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xRann

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Everything posted by xRann

  1. xRann

    Salin bag nerf?

    Close, ringer is usually used for most cases of dehydration, or d5, NS will work but addresses only the fluid loss. I'd personally like to see NS, LR, and Hextend all make their way in game along with whole blood, proper use/application is very important. The ruff idea is NS and LR create fluid volume, primarily around your tissue. Whereas Hex, iirc is an 1:8, intravascular and is used to supplement the volume loss in your circulatory system and actually pulls fluid from tissue. NS and LR are crystalloid and Hex is a colloid, they function similarly but their end results differ dramactially.
  2. xRann

    Clothing Upgrade Mods/Kits

    Dye, you dye fabric... Find a junk shirt or hoodie and spray paint it and then wear it, not a fun experience.
  3. xRann

    Enhancing Jackets / Pants through Sewing.

    Can't agree more with this.
  4. xRann

    Salin bag nerf?

    Normal saline is just a temporary solution to mitigate the lost volume. I'm glad they decreased it so drastically, they now need to tweak blood bags. Either to scale of volume or a few variation on the size of the bags. 1k ml bag and 500ml bag, for blood and saline, 1+1 w/ iv lines inventory slots and 2+1 w/ iv lines. Carrying around bags of ns and blood would and should eat up valuable inventory real estate.
  5. There are new boots and shoes too. I was sporting some grey and hot pink gofasts for a while, very fabulous.
  6. xRann

    Daytime servers

    Killed them with FIRE!
  7. xRann

    Modular Clothing

    I'd like to see a mixed integration of actual and crafted modular vest/plate carriers/backpacks along with mag, aid, holster, dump, and utility pouches. Add a sturdy belt and you can add more flexibility with holsters/pouches. There's rope, burlap sacks, and tape as of now. Plenty of more options down the road I'd bet too.
  8. xRann

    Modular Clothing

    Something perhaps, like this http://www.armyproperty.com/Resources/NSN-Listings/MOLLE-Overview.htm?
  9. xRann

    Holsters

    I'm kinda surprised nobody has brought up drop-leg pouches. I never have enough pockets, irl or game. I'd like to see something like a molle system incorporated onto/into some of the gear. I know plate carriers are planned for implementation and almost all of them have mag/aid/dump/utility/holster pouches that can be placed at the shooters preference. But before any more additional inventory slots open up for all the various items I'd like to see weight balancing addressed.
  10. military poncho's don't "keep you dry" they just keep you less wet. I do like the idea of sectioning backpacks into different compartments, that would add situational value to the bags as well as size/volume restrictions.
  11. xRann

    [Fast Answer] Defibrillator

    ...needs to be removed and replaced with an alternative method such as smelling salts. A defib IS ONLY used when when someones heart is in vfib or vtac, such a dumb and useless implementation and waste of code...hit someone who's unconscious with 'em and you're just going to further injure them.
  12. Ask and ye shall...have to read http://www.globalsecurity.org/military/library/report/call/call_97-5_section3.htm Causes, field care, and treatment of hypothermia and weather related injuries. Could be added, keeping it "real" to life would make it very brutal and let's face it, it is if not treated and managed early. Many factors would/could be affected. Movement, food/water needs, aim, injuries, consiousness, fatigue, and more so the severity would need to be weighed against how quick and detrimental the affects would add up. I'd dig a much more brutal implementation, but not at the cost of playability.
  13. xRann

    A badly needed attachment

    I'm forced to run everything on low except I adjust my quality setting depending on my loadout, m4=low/normal mosin=high. I've tweaked every setting and even tweaked the cfg, the only setting which has any affect at all on draw distance is "Objects". As for the quality of the draw at range, this I don't know as my system bogs down easily at higher setting.
  14. xRann

    A badly needed attachment

    Player draw distance is directly affected by your setting for Video/Quality/Objects.
  15. xRann

    Join his friend easily

    You must be doing it wrong. Land Nav - http://www.uvm.edu/~goldbar/FM3_25.26.pdf
  16. xRann

    A guide for people with FPS issues

    A side note on Quality/Objects, this setting directly relates to draw distance for players.
  17. xRann

    Roshi's suggestions...

    No credit needed, glad I could share.
  18. xRann

    So why do people refuse being held up?

