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Hethwill_Khan

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Everything posted by Hethwill_Khan

  1. Hethwill_Khan

    Can we handcuff a infected ?

    Simple as that. Have yet to try to sneak on one to try the handcuffs, but has anyone tried it ?
  2. Hethwill_Khan

    Can we handcuff a infected ?

    Shame. Would be a good start for a travelling circus. Thanks man. Stay safe out there.
  3. Hethwill_Khan

    New spawns!... Slow the $£%! down

    I'd bet the big chunk of them are just sprinting to get to their beloved gear... muahahahahah...
  4. Hethwill_Khan

    How seriously do you take your gameplay?

    Play only at late hours ( and to hell with alarm clock !!! ) when everything is quiet. Turn off all lights, only monitor luminance allowed. Use ultra HD sound immersion headphones. High volume. Only allowed to hear in-game sounds. Use trackIR and 1stPP only. Day/night full cycles. Use a Buttkicker setup ( seriously, do it ! ) . . . suddenly the phone rings and in all seriousness you going to jump the feck off your chair. ;) joking aside, not everyday is the same. Some treks take time because we go along and explore the wilderness. Other days we just push hard to the objective. Everyday is serious fun, no seriously, so damn fun serious.
  5. Bet we all camped already in the wild, hundreds of miles away from any light source right ? In any given place without full moon light or artificial lighting nearby, yes, get's bloody dark sometimes. So dark i couldn't see a pine tree and smashed the nose into it. :) But being a game i'd like a bit more...artificiality, as we are only looking at a screen and IRL all our senses work to sense space, shapes, etc. +1
  6. Hethwill_Khan

    I Only Play Overnight in my Region, am I Screwed

    Plus full servers offer way more opportunities to interact with humans... the most rare asset in the post apocalyptic world. Shameless pub, but being jumping on killernetworkgaming ( no idea where they are located ) and the build is perfectly stable so far. And never saw it with low population at any time. I'll try the "up to 300" latency ones and join the buddies from overseas as well. Thanks for the tip on the ping.
  7. Nah... No heroes nor villains in this story. Just survivors and victims. In a more lore style... "What do you mean bringing order to chaos ??? Are you a Hero of sorts ?", the bartender suddenly shouts laughing betweens coughs... "No man, it means surviving the chaos in good order. We all die sooner or later." - the stranger replied as he finished the White Z, a cocktail of powder milk and disinfectant, quite common in the north hubs these days.
  8. Hethwill_Khan

    What is your survival style?

    You miss a dozen other styles at the bare minimum. As wiggling is not a proper sect of any spiritual belief i'll stick with Oddball teachings - "Knock it off with them negative waves!" Works for everything :) Hero Scavenger is the most close, but not really. I do my own thing and if I happen to cross others way, we'll see... so far so good, good trades and life saving situations. Other than that just the scared soul scarred spawn that runs away without trying to communicate... such is fear of death already instilled into a new spawn mind...
  9. Hethwill_Khan

    Why some people even do play DayZ ?

    "nothing to do" is only limited by the player imagination and interest. Of course firefights are great part of the fun :) Example of what to do to break the continuous firefights - Red Cross - work as medic along the coast and provide aid to spawns. And I don't mean your usual buddies, I mean really the unknown survivors arriving. Another example is to just travel the deep countryside and find interesting spots. I found a stone circle deep in some woods. I reckon if I stayed in the towns i'd never see it. In the future, as more activities ( cooking, hunting, etc ) get accessible we will see a more diverse time wasting and organization. Doesn't mean anything. We need chaos and danger from zombies and humans alike. But also the humanitarian kind :) Oh cooking... spending a weekend providing hot meals just for a change, how cool would that be.
  10. Hethwill_Khan

    Why some people even do play DayZ ?

