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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

Hethwill_Khan

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Everything posted by Hethwill_Khan

  1. Hethwill_Khan

    Why buy the standalone ??

    Same reasoning I used for any computer game for this many years, about a quarter century already, and God willing many more... Never touched the Arma mod, so I can't really compare, but regarding the SA; - Game setting. While some have a great history line, other games give no story at all but your own. - Game mechanics. Very important. From the inventory system to the environment effects on your character. - Multiple players. Enough of solo play. This is the XXIst century. Also everyone is "born" equal... more or less... some are more neurotic than others when it comes to guns and killing :D - Longevity. Sandbox games last the most. Dedicated community makes sure of it. - Finally graphics. Arma graphical engine is one of the diamonds on the industry. It can accomodate great detail even in old boxes. Plus for the price it is at this very moment it is a solid investment. Like a half price pre-discount. I reckon most scripting in Arma / Final Liberation is aimed for the environment they recreate. Doesn't mean it cannot be shaped into something different, but it is always better to shape the code ground up to suit specific needs rather than work on the top layer and hope changes work.
  2. Hethwill_Khan

    Fix (not remove) Third Person Perspective

    I like both views. 3rdPP is awesome for hiking and casual sightseeing. But combat situations i'm so used to 1st PP that i couldn't really fight in 3rd. Also I tend to walk a lot, especially exploring the settlements, hamlets, farms, as i tend to conserve energy and limit the noise i make, so the running inside houses situations doesn't happen often to me. A easy compromise can be reached actually with little coding effort, although it doesn't remove the "look over the fence" trick. - As soon as something is activated - raise hands mode - you go into 1stPP. Exceptions can be made for all sorts of weapons - as soon as they are equipped in hands you go 1st PP. There are some interesting situations where 1stPP can benefit everyone, but that depends on your imagination and roleplay style. For example: There is no way you can pickpocket anyone using 3rdPP. The camera shows the thief sneaking to the backpack. 1stPP is a different story. But then I use trackIR so 1st PP with look around and over the shoulder becomes more comfortable than the usual strafe and look and swing around.
  3. Hethwill_Khan

    Don't bother buying

    Hard talk going on. Never played the mod before, but decided to throw in the cash and time to see what the team can make out of this game. So far not bad. 5 deaths, only 1 from a unpleasant fellow that was probably bored and sniping new spawns. Two of the sessions were extremely funny and immersion was optimal. Oh forgot one thing. There is no way this game may be enjoyed solo. In other words, this is the sandbox type of game that MUST be played multiple player. Player interaction was excellent so far and we got helped out by other survivor groups and had our fair chance to help others. But all came with attitude. I tend to be vocal and abuse the voice chat system even if it doesn't work proper. Game is extremely interesting and the abundance of server types is a plus ( helps a lot trying to gather buddies from all over the place ). Human nature, for good or bad, is more noticeable in a game like dayz. There are no goals other than surviving the longest, any way you can.
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