    Hhhmm, comply with an armed stranger and possibly die or fight back with the potential to win or flee? You weight their choices and put yourself in that position. Do you surrender?
  19. xRann

    Roshi's suggestions...

    Exactly, the nature of severe trauma is almost certain death without immediate proper facilities to treat and care for the injury regardless of the interventions done. That's not to say every incident will end in death, but the hard reality is most would unless artistic license was used to tweak and skew the severity of the care needed.
  20. xRann

    Defibrillators

    Needs to be removed. Unless you're in vtac of vfib, and if that's the case you're boned anyway
  21. xRann

    Roshi's suggestions...

    Updated my previous post with acronyms and fixed some abbreviations, let me know if more info is required. I thought about mentioning pneumothorax but realisticly the long term care and treatment would make that alone a very complex and hard to manage injury. The obvious would be to enforce the immediate interventions but reduce the long term care needed. GSW or a penetrating blast to the thorax and you'd be toast without sugical intervention, but is a game so work arounds could certainly be done. EDIT: CLS is the most basic of medical care for non-medical military personel and EMT-B is the most basic of medical care for civilian emergency medical personel and a requirement for medics. Would recommend everyone read the CLS book, handy stuff in it.
  22. I stand corrected for the PU, very handy, thank you. I'm game but I burnt almost all my 762, have a bunch of 56 and a few coupled mags. Static point for the target would be best against the wall of the north side of the ATC, additional points of reference, and plenty of space north along the field to use as a range.
  23. xRann

    Roshi's suggestions...

    Good stuff Roshi, but I think limiting the available interventions to that of CLS(Combat Lifesaver) or EMT-B(Emergency Medial Technician - Basic) areas would be a simpler and more trimmed down and dirty working rather than hospital setting. - limit BP info to over p(palpate), simply due to the nature of the game death comes much quicker and realisticly getting out a cuff, steth, and getting your reading would take much more time. radial, carotid, or femoral and you have an idea of how critical. - BVM(Bag Valve Mask), just supliment it with CPR. again, down an dirty field enviorment. Also no need to add in a new item for a once is a random blue when mouth to mouth would suffice. In this kind of envoirment chances are if he's not breathing, he's not gonna...you know? - No tourniquets? Quick, easy, stops extremity bleeding. Granted you need to address the problem, but stop the flow now, solve the problem later. - Think just simple HABC's(Hemorrhage, Airway, Breathing, Circulation), if it's much more complex it's less rounded for the types of situations in the game. example: GSW's(gun shot wound) to left arm and adbomen. drop a tourniquet on the arm, bandage the adbomen, grab JimmyDon'tDie cause I love him and bug out. treat injuries, debride, clean, suture, heal(pain meds, fluids, antibiotics, whathaveyou). Short, to the point, and simple. I'd love it to be wickedly complex and have real depth but time vs reality vs complexity vs envoirment. Death comes very quick, and will probably remain that way. And a complex drawn out death I just don't think is in the cards especially with the amount of trauma patients this game creates. CLS Study Guide - http://www.me.ngb.army.mil/units/rti/resources/IS0871_Edition_C_ALMS.pdf
  24. I'm not sure anyone has done a scale chart for the LRS or PU, I know there were a bunch for the different scopes in the mod. Just keep at it. Man sized targets are great but windows and door or pretty much any static environmental feature can be used. If you're out in BFE Chern and spot a farm house or two, sight 'em up and drop some rounds. Do it enough and you start judging distance just walking around before you even get behind the scope. No need to look at a map, alttab, or grab pen and paper.
  25. If you're using the LRS get used to the scale of your target and the environment. I usually move from site to site so a static hide and range isn't something I rely on. Being able to ruff out the difference between 4, 5, and 600 meters to target means a lot when you can eyeball the size of a door, window, fence, human, or zombie on the fly and dial it in. I usually find my spots by putting myself in the killbox and working backward from there, knowing the terrain is really the biggest checkbox to fill. Avenues of approach, flanks, bug out plan and exit routes, then work out the ranges of your box and set holds for targets of oppourtinity. If you're working out past 400m, make sure you can fire from prone. I just tested out 50 rounds last night from kneeling and standing between 3-700m on stationary and moving targets and it was a complete crap shoot. Drop prone, bipod out, send it.
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