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xRann

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Everything posted by xRann

  1. xRann

    SKS : can't hit over 200m

    I don't know that age is that big of a factor. Up until recently I ate up all shooters, never the best but always formidable, they just started to bore me over the years. I'm 31 and haven't noticed any nominal, if any, amount of lose to my hand-eye snaps.
  2. xRann

    SKS : can't hit over 200m

    I agree, but the current mechanic is the problem. I expect when kneeling or prone that I can calm down, breath, acquire a target, sight it, and send a round AND NOT have the round fly off like my barrel is curved. Adding more weapon sway and heavier breathing would ultimately be able to simulate more of the physical conditions than the current mechanic. As it is now, proned for ten minutes, hanging out, sipping some water, what's that? Oh, a zombie, cool a target. Steady, calm, dial in on the head, NOPE round went sailing off because fuck you, that's why....it doesn't make any damn sense. It doesn't even matter what range you are unless it's almost point-blank. Even then you're lucky if you hit where you were aiming. LUCK should not dictate ballistics. *edit No to Jizz. I corrected his "correction". I just didn't want to post multiple comments in a row.
  3. xRann

    SKS : can't hit over 200m

    I don't want extreme ranges. I want realistic within reason. The cone of fire and dispersion of all the firearms right now are utter nonsense. The effects in game are at a level one would expect shooting out at 300m yet they are happening within 50~100m...HOW DO YOU NOT SEE THIS IS FUCKED? The reduction in range for infantrymen is multifaceted. Environment, objective, roe, secondary casualties...also, you have to consider that we've shifted from conventional open battlefield engagements to unconventional guerrilla warfare. Something like 80-90% of pistol shootings happen within 13 feet in the states, multiple shots are usually fired. That doesn't mean it's applicable to say that the pistols should only be effective out to 20 feet because nobody but a small percentage of people get shot from any further. Fixed. We're not talking about the same issue, because apparently you believe I want people to snipe with iron sighted pistols when what I'd like is that the magnum doesn't out perform an sks. Arguments of "people aren't soldiers" "players are untrained" has been thrown around as justification of this ridiculous system and it's complete shit and needs to stop.
  4. xRann

    SKS : can't hit over 200m

    The physical mechanics and required skill to use a firearm is almost null in comparison to any martial weapon. Use of those weapons requires training and skill, generally for years, and in very large amounts when compared to firearms. It's not even in the same ballpark. I've done martial weapons training, sticks, staffs, knives, swords, and bows and even though I learned quickly and have "natural" skill the fact is firearms require a fraction of training, both physically and mentally. The efficiency of ballistics projectiles at causing mortal wounds while negating armor with the combination of negligible training requirements IS why they became the weapon of choice the world over and martial weapons were replaced with them. Zombies do not shoot back, at least none that I've encountered...Any time I've engaged or been engaged by another player my body reacts without the need of some stupid game mechanic to randomize all my shots. Increased respiration, heart rate, eye focus... you know, affects of adrenaline and the human "fight or flight" reaction...Being on a range has nothing to do with my ability to fire a weapon accurately...
  5. Not to poke, but...yes. Learn the map, takes some time but it's worth it. Some areas I know simply because of the bush placements and trees...so do many, many others. No need for a map or compass, use the sun, moon, and clouds. Get lost so much you cannot become lost or never learn the map and rely on dayzdb.
  6. xRann

    SKS : can't hit over 200m

    More to the point, I don't believe it's just the "military sim shooter" that he, and many others are after, but the easy ability to put a piece of metal in the remote area, within reason, we intend it to be and not relying on the insane and very arcadie cone of fire. It is detrimental to any serious gunplay even when dealing with non-pvp. I cannot take ANY of the firearms seriously as they stand now, they are all a complete joke. I shouldn't have to rely only on a mosin for killing zombies at a distance when the other platforms SHOULD function similarly between 0~400m. Arguing that players are "untrained" does not mean shit. Stop this argument please, it is a false assumption. Until an individual picks up a weapon and fires it there's no way to know how well they are with them. I don't care where they come from or how prevalent firearms are geographically to them. Using a firearm is nowhere near as difficult as any of the melee weapons or the bow and arrows that are being worked on. There is a reason firearms have become the standard for armed conflicts. They take minimal, if any, training to be able to use.
  7. xRann

