RUS_Starbuck
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2 NeutralAbout RUS_Starbuck
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Does it happen with regular ArmA II without the mod? I have a less powerful system and can maintain 22-25 fps with lots of trees on very high settings. Sounds like something else is going on here. What kind of motherboard do you have? My old AMD motherboard couldn't deliver enough power to the CPU and it would throttle. Also make sure to defragment your hard drive after installing DayZ. Although that would be more stuttering problems than low average FPS
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Wait, here it is, anyone else been to this site? She is in the process of taking it down though. http://www.angelfire.com/extreme4/kiddofspeed/chapter1.html
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I like your avatar, and quote in your sig: "Capitalism is the worst invention ever, living on other peoples pain. " Anyway, My name is inspired by two things. It is my dream to live in Russia and I want to visit Belarus and be like that girl Elena Filatova who would drive through Chernobyl at night on a motorcycle and Geiger counter. Her website with 100s of pictures went down, damn, shold of archived it. The second part, is because I am much like Starbuck from the reimagined Battlestar Galactica. I love self-pity, think I'm better than everyone because I have a "destiny", and I always have the desire to pop people in the mouth. :D Offtopic: I notice DayZ attracts a lot of russians / people who are in love with Russia :) я тебя люблю
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And before SA there were no real dayZ fans? Whatever man.
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Jesus christ... SHOOTING ZOMBIES But I guess now everyone thinks that if you're just shooting zombies and not each other, you're playing some cheesy kiddy knock-off game.
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If you have all day to play....
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Can anything be implemented without being made tedious?
RUS_Starbuck posted a topic in DayZ Mod Suggestions
Seems like no matter how many suggestions people make, there is never anything to do in the game besides hoarding supplies, running, and shooting other players. Even the features that people have spent so much time making into mods like Epoch, they all fall flat. Everything you can build in Epoch, like houses, takes so long to gather materials and build it becomes just a tedious grind-ful nightmare. I feel lilke I'm playing an MMO when I go to build something or gather materials to trade in for gold, so I can buy a vehicle. Everything takes so long to do, and there's a reason why I don't play MMO's anymore. These things seems too fun on paper, but then are poorly executed... just like communism. I've been playing 4 days on one particular server and spent 2 days running from the coast to Stary trader to trade in gold. Sure I could ask another player for help but you know... if I loose my loot then I'm back to Day 1. Another 10 hikes for gold and I MIGHT have enough to run another full day and buy a car. Then, I can spend days foraging for wood to to build 1 floor. Then repeat for 1 wall, etc. I do enjoy playing this game, and doing these things but I spend the whole time running daydreaming of what DayZ could be if they spent less time boiling the fun out of the features. There's games that require patience, and then games that have hardheaded devs that are so diehard realists that they make it more boring than trying to survive in real life. DayZ falls under the latter category for me. -
Sounds like if implemented it would take months of play time just to find the machinery or technology. Everything in DayZ sounds cool on paper but what little features that ARE in the stock game are so much less fun they they are tediously executed. Tedious! I think you're idea is excellent, but they cannot implement anything in a way that is fun or takes a reasonable amount of time to do :( Feels like I grind in the game now, but don't get anything for it. Like I said, you loose your loot, there went your entire "progression". Why even save your items and locations when you logoff? You've already won the game if you have rifles and can mow down other players. I don't think people want to make this into a boring RPG where you grind, they just want something to do besides.... run. .... and hoard supplies.
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As it stands now IMO, there really isn't any character progression. Except from hoarding loot, but once you die you start from the beginning with nothing. For this to be a "persistent" game as it is advertised, it needs to have something other than loot to be worth all the time that you end up putting into it. DayZ is not an open world sandbox, because there isn't enough to do for it to be qualified as a sandbox. Take out the human interaction and play on an empty server... what is there to do in this sandbox that you cant do in Arma? You can hoard supplies, go into 0.0001% of buildings that actually have doors, and buy a vehicle. I'll just go play Arma III for that. The zombies don't really make it worthwhile and people have shoved it down people's throats that the zombies are not the point of the game. Why are they even it it? The Dev;s want DayZ to be a slow paced running simulator when it could be a truly persistent, changing, character-based world where you actually team up to fight the hoarde and rebuild human kind. How about some kind of feature where you can build new looking buildings in cities once the infection is cleared so you REALLY feel like you're rebuilding humanity? Naaah, the dev's don't want any features that make this game fun besides the adrenaline rush from being shot at because you don't want to loose your backpack full of useless crap.
