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Everything posted by aggathor
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Melee Weapons Experiment - Worst to Best Melee Weapons in DayZ SA.
aggathor replied to aggathor's topic in Gallery
I find how many hits it takes in part 2. Enjoy. -
Some of you may know that I conduct experiments in DayZ. While conducting an experiment today, I stumbled upon a way to avoid taking fall damage completely. As a YouTuber, I like to share the info I get in the form of videos. Should I share this info.. or would it be frowned upon? I ask because I know how much frustration dying from falling bugs causes. Then again.. it's an exploit... opinions? :)
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Using an Exploit to Stop Deaths From Falling Bugs.
aggathor replied to aggathor's topic in General Discussion
Bad response. Good response. This exploit only eliminates fall damage. Nothing else. Thank you. This is why I asked. However, I will not post the video or any information about the exploit. I'm going to post a private bug report. This thread can be locked. -
Using an Exploit to Stop Deaths From Falling Bugs.
aggathor replied to aggathor's topic in General Discussion
It's much more of an exploit than a bug. No it does not involve any character movement functions. It works 100% of the time. All I want to know is: would this exploit be frowned upon, or praised by the DayZ community? -
Enjoy :) https://www.youtube.com/watch?v=HtvRsbXE-Dk
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Part 5 released! I act like an obnoxious twat.
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In part 5 I'm going to act like an obnoxious twat. This should tell us how much being friendly actually contributes to how I'm treated.
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Part 4 is released. I'd like to thank all of you for your support with this series! I understand where your coming from. However, an interaction wouldn't be an interaction if no interaction takes place... if that makes sense. Not only that, it's boring for viewers :p
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In my latest video (Being posted tonight(part 4)), I open up the floor to an alternative point distribution system. I'll bump this post when it's ready for viewers. It will probably be sometime before I go into detailed statistics of 1, 2, 3, etc, people in a group and how they're likely to behave. I'm pretty sure we'll see those details unfold as I produce more interactions anyway. From the interactions we have so far, groups of 3+ are likely to be hostile. It only takes one player of the group to KoS before the others join in, sadly. (I am guilty of this)
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Thank you jprime! Yes, the data I'm getting is pointing to those numbers. When I'm not recording I interact with who I can to trade goods, the chat is just a bonus... but at high risk. Showing others that not everyone kills on sight is my initial intention with this series. Don't blame me if you get killed though! :D
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Part 3 released. I interact with people while wearing low value gear. I also reveal if the guy in the previous video was friendly or unfriendly.
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I got lucky and found a shotgun on a corpse in Elektro. I was wondering why someone would leave it there, then found out. http://youtu.be/ab83LkVeMKs I don't like it, maybe it'll become more useful as zombies get harder(if they do).
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I just wish I was that quick on my feet to come up with that line :D Yes, I'm uploading 15 low gear(basic bag, basic clothes, melee weapon) interactions next (part 3). Then 15 high gear(large bag, ranged weapon) interactions(part 4). I just picked up the double-barrel shotgun, so I'm looking forward to seeing how people react!
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I'm currently collecting clips of me interacting with people in close to full military armor. You'll be surprised with the results :) Exactly, and that is why I cannot decide this alone. Yes, luck plays a large roll here. However, with more data, luck will become a smaller factor(Probably :p).
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We will find out soon enough if that is the case. I'm gathering the video clips for low, medium and high value gear interactions, should be interesting to see the results.
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Part 2 released. I need your help with one of the interactions in part 2. I'll take posts here as votes to determine if he was friendly or unfriendly.
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Firstly, I am absolutely useless at pretending I have a foreign accent lol. Secondly, shooting someone for their accent is just lame. Very Friendly (+2) is awarded to players that sacrifice their time to help me. Even if it's a simple, "do you need help?". Giving me a weapon, something I could use to attack him, when he had so little; was in my opinion the most well deserved +2 of those 15 interactions. I just looked over the video again and I didn't give anyone a -2 for punching me. Are you sure?
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If I have anything less than a standard axe, I run from zombies.
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I did this naked to prevent the "I want his stuff response". In my next video I'll include some gear, but probably not full military. It would be interesting to see if the results vary. I'll post the 2nd video here and bump it when it's ready.
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Noted and thanks for the feedback. On a few occasions I did get a bit up close, like the ladder interaction.
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To answer you both: I categorize unfriendly as just killing me, and very unfriendly as using deceptive tactics/torture to kill me. As for friendly and very friendly: Friendly is interacting with me but not killing me, and very friendly is aiding me. On the 2nd interaction, (the person who shot both of us with a magnum) the shooter pretended to be friendly at the start by communicating in chat with us.
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Here is me helping out my fellow survivors. Any feedback is very welcome! :)
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I got a similar reply on Reddit a few minutes ago. Here's what I wrote:
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Hey DayZers! Here are some episodes me and my friends made. Ep. 1 - Beach Party http://youtu.be/NP3AqLOXGjs Ep. 2 - The Island http://youtu.be/TB6rLIFY2rE I'm also looking for some feedback on my videos :) Thanks!
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Episode 2 released :)