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78 GoodAbout TrampledByTurtles
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Helicopter Hunter
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Wallets and Player Identification - Dog-Tags and Russian Ruble -
TrampledByTurtles replied to TrampledByTurtles's topic in Suggestions
Bump... Why not? Let's see what the community thinks of this now. -
Exactly why I posted a cheese wheel model in this community. Lol
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I was just messing around in Blender. Thought I'd create a Cheese Wheel.
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Wallets and Player Identification - Dog-Tags and Russian Ruble -
TrampledByTurtles replied to TrampledByTurtles's topic in Suggestions
That is what I'm personally wanting in this game, a guideline for RP. This will create RP servers and communities. Also, it could create a good base for a DayZRP Standalone mod. -
Wallets and Player Identification - Dog-Tags and Russian Ruble -
TrampledByTurtles replied to TrampledByTurtles's topic in Suggestions
The Russians current currency is a Ruble. They do not use Euros for obvious reasons. -
Wallets and Player Identification - Dog-Tags and Russian Ruble -
TrampledByTurtles replied to TrampledByTurtles's topic in Suggestions
Started messing around in blender! Trying to make some coins! -
Wallets and Player Identification - Dog-Tags and Russian Ruble -
TrampledByTurtles replied to TrampledByTurtles's topic in Suggestions
Update: Wallets going to be added to DayZ along with a dime bag -
Wallets and Player Identification - Dog-Tags and Russian Ruble -
TrampledByTurtles replied to TrampledByTurtles's topic in Suggestions
That is exactly what I was thinking, collecting this money if you want. That is a great idea. -
Wallets and Player Identification - Dog-Tags and Russian Ruble -
TrampledByTurtles replied to TrampledByTurtles's topic in Suggestions
Possibly blood types. Yes for ascetics. I think if you were out and about you would have your wallet on you. -
Personally want to see more edible plants in the game myself
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Wallets and Player Identification - Dog-Tags and Russian Ruble -
TrampledByTurtles replied to TrampledByTurtles's topic in Suggestions
Exactly, might not want to kill yourself if you have O- blood type. -
Wallets and Player Identification - Dog-Tags and Russian Ruble -
TrampledByTurtles replied to TrampledByTurtles's topic in Suggestions
Added and credited new ideas. -
Wallets and Player Identification - Dog-Tags and Russian Ruble -
TrampledByTurtles replied to TrampledByTurtles's topic in Suggestions
Yes, I was hoping to go for a more RP feel for DayZ, and those suggestion for the coins and money, I'll add. And that's really cool BigMike, I also write down my character's blood-type. -
Wallets and Player Identification - Dog-Tags and Russian Ruble -
TrampledByTurtles posted a topic in Suggestions
(Old) 9/5/2014 NEWS: Confirmation on the addition of a leather wallet, a dime bag, and cassette tapes. For the future development of DayZ, player identification could become an important part of the user experience. This will require an action through the scroll-wheel (If that's still a thing in the future) while looking at another player or body. To fit this into the lore of DayZ standalone, the implementation of a "wallet/purse" for all players who spawn, would fit quite well. Contents- The wallet would have a license with his/her picture of their character, and the player's server name, possibly with a reasonable randomly generated age, height, eye/hair color, the corresponding sex and possibly the players blood-type (Maybe a Steam profile picture?). And to fit into the Russian atmosphere, a wallet will also hold vanity items such as, dog-tags, coins/money, maps, or notes. Actions- When hovering over a player the action would inquire "Check Player's Wallet" and would bring up the player's ID when selected and if they've dropped their wallet, it would prompt you with "Player has no identification". This can be dismissed or taken as hostility. When looting a player's dead or unconscious body, it would show up as an accessory, like hats or glasses, and function like a First Aid Kit, allowing the player to search what is inside. Balancing- The wallet would not take any space inside the players inventory, but would act as an accessory, like hats or glasses. This will hopefully negate any reason for a player to drop it. Additional Info: Dog-tags- Found in military spawn locations around Chernarus. Possible etching with sharp objects, like knifes and bayonets, would allow players to type their name/clan and create a personal ID. As long as the player has a sharp object in their inventory, they can keep track of their kills on the dog-tag. These can be worn around a players neck slot, stored in an inventory slot, or stored in a wallet. Coins/Money- Randomly spawned around the world in pockets of civilian clothing and in wallets upon spawning. Possible etching on coins with sharp objects, like knifes and bayonets, can etch different survivor currency. Paper bills can be written on with pens to create survivor bills. Implements an in-game currency for trading. Possible to throw coins to distract players and zombies. Can use bills as kindling in fire pits. Stored in an inventory slot, or stored in a wallet. Credits to additional ideas **Removed types of currency. Unnecessarily complicated? -
Since using the blood bagging system in this state of the game is so painfully hard, it should be simplified for the more casual player, allowing players to use blood bags without any negative side effects. In this state of the aplher, Hardcore Servers are more difficult than Regular Servers, and this should be reflected on the medical system. On a Regular Server, the blood bagging system would be simplified to a single blood type, while on a Hardcore Server blood bagging will maintain the same system with multiple blood types. This makes the Hardcore Servers much more difficult than the Regular Servers. The developers have already started splitting up the two server modes by not allowing 3rd Person or the ability to see your location on a map on Hardcore Servers, so why not start on the medical system and implement easier blood bagging. This is just a simple suggestion so I can for once use a blood bag on my friend, without killing him.