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CommandoKain

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Everything posted by CommandoKain

  1. CommandoKain

    Player Action Sounds

    Currently the sounds emitted by preforming actions in the game IS WAY WAY WAY to loud. I should not be able to hear a player walking around, loading mags, unloading mags, opening doors, jumping, loading/ unloading/ racking weapons ect. from across the street or even in the next house over. As of 1.02 these sounds are set to a range of 50. I feel like that should be around 15 or 20 and the volumes of the action be cut by 50% or so. I am looking into modding this to fix it. I just need to know if you guys plan on balancing that. Because the sound.hpp is 320,019 lines long 🙂
  2. CommandoKain

    Status Report - 26 Nov 2015

    In regaurds to Small Object Manipulation. I would !LOVE! to be able to move furniture in the houses to block doors and make baricades with.
  3. CommandoKain

    Experimental & Recent update troubles.

    Already tried it No luck.
  4. CommandoKain

    Experimental & Recent update troubles.

    im glad you said that I use avast. but i dont see how it is causing it. i've used it for years with Dayz. But such is the way of Programming.
  5. CommandoKain

    Experimental & Recent update troubles.

    The strange part is It does the same thing on stable now as well.
  6. CommandoKain

    Experimental & Recent update troubles.

    I too am having an issue with my dayz not launching. When I click play in the steam library, The BE launcher starts like normal and when it minimises the game never launches.... HOWEVER. when i got to my Task manager, it says the game is open/ running, but only using 180 to 197 K of memory, and is not doing anything. When i right click on dayz.exe in the task manager under the processes tab, because it never shows up in the applications tab, and try to end process. It does not end the process, but i can teminate the BE client. cdm taskkill don't work either. When I try to end the process. steam changes my status from "playing dayz" to "online" as if i exited the game. So steam thinks that the game is not running, but Windows does. This i also preventing me from Turning off my PC, through normal Windows shut down as it Never logs out of the windows Account... Just sticks at "logging Off" FOREVER! Forcing me to Hard Restart Every time I try to fix this Issue and test it. Things i have tried.( I'm Running Windows 7 64 bit) (not in this order) - Uninstall Dayz / Reinstall with restarts.-- To include Eraseing All left over files. I.E. Document and Appdata Dir. As well as the Dayz file under my steam folder. (I did this 3 times) - Swapped back and forth, from Experimental and stable. (did this 3 times) - Tried cmd lines to kill the day.exe task that will not Kill. - Hunted for hours on Google for alternatives and i see alot of people having the Issue but to solutions. - Run as admin (tried both Dayz.exe and BE ) - Reinstalled Graphic Drivers for My GTX 980 - Restarted Steam. - Reinstalled BE from their Site. *Note I am running Steam from a hard drive that is not the same hard drive that my Operating system is on. I use a second SSD for my steam install. *Note I use Avast *Note I have never had an issue with this game in this manner, Untill the 2.1 MB update on the experimental branch they other day. THAT IS WHEN THE PROBLEM STARTED. I was playing experimental just fine before that patch. Any Suggestion would be Helpful Thank you.
  7. CommandoKain

    Experimental & Recent update troubles.

    I too am having an issue with my dayz not launching. When I click play in the steam library, The BE launcher starts like normal and when it minimises the game never launches.... HOWEVER. when i got to my Task manager, it says the game is open/ running, but only using 180 to 197 K of memory, and is not doing anything. When i right click on dayz.exe in the task manager under the processes tab, because it never shows up in the applications tab, and try to end process. It does not end the process, but i can teminate the BE client. cdm taskkill don't work either. When I try to end the process. steam changes my status from "playing dayz" to "online" as if i exited the game. So steam thinks that the game is not running, but Windows does. This i also preventing me from Turning off my PC, through normal Windows shut down as it Never logs out of the windows Account... Just sticks at "logging Off" FOREVER! Forcing me to Hard Restart Every time I try to fix this Issue and test it. Things i have tried.( I'm Running Windows 7 64 bit) (not in this order) - Uninstall Dayz / Reinstall with restarts.-- To include Eraseing All left over files. I.E. Document and Appdata Dir. As well as the Dayz file under my steam folder. (I did this 3 times) - Swapped back and forth, from Experimental and stable. (did this 3 times) - Tried cmd lines to kill the day.exe task that will not Kill. - Hunted for hours on Google for alternatives and i see alot of people having the Issue but to solutions. - Run as admin (tried both Dayz.exe and BE ) - Reinstalled Graphic Drivers for My GTX 980 - Restarted Steam. - My BEservice is Running *Note I am running Steam from a hard drive that is not the same hard drive that my Operating system is on. I use a second SSD for my steam install. *Note I have never had an issue with this game in this manner, Untill the 2.1 MB update on the experimental branch they other day. THAT IS WHEN THE PROBLEM STARTED. I was playing experimental just fine before that patch. Any Suggestion would be Helpful Thank you.
  8. CommandoKain

