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Everything posted by Judopunch
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Its almost.... like the game is in Alpha.
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This is not true.
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Patch 0.35 coming today, when do we get the patchnotes?
Judopunch replied to Odahviing's topic in General Discussion
possibly even... RESPAWNING LOOT. But im thinking more like two weeks on that one. -
Or being 'fully kitted in choice gear' is actually a thing that you can do in less than an hour and a half.
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Patch 0.35 coming today, when do we get the patchnotes?
Judopunch replied to Odahviing's topic in General Discussion
"DayZ weekly maintenance period has commenced please expect the servers to be off for the next two and a half hours. Thanks for your patience" http://www.reddit.com/r/dayz/comments/1xoycp/dayz_weekly_maintenance_period_has_commenced/ -
"DayZ weekly maintenance period has commenced please expect the servers to be off for the next two and a half hours. Thanks for your patience" http://www.reddit.com/r/dayz/comments/1xoycp/dayz_weekly_maintenance_period_has_commenced/
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Already saw that one on reddit ;)
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Your signature needs a comma after it. And loot is a work in progress, I wouldnt get to used to the current system. Some places will have better chances at types of loot but I dont think that the end result will be as it is now.
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What is your opinion on this outfit?
Judopunch replied to dannynickelov's topic in General Discussion
Did you watch walking dead? -
Patch 0.35 coming today, when do we get the patchnotes?
Judopunch replied to Odahviing's topic in General Discussion
AFIK the patch being implemented right now is a fix for fps, and log-in issues from over the weekend. We can also expect another experimental patch Thursday or Friday, and deployed early next week. -
At this point we should realize two things. There is a 'dev tracker' section in the forums thats reasonably accurate, and that the developers dont post here and do post on twitter and reddit. From this realization we can determine that we should stop looking in general discussion for developer posts :)
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"Good" loot only spawns in about 5 different kinds of buildings. The many spawn only clothing, and more only food.
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Err, I thought it was UN stuff.
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You should see a weapon in my hands. It enables me to become The Harbinger of Justice, and the Absolver of Sin.
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But than the skill becomes the "stuff" you focus on. "I need my sniper skill so i can snipe", becomes all people care about. Every problem 'solved' by a skill system, is heavily aleviated with Loot Economy. When loot gets ballanced out it alone can solve all of the problems you listed above. For example, medical aid: Rags, super common dont do much for infection, Bandages fast to apply help with infection, Roll of gauze, stops more serious injury's, but doesnt help against infection. Now say you dont have the specific kind you need because you only have rags, and you get an infection. Suddenly you now have more to do if you dont want to die from infection. You could add a skill system, that would make this process easier. But it would be an additional feature, that complicates an already decently complicated system. Tldr, my post above this one sum's up how people just have it to easy right now.
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I think that people are jumping to conclusions about how the game is right now, and exacerbating a problem im not sure exists. When loot, and guns, are more rare, when freezing to death because you fell into a stream or got rained on at night, or when drinking pond water is going to make you very sick, people will have a lot more to worry about. Currently its not very hard to survive, but when the environment becomes more dangerous than the players, it will be a different story.
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Correct, but the way the computer sends signals to headphones is independent of whether or not you are using headphones. faux surround sound, stereo, or even 'headphones' setting will effect how the sound is sent to your headphone jack. If you are improperly configured you will miss types of directional sounds because your computer or program will send them to speakers that do not exist. For example, in your example you can hear a gunshot if its in front of you. The audio may be being sent to the center channel of a 5.1, but not the left, right, or rear L/R channel. However if you are in Stereo mode, the center audio is distributed accordingly to simulate 3D space.
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Though weapon values will change, I am fairly certain that the spawn rate of all weapons is going to be drastically lower. You wont really be able to 'pick' the best one, but rather be thankful for what you can find.
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It appears we experienced a rather extensive attack on our architecture last night. Mitigation is underway. Service should be functioning http://www.reddit.com/r/dayz/comments/1xlocw/hicks_206_it_appears_we_experienced_a_rather/ http://twitter.com/Hicks_206/statuses/433174433323184128
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There was a post on Reddit, the team has been under attack. Not many specifics, but it was effecting game servers and the website, to my knowledge.
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They would play a large part, there is a signifigant difference between how computers handle stereo, 5.1, and headphone sound :)
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So glad you could add to the conversation. By quoting things we already read.
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Thats a good point. It could be an issue with the displacement map. But I also think that there is an issue with where the bullet is drawn from, compounding the problem.
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lol
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You were kind of rude in your post in another thread and now you want to start a pity party of your own? This issue here seems most likely be related to lag, and in no way impossible.