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Bardak (rT)

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About Bardak (rT)

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    On the Coast
  1. Bardak (rT)

    Military locations unequilibrated

    Well it is a good news !
  2. Bardak (rT)

    Military locations unequilibrated

    Ok i should certainly explain better my suggestion... I play this game since beginning of the mod, i just have nothing to do with good stuff etc... cause if you are attached to your gear this game is not made for you, you will always loose it. For me the thing that keep me playing this game already is that you try to survive in a world where every single step you made could be the last, and this is because other players can be anywhere next to you, this is the key of this game, interaction between players (or npc like zeds but its more basic...) Thinking this way,and playing the SA my suggestion of equilibrating military locations as come naturaly: Where did you find players? near Cherno and valuable spawn loots -> military locations but also in a zone of the map near. Thats why the axe Balota/North Kamenka/Zelenogorsk/Vibor/NWAF is too strong compared to nowhere else in the map in term of player traffic. I agree with the fact that the addition of new military locations is a bad idee, the "high end loot" ,if we can say that of an M4 or a Mosin, should be far from spawn points, the mod were better more equilibrated with 2 airfield at NW and NE and Stary in the center, and crash site randomly placed, Balota should be changed it just became a paradise for bambi's snipers. In the mod no place is safe except wilderness, cause players have not a strong axe to follow, but in the SA i spawn in Solnichny and going to NEAF i just loose this feeling of fear : i played on a full server but i just encounter noone except one or two fresh spawn totaly unarmed, and best of all i just run along the streets of Berezino, things i would never have done on the mod if you really try to survive, without any problems. So my suggestion is : you can either delete some bases in west to place them in the center and east of the map or just put a few number of military locations on the far east/west and center of the map so that when you study your map you will not find "secure" way that avoid you this feeling of never being on security anywhere. I am sorry if my first post was less detailed but my english is bad so its hard to do long post like this one.
  3. Bardak (rT)

    Military locations unequilibrated

    Yeah this is my first post but i play the mod since the beginning, i am not complaining about not having a m4 after 5 minutes, but about the fact that its is easy to do on one part of the map and really difficult on the other side You really read my post before responding dude?
  4. Bardak (rT)

    Military locations unequilibrated

    Hi guys I should admit that if you spawn on the west side of the map this game is entertaining, you have Cherno with lots of encounters, balota for military loots, military bases on Zelenogorsk, north Kamenka and South of Vibor, and the best of all the NWAF. But if you spawn near Solnichni like i did the game is boring as hell, you find noone unless an unlucky fresh spawn like you, there are no military loot locations before NEAF and Berezino is just too quiet... Please make the way to north in the east side of this map more attractive with rare loot locations cause the difference between the W/E will concentrate all players on a half part of it
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