    DayZ Standalone Won't Launch

    ME TOO.
  9. CommandoKain

    Exp Update: 0.59 (+hotfix).

    Yes the VSS is in. Found it at Mi-17 Chopper crash. Used it. Still like SVD better.(I know the VSS is not comparative to the SVD). However the Dev team, like always did a great job on the modeling of the weapon.
  10. Not gunna work Maybe I just want to shoot Peeps in the face..... And that will never change.
  11. I think there should be Scope mounts for weapon optics, they would make you able to attach an optic to a weapon that should be able to support it. For Example, I own an SKS and if I wanted to i could mount a high powered Optic to it ALL DAY LONG and BI pods for that matter. Also they would Improve the AK family because you could then attach the Acog, M68, and RDS to the them. Yes companys do make Rail systems that allow AK varient rifles to mount Acogs, And yes Trijicon does make Acogs for 7.62MM. I think More realistic customization is needed for weapons in the game I.E. If you can do it in the real world it should be alowed in DAYZ. The more options the better. Search under google images AK Mount http://g03.a.alicdn.com/kf/HTB1FIcaIXXXXXcAXpXXq6xXFXXXG/MI-Quick-Detach-Picatinny-Style-Railed-font-b-Scope-b-font-font-b-Mount-b-font.jpg SKS Mount http://www.foresightfirearms.com/images/products/200-tapcofusionsksriflesystemwrail.jpg You guys do a really great job on all of your object modeling and textures. So im thinking Leg holsters. The mechanics for them are already there with the chest holster. http://www.airsoftoutletnw.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/p/a/pantac-versatile-holster-black-drop-leg.jpg NOTE: Companys also make Leg Holsters for SMG's http://i26.photobucket.com/albums/c138/am94pm/MP5KTH1.jpg Maybe Tactical Waist Belts? Could work like the plate carriers with attachable pouches, hoslers and Butt packs. http://img.photobucket.com/albums/v509/topgunpilot20/Guns/belt_rig_01_web.jpg http://www.armorytechairsoft.com/media/product/59a/ur-tactical-ops-padded-molle-waist-belt-a-tacs-91a.jpg
  12. CommandoKain

    16 hours in, met my first player!

    BAAHAHAHAHAHAHHA. Don't count on it.
  13. CommandoKain

    Randomize house interiors

    I would love to be able to Move the furnisher around with my character. To do things like Barracade a Door or Block a window.
  14. CommandoKain

    ArmA 3 Stances in DayZ

    YESSSSSSSSSSSSSSSSSSSSSSSSS! For the Love of God PLEASE!!
  15. CommandoKain

    Suggestions for weapon attachments and tactical clothing

    I think Backpacks with Attachable hydration Pouches would be a nice addition as well. There are a number of tactical and Civilian Back packs that have built in hydration systems that do not take up Storage space. They also have removeable bladders so you can refill them. http://www.bikeexchange.co.nz/dbimages/ArticleImage/53/53/display_camelbak_banner.jpg http://shop.camelbak.com/store/ProductImages/details/1101_multicam_l.jpg http://i1136.photobucket.com/albums/n498/HydrationTubeCovers/ANTIDOTE_zps73777cd7.jpg
  16. CommandoKain

    Stable Branch - 0.57 Discussion

    I Just had a Buddy try to revive me. He bandaged me, used an IV bag, Force feed me, force drank as well, blood bag. and x2 epi pen. I waited 15 min in the uncounsious state after all of this......... IT DIDNT WORK. Buddy revive needs some work I think.. That is all.
  17. CommandoKain

    DayZ confirmed for xbox one at E3?

