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Everything posted by Hethwill_Khan
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6 Hours game time, new to the forum
Hethwill_Khan replied to Mad_Rambo's topic in New Player Discussion
Snappy salute ! Good luck out there. -
Never used it on myself as i assume I'd be drinking it or something. I used it to clean the rags. They become perfectly shiny bandages with it plus it will help to clean the wounds over time.
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ah good to know
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As a game feature it must be a dead end road. Once you engage it first time there's no way back, no way to control it. Eventually you'll lose your avatar, just because he "lost it" completely. Not against nor pro. Seems a good idea if it is refined to be a last resort ( or a leisure act...omg... ). Cannibalism = dead end road. Like being heavily sick and eventually *bam* black screen.
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"You either die a hero or live long enough to see yourself become the villain" DayZ
Hethwill_Khan replied to Miquinei's topic in General Discussion
"You can only trust two things on Z'land... One, that death is certain. Second, what way you want to go down." - that old man said as he took another drink from the water pump. I swear he looked like he had 100 spawns'old already. He waved friendly and took off into the woods singing some words about humming birds. Damn it all if I was going to starve, but what really scared me the most was to die alone and forgotten in some far away hilltop or dark wood. My mind kept revolving around it as i walked carelessly and mindlessly following the railroad. I could see a big settlement in the distance. Structures all along the coast and gigantic cranes hung like skeletons ... how will I die this time ? Damn if I knew. -
Simple as that. Have yet to try to sneak on one to try the handcuffs, but has anyone tried it ?
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Shame. Would be a good start for a travelling circus. Thanks man. Stay safe out there.
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I'd bet the big chunk of them are just sprinting to get to their beloved gear... muahahahahah...
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How seriously do you take your gameplay?
Hethwill_Khan replied to KnightFall1856's topic in General Discussion
Play only at late hours ( and to hell with alarm clock !!! ) when everything is quiet. Turn off all lights, only monitor luminance allowed. Use ultra HD sound immersion headphones. High volume. Only allowed to hear in-game sounds. Use trackIR and 1stPP only. Day/night full cycles. Use a Buttkicker setup ( seriously, do it ! ) . . . suddenly the phone rings and in all seriousness you going to jump the feck off your chair. ;) joking aside, not everyday is the same. Some treks take time because we go along and explore the wilderness. Other days we just push hard to the objective. Everyday is serious fun, no seriously, so damn fun serious. -
Nights simply too dark. Like walking on the dark side of the moon.
Hethwill_Khan replied to Cydone's topic in General Discussion
Bet we all camped already in the wild, hundreds of miles away from any light source right ? In any given place without full moon light or artificial lighting nearby, yes, get's bloody dark sometimes. So dark i couldn't see a pine tree and smashed the nose into it. :) But being a game i'd like a bit more...artificiality, as we are only looking at a screen and IRL all our senses work to sense space, shapes, etc. +1 -
I Only Play Overnight in my Region, am I Screwed
Hethwill_Khan replied to onephas3's topic in New Player Discussion
Plus full servers offer way more opportunities to interact with humans... the most rare asset in the post apocalyptic world. Shameless pub, but being jumping on killernetworkgaming ( no idea where they are located ) and the build is perfectly stable so far. And never saw it with low population at any time. I'll try the "up to 300" latency ones and join the buddies from overseas as well. Thanks for the tip on the ping. -
"You either die a hero or live long enough to see yourself become the villain" DayZ
Hethwill_Khan replied to Miquinei's topic in General Discussion
Nah... No heroes nor villains in this story. Just survivors and victims. In a more lore style... "What do you mean bringing order to chaos ??? Are you a Hero of sorts ?", the bartender suddenly shouts laughing betweens coughs... "No man, it means surviving the chaos in good order. We all die sooner or later." - the stranger replied as he finished the White Z, a cocktail of powder milk and disinfectant, quite common in the north hubs these days. -
You miss a dozen other styles at the bare minimum. As wiggling is not a proper sect of any spiritual belief i'll stick with Oddball teachings - "Knock it off with them negative waves!" Works for everything :) Hero Scavenger is the most close, but not really. I do my own thing and if I happen to cross others way, we'll see... so far so good, good trades and life saving situations. Other than that just the scared soul scarred spawn that runs away without trying to communicate... such is fear of death already instilled into a new spawn mind...
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Why some people even do play DayZ ?
Hethwill_Khan replied to Liquid Man's topic in General Discussion
"nothing to do" is only limited by the player imagination and interest. Of course firefights are great part of the fun :) Example of what to do to break the continuous firefights - Red Cross - work as medic along the coast and provide aid to spawns. And I don't mean your usual buddies, I mean really the unknown survivors arriving. Another example is to just travel the deep countryside and find interesting spots. I found a stone circle deep in some woods. I reckon if I stayed in the towns i'd never see it. In the future, as more activities ( cooking, hunting, etc ) get accessible we will see a more diverse time wasting and organization. Doesn't mean anything. We need chaos and danger from zombies and humans alike. But also the humanitarian kind :) Oh cooking... spending a weekend providing hot meals just for a change, how cool would that be. -
Why some people even do play DayZ ?