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Melee weapons still act more like shotguns? When was the last feature update?
RUS_Starbuck posted a topic in DayZ Mod General Discussion
Looking at how slowly DayZ mod has evolved, and how slowly DayZ SA is evolving, I wonder: when was the last feature update for DayZ Mod? It's been out for nearly 2 years and things like the melee weapons and zombie movements look like they haven't been touched up or worked on - well before SA came out. Even as an alpha, with as much time that the mod was worked, on how do melee weapons still shoot an awkward shotgun blast 2 meters away from you, then fail at working up close when zombies are in your face? Only a couple days' work could easily make those weapons much more fluid. I don't think the zombie animations or movement have been touched at all since the mod was made... and the male player model? What swamp did they dig that model up from? The texture must be 128x128 in size, looks like vomit. Another thing that was probably never been touched since release - It's what you look at almost all the time when playing, obviously there wasn't much time spent on it. I don't think the Devs have a very good track record with making their products evolve. Any veteran mod players that can touch on what WAS ever worked on? -
I had the same issue with people not answering questions. I came to the DayZ website actually to find documentation and found next to nothing actually useful. For example, if you're new you're not going to know that coughing means you've become infected and a broken leg needs a morphine injector to fix. Nowhere is this stuff documented... the newbie guides on the forum are not helpful, as much as they could be. When I first started playing and dying a lot, I was confused on how to save my progress. It isn't documented anywhere that aborting mission will actually "save" where you are. google search on the custom bindings in DayZ that u can't see in the ARMA menu... all wrong keys listed for too old or too new versions, etc etc. Also a question to you Tobias: You say there's still not a lot to do in alpha... how is it still so unfinished if the mod version of DayZ was out for years prior... feels like people are waiting on features to make this game more interesting that isn't something they are even planning to put in the game. I haven't been convinced by anything being said about SA on the forums to buy it over DayZ mod.
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Me too. I ran all through Elektro, not more than 45min after server restarted and there were few zombies, and no cars. I then ran N past the dam, eventually hitting Mogilevka and saw one player owned SUV, period. Servers always have stuff customized maybe they reduced amount of vehicle spawnes? Or the people who made Epoch really, really want you to have a hard time finding them. You're forgetting DayZ before SA was in alpha for over 1.5 years (never going beta), and from what I hear SA is very similar feature wise to the original DayZ mods, simply more polished. From what I've heard sounds like aside from polishing things there hasn't been very much evolution. I just rebought Arama II recently to play DayZ so I don't have the money to spend on SA right now so I apolgoize I can't comment more on how SA plays. But from the youtube videos, a still very unfinished alpha that isn't much more finished than the original alpha mod They must be flashing y'all with those MIB memory erasing pens. Because overall DayZ has been around for so long, I feel at least we should see a little more feature wise. Which is why I say the team must be small.
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people need to understand that DayZ is Zombie apocalypse GAME and not PVP deathmatch
RUS_Starbuck replied to gamer222's topic in General Discussion
If you include the DayZ mod, it's been alpha for nearly if not more than 2 years.... I don't know if the funding has changed anything, but I wouldn't suggest anyone here hold their breath.... If it takes 2 years for alpha, maybe in another 2 it will move from beta to complete? I really, really DO like playing DayZ, but the team has got to be far too small or they think it's closer to completion than they are letting on. *EDIT* Just came across this... some of you interested in PvE might want to check out 7 days to die. gather resources for the purpose of building barricades to survive the zombie horde... all the buildings are voxeled so it's all destructable http://store.steampowered.com/app/251570/ -
people need to understand that DayZ is Zombie apocalypse GAME and not PVP deathmatch
RUS_Starbuck replied to gamer222's topic in General Discussion
Well if it has been from the beginning what's with the games description? "A 225 km2 open world post-soviet state and one of the areas hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population, now infected with the disease." They need to change their description on the webpage then. Because they aren't marketing it as a pvp sandbox. It clearly says you will be figting the infected. -
people need to understand that DayZ is Zombie apocalypse GAME and not PVP deathmatch
RUS_Starbuck replied to gamer222's topic in General Discussion
I agree with OP. All I'm going to add is I think the Dev's didn't really want it to be a co-op or team game. There are no advantages to working as a team (besides sharing loot). Sure everyone can play DayZ how they want but because of a lack of goals it's like a GTA game without missions. The lack of direction by devs is why the game is played the way it is.