Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

jessisluzalo

Members
  • Content Count

    1
  • Joined

  • Last visited

Community Reputation

0 Neutral

About jessisluzalo

  • Rank
    On the Coast
  1. I thought this would be a great idea. Literally being able to craft, "or just go to public", gunpowder tables in the game, take your empty shells and literally loading the ammunition with different types/amounts of grain to make your own, "custom", ammunition. Maybe even let people, "make", their own gun powder with ingredients? Imagine being able to pack extra grain into the shell and increasing the FPS/range/accuracy of a bullet? Maybe increasing the muzzle lift/flash of a gun, or by over packing it would increase the chance of a misfire/jam? Lowering the amount may increase reliability, "to a certain level", but lowers overall bullet performance? Also, has anyone thought about crafting/looting different tipped bullets? I am no expert, but things like full metal jacket, hollow point, ballistic or maybe even be able to craft, "non lethal", rounds? ***Real or not*** it's a game, and there is a very serious bandit problem that has created a bothersome KOS everyone mentality. I think the option to scavenge and craft these would be a wonderful addition to the game that would make that never ending treasure hunt even more enjoyable, "not to mention I am certain hero's would rejoice." I do understand some aspects of this may be difficult to implement. More items to spawn may add unnecessary strain to the already strained server architecture and maybe messing around with custom bullet mechanics would be more pain than gain. But if possible, consider a middle ground by simplifying the concept? Aka just gunpowder instead of making it, or milestones when adding grain that add specific changes instead of adding specific % amounts of grain to get different tweaked value changes." I don't know how other people would feel, "now is your chance to voice your opinions", but I would personally love the added enjoyment of scavenging for shells/ingredients while being able to add such a personal crafting mechanic. Storing a few different types of ammo in magazines would be so much fun! Not to mention maybe being able to do this will help deter people from just wanting to find any gun/ammo and camp coast while they know inside they are at a disadvantage against people who put real time/effort into the game. Anyways I just thought I would throw that out there. My mother's husband loves to hunt and I've watched him do this yearly. It's very easy to understand and really cool, "and the added feeling of having your own personalized ammunition is awesome. Maybe in real life the changes to the ammunition wouldn't be, "technically", much worth it, but this is a game and fun > 100% realism. Zombies anyone? Hope my suggestion was a good one, have fun everyone!
×