Hethwill_Khan replied to Liquid Man's topic in General Discussion
I reckon this RP thing will come with time. There's no way to enforce it in any game and at no less extent in DayZ. I always come to remember a lot of groups through the years that always needed the mechanics and rules of game to be bent to suit their own. Was GM for many season for Cyberpunk, so yeah, had my share of dealing with "beardies". No implying anything, just stating a simple fact that game mechanics exist to rule out a imaginary existence in a imaginary world. The rest is always up to the players. Now... DayZ brings the RPG to a interesting new level. You don't literally roleplay a designed character but you'll have to develop your character on the story itself. This means a lot. For example, you seem to know the map already. That alone defeats a lot of RP possibilities. But for others drawing the map by hand with new names and so on is actually being done. That is RP'ing... cartography of some unknown extent of land. And damn if it wasn't hard without a compass. Now, some folks see their place inside DayZ world as badass paramilitary. Fine. We all seen the series on TV. There's always bad vibes. Fight for control of scarce resources. Control of vital routes. Etc. Eventually some groups RP their way as "paladins of the new world" and engage the "bandits" in firefights... and then innocents get murdered... I've read about booksellers, travelling clothes salesman and event "Saints" that give everything they have. These stuff will eventually ( or not! ) become part of the lore of DayZ one way or the other. That is RP. What makes it different from a note to a GM or being written and share as a small fiction story in a forum ? Collective RP without the need of a GM. We got the rules and the sandbox. Now it is up to you and everyone else to enjoy it. Role playing your avatar doesn't mean bringing order to chaos. It means surviving the chaos in good order. That and a good dose of patience. Game still in infancy, right ? Salute. -
More strangely, had some roll backs to previous characters. :)
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Good stuff. Wonder how many peddlers we will see in the future.
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Well, it comes down to players and how they form up their long term communities to decide that. I reckon something not essential but still valuable could be used, although there is no standard for how much it is worth. Matches could be used as exchange coin in some areas, while others could be using rags and a standard exchange rate being found, like one rag being worth 3 matches. With "currency" comes organized trade and a common standard value for items. We still way far from release but who knows... players will shape their own "society" inside their servers, no ? Yes bandits will exist and also organized bounty hunters... and so on... lovely sandbox.
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As i died of sickness before and I don't really know the cause - maybe water, maybe unclean rags, maybe something else... - I tend to learn a lot more each trip. The canteens I found 1 at a hamlet near some minor railway station and the second on a abandoned building site. Mind you, water from wells is polluted I think, even from the wells ( needs someone to confirm this for sure! ). Best thing was - I learned that the green wood mansions with double front doors AND country green wood houses with porches are usually village doctors or something because they always have some sort of "medical" supplies - I found purifying tablet for water in the next settlement. Sorry for the thread hijack and back to the initial thoughts. Game mechanics must be more harsh on the survival elements, meaning time keeping your avatar healthy. This also ensures more grouping, and with some groups having dedicated medics this would become even more vital given the scarce medical supplies especially on the countryside. Plus right on spawn, as everyone would be intent on reaching water and food, attention would "maybe" be diverted from trolling the new spawns to go together to water sources. Actually I believe a water source to be an excellent spot to meet other survivors and begin a group.
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Basic "Weapons" - like big branch or big stones - for more realism
Hethwill_Khan replied to BlindOldMan's topic in Suggestions
You find stones already. Never tried to throw one. Branches so far can only be used for splints. I don't dislike the idea but as has been put there are far too many common weapons everywhere - I found out that extinguishers are excellent at the beginning as they clearly knock-out the Zees before they touch you ( dash and hit !! then run and out of their LOS ). I'd support the idea if manufactured items would become more scarce. Maybe the server-side code could include a full applet to control items quantity by type and quality. -
"Friendlies" are just a bunch of lamers
Hethwill_Khan replied to gamerer's topic in General Discussion
Dude running with axe once he saw us. My buddy: - "Drop that axe and stop acting like a idiot." Worked and we even traded some items. Guess he was being aggressively defensive. Everything went smooth, not friendly but with cordiality and honesty. In any case he would have died if he kept on his murdering intents. Group up ppl, group up. -
Had that situation in a smallville with the pump in the main square ( facing church and fountain ) and had 2 close by, one in a cottage just staring at a orchard ( rarely looked to the sides ) some 30 meters away and another one down one of the main streets near a supermarket, maybe another 30 meters. That one had an angle if he looked properly over the shoulder. Sneaked in, filled the two canteens I had and sneaked back to hence I came. Took a bit of time as the zombies carry their own agenda and sometimes look over the shoulder ( not all do this ). Went back safe to the country road. Was very risky but really needed to take it to get the water. No sound i made triggered them.
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(Reddit) Found a survivor selling shoes and T-shirts for flashlights and batteries. He told me I looked rather fetching in the red shirt.
Hethwill_Khan replied to marsmars's topic in General Discussion
Thumbs up !!! Survivors trying to... do something civilized. -
DayZ - Day3 - The One about the Spetsnaz (The story continues)
Hethwill_Khan replied to KoKaBamBO's topic in New Player Discussion
Thanks for this. Love a good story.