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Then ghosting would come back. Timer was put in first and foremost to combat combat logging. Hoppers were secondary.
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You rent a server NOW to help the development, to help the community, to make your own group grow. Your server is PUBLIC until the game goes LIVE. That is the truth, no matter how hard it is to accept it after you invested the money. There are no arguments against it. Once it goes LIVE, go private. Wait. Soon.
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Hello. My name is H@cker! (DayZ-SA video) #Experimental
Hethwill_Khan replied to Indigitally's topic in Gallery
Nuts... -
Duping, Server Hopping, and Exploiting- The Mild Cases and the Bad Cases
Hethwill_Khan replied to hannibaldaplaya's topic in General Discussion
Find the bug, replicate it for effect and specifics for the report, add it to bug tracker. The User Agreement for the Alpha specifically notes that you cannot exploit, and no matter what amount of money you paid for a product, the ban should be permanent during alpha, then lifted upon release. -
Anyone else experience this, or have I lost my marbles?
Hethwill_Khan replied to consortiumczar's topic in General Discussion
I got it for sims obviously, but then Arma is a sim... :) -
Anyone else experience this, or have I lost my marbles?
Hethwill_Khan replied to consortiumczar's topic in General Discussion
Yes, but using trackIR so I must do it. -
EDITED: Are you happy with CURRENT zombie implementation?
Hethwill_Khan replied to Grimey Rick's topic in General Discussion
Zombies are not a danger, and even with the silly respawns. Compared to another arma3 product with inhuman creatures, even with them being somewhat silly, the horde effect makes them really dangerous at times in that product. Suffice to say that a KoS camper yesterday got swarmed by well over hundred in a place where he could not escape. Another situation was our group being on a tight spot and each on of us tallied zombies in excess of 30+ And then infected wounds came... we had to scavenge for anti virals, anti biotics, and what not... Now that's danger... to a point. First and foremost the zombies must hit hard and be somewhat randomly resilient. Right now even punches and sidestep can deliver the infected back to the nether. Laughable. Do zombies interrupt PvP, sure, but are they a danger ? No. They don't pose a threat so dangerous that it provokes the players to fight for their lives...together. Life has no value at all. Quote - "Zombies can only be considered successfully implemented when, in a situation where 2 players meet, they have to decide if they wanna survive together against the horde, or die on their own against the horde." -
Operation Sanctuary safe zone, Regulators, CQF. TMW and other friendlies
Hethwill_Khan replied to thelonewarrior's topic in Gallery
Quite cool guys and great to see the other face. Locking down Elektro as bandit territory - and exacting toll of entrance - was interesting as well. And no it didn't go according to plan in the most part, but not sorry about all the lifes lost that day including ours :D Great gameplay guys, keep it rolling. -
Can you tell the direction which fire is coming from?
Hethwill_Khan replied to Sebidee's topic in General Discussion
The difference in sound "efficiency" when compared to Arma3 is appaling. We can pin point enemy fire and location by ear with the A3 soundscape. In SA is okay, acceptable, but just that. Can be improved to 2014 standards. Even with good headset, and mine is, there are some situation where the gun sounds are just... everywhere and not...from there. -
Urban Camo Pattern for Military Clothes
Hethwill_Khan replied to CGNoodlePot (DayZ)'s topic in Suggestions
The grey work pants or winter hunter with the grey hoodie is pretty neat for that purpose already, as attested in game. Not against new clothing although we can already do it with the stuff we have. -
Maybe the OP is suggesting Server locked items, so that you cannot transfer them with your character and use the server as a hop ? If so we will have to wait until release, but wouldn't be that bad an idea for a more Hardcore approach in the future.
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building effective camo without stepping one foot into a base
Hethwill_Khan replied to Ineedscoffee's topic in Gallery
The counter shading is cool. The Spring pants and the new wool green coat also add a very effective wood counter shade. -
KoS in relation to the new spawn mechanism of Zombies: Good or Bad?
Hethwill_Khan replied to crazyandlazy's topic in General Discussion
No way. They are sheep still. They can start to be a menace when and if: - humans move at normal speed - read Arma2/Arma3 speeds - zombies move faster - zombies hit harder - knock down - roaming hordes ( avalanche effect result of new respawn code if devs want to work with it ) Zombies can only be regarded as a menace when they are dangerous enough to ensure some sort of loose cooperation between players so they ensure both survive or none does, if they choose to fight each other. -
Confirmation of change : session lost
Hethwill_Khan replied to CUC Canard's topic in Troubleshooting
maybe this ? http://www.reddit.com/r/dayz/comments/20utnx/authenticion_timeout_error/ -
Standalone Discussion/Critique from an Old DayZ Fan.
Hethwill_Khan replied to TOPMO3's topic in General Discussion
Yes. Pretty much the sum of common thoughts. Had to ... migrate to other shores for the time being waiting for a ... more spiced up SA. Still promising but deserving a break.