

zxc (DayZ)
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[DayZMod] The Dayz Statistics thread!
zxc (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
It's rather hilarious how worked up people get about heatmaps. Hundreds of thousands of people play this mod, that's a -LOT- of data. No-one is going to be disadvantaged by the release of this data. Stats are fun for the curious-minded, and that's all it is. -
That wouldn't make sense. Allowing it to use any 9mm SD rounds would' date=' like the M9SD mags and MP5SD6 mags. [/quote'] 9mm SD rounds don't make sense because there is no such thing and no need for subsonic 9mm rounds Fogs effect on sound transmission is not negligible, in fact fog dampens sound noticeably, especially high frequency sounds. Why do you think fog horns uses low frequency sounds? because low frequency sounds carry farther I believe that was a rhetorical question.
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It's Impossible to See at Night! - Other threads will be locked/deleted!
zxc (DayZ) replied to daish's topic in DayZ Mod General Discussion
The night is much too dark, anyone playing without nightvision will realise this fact within 20mins. -
I agree with the others saying that the zombie respawn timer is a bit too fast. It's more of an immersion thing than a difficulty thing.
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Hotfix Build 1.7.1.5 Rolling Update
zxc (DayZ) replied to rocket's topic in Mod Announcements & Info
The hearing and sight levels of the zeds in the daytime now feel perfect I think. -
Hotfix Build 1.7.1.5 Rolling Update
zxc (DayZ) replied to rocket's topic in Mod Announcements & Info
I was in a shed and the zombies attacking me kept closing the doors, so I couldn't shoot them properly but they were killing me fast. -
Suggestion on how to balance Zed aggro and pvp (Long)
zxc (DayZ) replied to stickyJedi's topic in DayZ Mod Suggestions
+5 Absolutely. I (as well as a group of friends) also think the zombies should respawn about 2-3x slower, hit harder, move a bit slower, and there should be more of them. -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
zxc (DayZ) replied to rocket's topic in Mod Announcements & Info
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I was getting it for a while. I tried clearing AppData\Local\ArmA 2 OA\MPMissionsCache and I think it fixed the problem, however it might've simply been the fact that the server I then joined had just restarted.
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Ok, I tried deleting the files in AppData\Local\ArmA 2 OA\MPMissionsCache and joined a server, and my fps is now 70+. However, the server had just restarted, so I'm not sure if the server restart did it, or clearing that folder, or a combination of the two. Try it guys.
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My fps issue seems to be resolved, at least for the most part, by itself. Edit: And to repeat again, I noticed an enormous fps drop AFTER 1.7.1.1 hotfix, it was fine before it. Edit 2: It seems there is still an fps drop, but varies between servers. I was on ANZ 1 just now for < 15 fps, and ANZ 2 for about 30 fps, when normally I get at least 40 fps.