    Check My Sig. XBOX can't push that kind of power. When a game is developed with the console limitations in mind, it wont be developled to its full potential. Example, Why do you not see console games vastly made to support 100 or even 500 player multiplayer games. The only one that come to mind for me was MAG, for the playstation 3 and even that was limited. But these types of games are very common for PC gaming. Futher more Operation Flash Point was not a massivly multiplayer game - I have played it, Dayz Standalone is. While the XBOX One is closer to the bar than the Xbox 360 was in terms of performance. It can't compare to a well built gaming rig, and it is not Upgradeable in the sence that you can't just change out the components for better, newer, or faster hardware. However for me my fear as a PC gamer is basically that this game that has massive potential, Could turn out like "Skyrim" Or the "Fallout". And not be what it could have been because of console limitations holding it back..
  18. CommandoKain

    DayZ confirmed for xbox one at E3?

    I hope features are not digaurded for the PC version just so it will work on console... P.S. Death to Consoles.
  19. CommandoKain

    Stable Branch - 0.57 Discussion

    Just moments ago my group was going throught the NE airfield and the Town next to it when we were done. we hopped to a different server.. like you do. And to our suprise we noticed that all of a sudden there was not one peice of loot NOT A SINGLE ITEM TO BE FOUND???? Across the next 4 servers that we went to....... Are the devs Adjusting the Spawns on the fly??
  20. CommandoKain

    Stable Branch - 0.57 Discussion

    Never seems to work very well for me. what im saying is i would like to see a more concrete system for it. I've used blood bags, epi-pins, defibs, but have never resurrected some one from being unconscious. I would also like to be able to drag wounded buddys.
  21. CommandoKain

    Stable Branch - 0.57 Discussion

    I am realy enjoying the Update "0.57" Thank you devs, however Buddy Revive Would be a pretty BA feature to have.... Just saying.
  22. CommandoKain

    Rolling Update Rev - 0.43.116251

    Do not listen to the under educated individuals, I love the work the dev team is doing and personally believe that Dean Hall should go kick John Smedley in the nuts!!
  23. CommandoKain

    Rolling Changelog: Stable Branch: 0.32.114557

    Most Epic! This is Great! I would like in the future to be able to spray paint my Balistic Helmet :)
  24. CommandoKain

    Combat Logging - Massive Game Killer for DayZ

    Im thinking one way to fix or atleast half fix this will be to make it so that you can only have one character per server. I.E. make to so you cant just log out and log in on a different server move somewhere else then log back in. Each time you get on a new server you have a New guy and that server should then be tasked with traking you. so if you log out your just gunna have to wait awhle untill you log back in to where you were, Because maybe your Enemy is a Patient one. This will Cause a Delimha for the player on one hand he want to play the game but then he doesnt want to lose all of his hard earned loot. If he Combat logs he is going to have to wait some time before he can play agian because when he logs back in he will be right where the bad guys left him. and he cant just go play with the current guy hes has on another server so... what will he do? I also have a suggestion to the Loot System. my first one is. A bank type system is a vault that is accessed in the Main Menu of the game so you can store and equip items that he has looted in the world on his character before he logs in the server. This way if he dies the player is not always starting from scratch. I will not take away from the Experience as players will still have to be very carefull less they will deplete there stock pile. and have nothing.
  25. CommandoKain

    Suggestions:

    I have a suggestion Regarding the LBE tack. vest in game, I am a Infantryman in the Army and i have used these first hand. In the game this vest has 8 slots or boxes for storage. you can only fit 4 magizines that are not 10rds mags in it. while in reality you can fit 8. 30 round mags, 2 canteens your compass a map some pens and a First Aid Kit on them. My suggestion for this is increase the amount of Storage slots on the LBE vest. by 4 blocks and make your 20 - 30 round mags and the canteen take olny one block of storage space instead of 2. Thank you for Producing a wonderful game! I am very much looking forward to watching Dayz progress in the future. P.S. Please fix the Zombie animal noise's Bug I hear Half played zombie noises when im in the middle of nowhere and if freaks me out! Plus I here zombie sounds for what seems like every 30 seconds with no zombies insight...
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