. Thanks shitface. I'm just pissed, again I lost a character I had for weeks because the game just randomly decided that I should die.
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Rolling Update Rev - 0.43.116251
nexdemise replied to Hicks_206 (DayZ)'s topic in News & Announcements
Actions: Removed force feed action for disinfectant and alcohol tincture How could you? -
We have spray paint, why not be able to make graffitti with it?
nexdemise posted a topic in Suggestions
Feels a bit fitting to be able to use them to annouce your existence to the world. Either be able to put writting on walls, or some random decals. Could also work for annoucing territorial claim to an area, or as bait to get other survivors' attention. -
Even after turning mouseSmoothing to 0 there is no kind of actual control over it. There is a button responsible for for turning acceration in the settings. It doesn't work, nor does it have any kind of corresponding variable in the configs. I have to say this is the first time my arm hurts after playing a game. Y-axis gets positively accelerated meaning that anything above the slowest movement will make your character look almost completely up or completely down. X-axis on the other hand is plagued by the worst of cancers that generally appears in games hastly ported over from consoles - negative acceleration (honestly, only other game that had this much trouble was Mass Effect 2, and there it could at least be fixed by editing the configs manually). Effectively moving your mouse slowly makes the character turn slowly, moving your mouse faster results in less turning than moving it slowly, moving it really fast makes your character not move at all. The cherry on the cake is the fact that the senstivity values for x and y axis have really nothing do with eachother. .25 on x is very slow, .25 on y is very fast. So anyone know of a fix for this mouse issue? Small recap - turning smoothing off does not help me at all. I did a google search but I just see other people complaining about the mouse with no actual solution. And no it's not the problem with my computer. Acceleration is disabled in my mouse settings, its disabled via windows's registry settings (even 12+ year old games don't suffer from it), no other game suffers from this problem. I think even the DayZ for Arma2 handled better. I understand the fact that the game tries to be realistic (even though you can make a 150 degree+ turn instantly irl if need be) but I think a hard limit on turning would be much better than this erratic jerking.
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It happened twice today - if the server in question has connection problems (ie. you stay in "Waiting for host" for a period of time). Pressing ESC will give you same menu as if the character in question was dead/unconscious (option to respawn is available). At this point no matter what you do your character will be marked as dead (disconnecting does the same thing). It is not caused by a zombie or player attack, it happened on an empty server (0/40 players), on the top of an office building. There is no text saying "You are dead", only "Waiting for Host". The server had a message in red saying that the restart didn't complete correctly and an admin has been notified.
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Servers with connection issues to central hive
nexdemise replied to rocket's topic in News & Announcements
Anyone know of a server that has no problems connecting to the hive? I want to see if my survivor survived the update... Or is the whole hive down? -
Servers with connection issues to central hive
nexdemise replied to rocket's topic in News & Announcements
Break what isn't broken but don't fix what is, well done. Zombies still walk through walls, melee cannot be used in doors, but yeah fuck around with the memory structures for some unknown reason. My character is gone, he's just plain simple gone, he didn't get shot, he didn't get jumped by zombies, he just vanished, no amount of reconnecting and changing file names have fixed that. He might still be somewhere on the hive but I can't get him back. There's a very simple check that could prevent something happening in cases when its server v hive. Attach three values to a character: 1) An ID number (when it was made YYMMDDHHMMSS + some random numbers). 2) Value of all the items in question on the character. Higher quality items obviously being worth more. 3) Boolean value for if the character has died (1 = dead, 0 = alive). Also, the values in the hive should be bound to the steamID of the user only (alternatively assign each steamID a cd-key-like value). No names, no user names, no other useless crap data that is not permanent. Now: If the ID numbers are the same that means that the server has the correct data from the hive and whatever the server returns will overwrite what the hive has. If the ID numbers are different and the hive has the character marked as alive. The hive should reject all updates from the server up until the value of the player's loot is greater than the value of the character stored on the hive. This will prevent an empty old character taking precedence over a new character which has found some loot and it will prevent an empty new character replacing a stocked old one. If the character on the hive is marked as dead the newly created character replaces it immediately. This is kind of checks you learn in basics of C++. Is the entire dev team lacking any kind of common sense?