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Everything posted by Andrej Dudev
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*An Idea* How About An In Game Meet?
Andrej Dudev replied to FaithLehaine's topic in DayZ Mod General Discussion
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Ten Reasons why Kill on Sight is 'Realistic'
Andrej Dudev replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
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Admin spawning vehicles player Favoritism
Andrej Dudev replied to syruss20's topic in Mod Servers & Private Hives
I wonder why there are always no screenshots for this events. -
Reported.
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I KNOW you're an exploiter if you disagree
Andrej Dudev replied to TheMachine's topic in DayZ Mod General Discussion
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Andrej Dudev replied to caspar's topic in Mod Servers & Private Hives
As we supposed, I hope tonight everything will be allright. -
Ten Reasons why Kill on Sight is 'Realistic'
Andrej Dudev replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
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have u seen stupid players
Andrej Dudev replied to hollowfication's topic in DayZ Mod General Discussion
I am sorry for you but this is not a motivation to be rude also, a dyslexic person generally tries hard a proper grammar instead of teenager sms lexical terms. I give you 2/10 troll attempt because you made me reply this thread. -
Ten Reasons why Kill on Sight is 'Realistic'
Andrej Dudev replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
I understand your points but what I read here is most likely your personal attitude, not the one of a disorganized society (look at examples in history where large areas were excluded from the world, people will tend to group and try to recover the resemblance of an organized society). Anyway, all of my points are based on some well known factors (social studies) and are mostly based on information from DayZ (fictional facts since we are talking about a zombie apocalypse in this setting so, we can also take a little look to the most realistically accurated movies). In DayZ (at this point) there is not zombification and, considering that here we talk about Infected people we also must assume that survivors are immune to this infection (different from a disease); a situation described in I am Legend with Will Smith. So, the infection factor is gone and the problems are: 1. Fear to die because of the infected killing and eating everyone. 2. Fear to die of starvation. 3. Fear to be alone (humans developed a dire need of being with other fellow humans due to the nature of our society based on exchange of services and safety - more like I'll give you this if you do that for me). 4. The security/trust factor of some individuals will raise the paranoia of the others but not at the cost of their humanity (and here the mental sanity plays an important role). 5. Fear of the bandits. 6. Fear of those individuals killing on sight because of paranoia/mental insanity/psychosis/etc. The answer will most likely (on 90% of the cases) be "I am alone, I want to survive, I don't want to be alone therefore I must find a group of trustfully fellow humans to be safe". Also, anyone with no mental issues and a strong will with survival and military training will search groups because they know that an organized team is better than a sociopath individual killing everyone because of things. -
Ten Reasons why Kill on Sight is 'Realistic'
Andrej Dudev replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
I mean no offence but, you know nothing about social attitudes of human cultures in time of crysis. We are no cavemen and, after a month of a zombie apocalypse every man with some sanity left (at least 3/4 of the surviving population) will seek the security of a group of fellow humans because: 1. Only 1/100000 (this ratio can change depending on the country, in this case we are in a rural area) of the original population got some sort of military training (don't forget that survival skills are not always related to weapons). 2. After a month one should expect to find in large part smart people with some survival skill (and maybe someone with military training) and a small part of lucky people (those survived out of pure luck). 3. Every sane person will seek groups because it is easier to survive in group than being alone (consider the ability to do things you are not able perform and are needed to build something or to hunt/prepare traps for animals). 4. Having someone guarding you while sleeping will help keep health and sanity. 5. Having someone taking care of you if you're injuried/sick. 6. Numbers against numbers: if there are overwhelming numbers of zombies it will be easier to survive if you are with others. There are also, of course, those individuals with mental problems, with murdering attitude and similar things or just people with the attitude of stealing things instead of doing the hard work. Small groups of this last kind of individuals will be called bandits (look at the ideal setting of having some communities working hard to eat/drink/survive and small groups armed and with the will to treathen/kill to steal food/equipment). Even in bandit groups an individual shooting on sight at everything will be eliminated in no time because he may be dangerous, unpredictable and he will risk the safety of the group because of his attitude. Another factor is that there will be a limited amount of ammunitions avaiable and one can't simply kill everyone. -
Ten Reasons why Kill on Sight is 'Realistic'
Andrej Dudev replied to Rogo Ignoscant's topic in DayZ Mod General Discussion
This. Also, most of humans in a real zombie apocalypse will just sit and cry instead of becoming badass specOps like most of pro-wannabe here. -
Beautiful locations discussion thread.
Andrej Dudev replied to Santaman2346's topic in DayZ Mod General Discussion
Contributing. -
Why is the draw distance so bad?
Andrej Dudev replied to TheMachine's topic in DayZ Mod General Discussion
1600 meters view distance total. Between 1000 meters and 1150 the fog starts and "ends" at 1600, the value set in the mission file. Setting 1600 or setting 6000 does not change a thing. -
Wait, I think we already donated by purchasing Arma 2 and Operation Arrowhead since Rocket is a BI dev.
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Andrej Dudev replied to caspar's topic in Mod Servers & Private Hives
Sadly, it appears that the server went offline :( Filtering DE 10 only shows an ankward DE 100 server with 24 slots (weren't new servers supposed to have at least 40-50 slots?). EDIT: nevermind, it appears that also today there was a DDoS -
DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Andrej Dudev replied to caspar's topic in Mod Servers & Private Hives
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Andrej Dudev replied to caspar's topic in Mod Servers & Private Hives
1600 sucks a bit thou. Anyway, 2 days ago after a respawn I swimmed in the sea and I lost the backpack so I'd suggest to avoid swimming :D -
Sure this is DayZ related.
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Andrej Dudev replied to caspar's topic in Mod Servers & Private Hives
2. Visual calculation using binoculars and zeroing weapons; we determined that a lesser "fog of war" starts at 1150~1300 and ends at 1550~1600 while not allowing to see anything from this distance. It's the same thing in every server, no matter the distance view we set (1000 or 6000). -
There is a new beta patch for Arma2 but the 1.7.2 DayZ update is still pending.
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Andrej Dudev replied to caspar's topic in Mod Servers & Private Hives
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Who you are in real life, impacts on how you play DayZ.
Andrej Dudev replied to [email protected]'s topic in DayZ Mod General Discussion
I'm not a dick in real life so I'm not a dick while playing video games. -
Just play some tutorials from OA or the Armory in singleplayer or multiplayer mission and see for yourself. Direct experience is better than words.
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Andrej Dudev replied to caspar's topic in Mod Servers & Private Hives
If tomorrow I'll die (or one of my 3 friends dies) we'll test it.