    I reckon this RP thing will come with time. There's no way to enforce it in any game and at no less extent in DayZ. I always come to remember a lot of groups through the years that always needed the mechanics and rules of game to be bent to suit their own. Was GM for many season for Cyberpunk, so yeah, had my share of dealing with "beardies". No implying anything, just stating a simple fact that game mechanics exist to rule out a imaginary existence in a imaginary world. The rest is always up to the players. Now... DayZ brings the RPG to a interesting new level. You don't literally roleplay a designed character but you'll have to develop your character on the story itself. This means a lot. For example, you seem to know the map already. That alone defeats a lot of RP possibilities. But for others drawing the map by hand with new names and so on is actually being done. That is RP'ing... cartography of some unknown extent of land. And damn if it wasn't hard without a compass. Now, some folks see their place inside DayZ world as badass paramilitary. Fine. We all seen the series on TV. There's always bad vibes. Fight for control of scarce resources. Control of vital routes. Etc. Eventually some groups RP their way as "paladins of the new world" and engage the "bandits" in firefights... and then innocents get murdered... I've read about booksellers, travelling clothes salesman and event "Saints" that give everything they have. These stuff will eventually ( or not! ) become part of the lore of DayZ one way or the other. That is RP. What makes it different from a note to a GM or being written and share as a small fiction story in a forum ? Collective RP without the need of a GM. We got the rules and the sandbox. Now it is up to you and everyone else to enjoy it. Role playing your avatar doesn't mean bringing order to chaos. It means surviving the chaos in good order. That and a good dose of patience. Game still in infancy, right ? Salute.
  11. Hethwill_Khan

    Character keeps getting reset

    More strangely, had some roll backs to previous characters. :)
  12. Hethwill_Khan

    Traveling book salesman!

    Good stuff. Wonder how many peddlers we will see in the future.
  13. Hethwill_Khan

    Seasons

    +1
  14. Hethwill_Khan

    Currency - what would it be?

    Well, it comes down to players and how they form up their long term communities to decide that. I reckon something not essential but still valuable could be used, although there is no standard for how much it is worth. Matches could be used as exchange coin in some areas, while others could be using rags and a standard exchange rate being found, like one rag being worth 3 matches. With "currency" comes organized trade and a common standard value for items. We still way far from release but who knows... players will shape their own "society" inside their servers, no ? Yes bandits will exist and also organized bounty hunters... and so on... lovely sandbox.
  15. Hethwill_Khan

    Hunger and Thirst when spawning.

    As i died of sickness before and I don't really know the cause - maybe water, maybe unclean rags, maybe something else... - I tend to learn a lot more each trip. The canteens I found 1 at a hamlet near some minor railway station and the second on a abandoned building site. Mind you, water from wells is polluted I think, even from the wells ( needs someone to confirm this for sure! ). Best thing was - I learned that the green wood mansions with double front doors AND country green wood houses with porches are usually village doctors or something because they always have some sort of "medical" supplies - I found purifying tablet for water in the next settlement. Sorry for the thread hijack and back to the initial thoughts. Game mechanics must be more harsh on the survival elements, meaning time keeping your avatar healthy. This also ensures more grouping, and with some groups having dedicated medics this would become even more vital given the scarce medical supplies especially on the countryside. Plus right on spawn, as everyone would be intent on reaching water and food, attention would "maybe" be diverted from trolling the new spawns to go together to water sources. Actually I believe a water source to be an excellent spot to meet other survivors and begin a group.
  16. You find stones already. Never tried to throw one. Branches so far can only be used for splints. I don't dislike the idea but as has been put there are far too many common weapons everywhere - I found out that extinguishers are excellent at the beginning as they clearly knock-out the Zees before they touch you ( dash and hit !! then run and out of their LOS ). I'd support the idea if manufactured items would become more scarce. Maybe the server-side code could include a full applet to control items quantity by type and quality.
  17. Hethwill_Khan

    "Friendlies" are just a bunch of lamers

    Dude running with axe once he saw us. My buddy: - "Drop that axe and stop acting like a idiot." Worked and we even traded some items. Guess he was being aggressively defensive. Everything went smooth, not friendly but with cordiality and honesty. In any case he would have died if he kept on his murdering intents. Group up ppl, group up.
  18. Hethwill_Khan

    Hunger and Thirst when spawning.

    Had that situation in a smallville with the pump in the main square ( facing church and fountain ) and had 2 close by, one in a cottage just staring at a orchard ( rarely looked to the sides ) some 30 meters away and another one down one of the main streets near a supermarket, maybe another 30 meters. That one had an angle if he looked properly over the shoulder. Sneaked in, filled the two canteens I had and sneaked back to hence I came. Took a bit of time as the zombies carry their own agenda and sometimes look over the shoulder ( not all do this ). Went back safe to the country road. Was very risky but really needed to take it to get the water. No sound i made triggered them.
  19. Thanks for this. Love a good story.
  20. Hethwill_Khan

    Hunger and Thirst when spawning.