    SKS : can't hit over 200m

    ...you'd be surprised how wrong "Irl military training has everything to do with if you can shoot or not." is, at least the units I've seen. Granted, I'm an outsider looking in as a medic but, still...I could shoot before I enlisted. Training hasn't taught me anything I didn't know already, just reenforced shooter preference as foremost importance.
  8. xRann

    SKS : can't hit over 200m

    OT: Gews, you need to be consulted on firearms and ballistics for this game time now...this nonsense has started to make my brain hurt.
  9. xRann

    Zelenogorsk - the forsaken city

    It's all cool, come hang out in Zelen so I can get some target practice.
  10. Whatever chummer, more scopes for me if you can't be bothered with looting towns.
  11. xRann

    How many have you killed and why ?

    Stopped counting back in the mod, keeping a running kill count is pointless. People die, sometimes it's me, the world turns, worms gotta eat.
  12. I've tossed and left plenty of LRS's in search/for other gear many times. I've never had a problem finding them when I "need" one to pop on a mosin but quality is always random. Most common I've noticed is "badly damaged" and "worn". Here's a "complete" list of buildings that I've found every non-M4 attachment GarageOffice "School"Construction SiteRed Brick "L" ShapedGreen Two Story Home - this one has been a long time, not since loot stopped spawning upstairsWooden BarnsTwo Level Corrigated Warehouse - also a long time, around the same time as the green two story housesYellow Home w/ "Warehouse" Room - also been a while, same time as the aboveMultilevel Mix Commercial/Residential "Downtown" BuildingsCafe/Bars"Piano" HomeBest places for LRS's are the garages and office buildings, hands down.
  13. Agreed, very dumb idea. And OP your spot is awful, crap los even for a secondary fp.
  14. See my previous post. The only weapon that has attachments that spawn *ONLY* in military locations is the M4. Search "High Value" buildings of all flavors and you will find one. No bullshit, the only time I hit up military areas is for a backpack and surplus ammo, else you can get everything from non-military spawns.
  15. xRann

    Idea for a new gun

    we can carry one in our hands and one on our backs, right? else...what's the point.
  16. ..twas sarcasm, sir...
  17. Stop looking for gear only in "military" spawns. Plenty of other high value locations spawn attachments. Such as garages, construction sites, multi-level residential/industrial buildings...many many others. Stop being a barracks rat.
  18. Problem with the "No military style weapons that we use today." is geographical region changes that. What's "civilian" in the US doesn't always fall into what others would call "civilian" Shit, outside of something that's fa, most firearms could be considered "civilian" over here. The luxury of an armed populace with limited restrictions is that the line between "military" and "civilian" firearms is very blurred. *edit for clarification, I could go drop $200~300 on an AK and it would be consider civilian here, single fire only. ** Gews, post more gunporn please ;p
  19. M1A, good for protection and medium/large game.
  20. I never saw mine off. If I find a primary to take in place of it I always just carry it with me as a doubleshot ditch gun.
  21. xRann

    Overheating/crash

    I wouldn't jump to that if you're able to play other high demand games. You need to troubleshoot it hard. Tried rolling back your drivers?
  22. xRann

    Why he survived?

    I've been shot by a mosin three times as a fresh with random crap on/in my torso/backpack and wasn't grey. I mean, everything was ruined but I was alive when I shouldn't have been that's for damn sure.
  23. xRann

    Why he survived?

    a ballistic helmet, heard putting them inside protector cases works even better, in your inventory is better than on your head ;p
  24. xRann

    Why he survived?

    All bullet impacts cause blood to flow even if no damage ends up being received to the player.
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