    I actually like to start in dire need of everything. Makes it more easy to decide what to do. IMO should actually be more harsh in the future ( hopefully it will ); meaning you can't just sprint aimlessly to go to whatever El Dorado of supplies. Zombies must more deadly even when they get their "awareness" fixed. As a plus they should have their own "collective mind" and they should smell blood from across town instead of hearing walking steps. Have been learning a lot since the very first minute and I now decide many times not to risk it. Getting sick from infected wounds ( and unclean rags ) can kill you faster than you know, and this is only a small thing. Again, the spawning in dire need of everything is a must.
  21. Hethwill_Khan

    "Friendlies" are just a bunch of lamers

    Prove you wrong... Isn't the all shoot out zombie apocalypse game called Borinfestation or something ? Anyway, to each its own, glad you are enjoying the game any way you can. Means the sandbox is big enough for all the kids in the block to accommodate their style. Make sure you look over your shoulder a lot, as the russian saying goes - you come with a sword you'll die by the sword.
  22. Hethwill_Khan

    Fix (not remove) Third Person Perspective

    There are some mechanics in 1stPP that need to be implemented for it to be feasible as a credible simulator of IRL. For example, the most pressing one: If I peek around a corner IRL I stand side to the wall and turn my head, in game i face the wall and then lean. If i peek from a balcony I lean slightly forward.We have lean sideways. We need lean back and forward. Independent head movement is okay on X and Y but needs Z implemented. I use trackIR for both head movement ( and leaning to the sides ) and also for the zoom in as alternative. I'd kill a dozen Z bitc...s to have all three axis moves. 3rdPP fills the empty space of True 1stPP simulation as it "emulates" some of the naturally easy moves IRL ( peeking around, over, over the shoulder and to the side or even back to a wall and peeking around a corner.
  23. Hethwill_Khan

    Snappy salute!

    Greetings fellows. First time ever touching anything day zed. Never went to the mod, although some buddies kept nagging me to it, but sometimes 2 games is 1 game too much when running kids and home and job :) Having a strong supportive nature, especially regarding projects with good ideas I decided to jump in the wagon and make my way through. This is probably the first survival game i touch after Robinson's Requiem, all these years past ( maybe you guys could revamp some of the ideas from it and implement them here ! Go devs go ! ). I have grown up with strong doses of role playing across tabletops, pen and paper and also in all the computer games ( mainly simulators and sandbox styles ) I am sure i can use and abuse the DayZ sandbox environment with a group of friend and make up some good stories. Yes i know, human nature will always send some d...f...s our way, but hey, if it is part of the human side of the game, so be it. Also i'd appreciate pointers where to exchange soda cans for beer bottles ;) Snappy salute!
  24. Hethwill_Khan

    Snappy salute!

    Well well, 3 days gone by and some interesting experiences. - Experienced the first character reset. No worries. - Other players are cool beans so far. Some came with aggressiveness but voice chat seems to put a charm on them and everything goes smooth. Problem is the invisible player...with some sort of gun and slaying new arrivals. Ah well happened only once, while positive exchange with other groups of survivors happened often and surprisingly good. Salute whomever you were !!! Glad you helped, and glad I could help you out ! - Zombies are dangerous. Yes they can be killed, and somewhat easy once you get a chopping weapon, but getting hurt by them can lead to nasty wounds, pain, infection and suffering. - I like the immersion, so no map for me ( and I don't know the map from arma mod, so ... ). So started to name places and town and drawing a draft map with name like - Pumptown, Rangerville, MooMooburg, BuildSite, ... and so on. It seems to be working for me and my buddies. We already talk about the same places in common terms. - About 5 deaths later - 1 from a hiddden sniper spawnkiller, 3 from wounds and secondary effects, 1 from a fall ( was trapped in a high passage with no way out with zombies everywhere below... apparently they all decided to follow me...not me but the noises and more started to show up... so i decided instead of starving to death i'd jump and run for it ... famous last thought...). Very pleasing game and very interesting possibilities for "serious" role play from the community groups ( no I don't mean pen&paper rp translated into computer game ). The entire thing is to survive long enough, so I guess while hanging in a group, or even only grouped with another buddie in a 2 man team, enhances the chances of survival to each member, four fold.
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