Capital
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Helicopter Hunter
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Yeah that got us pretty excited too!
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Uncut E3 Interview with Rocket: Part 1: http://youtu.be/lXnb_3pTIbo Part 2: http://youtu.be/8HgCQwAyIf8 Better late than never!
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QFT
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Oh you found a Ghillie Suit and M16? That's cute.
Capital replied to Iseeyou's topic in DayZ Mod Gallery
How does he have a backpack and an M107...doesn't the Barret take up the backpack slot? -
[VIDEO] MonDayZ - The weekly DayZ news show from Bashurverse!
Capital posted a topic in DayZ Mod Gallery
Episode 1: http://youtu.be/AuFABeQny0A -
Yup, that and goggles, both were great in ACE.
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Why I play a female character even though I am a dude
Capital replied to gogozombie's topic in DayZ Mod General Discussion
Play in first person. I will shoot all females on sight because they are likely dudes trying to get sympathy and free stuff. Sorry to the few ladies out there that I end up killing. Hoping direct voice will be fixed soon. ;) -
Yes please!
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Hell yes, with the crafting system in development this would be amazing.
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DayZ is a mod built on a military simulation engine. The WHOLE POINT is realism, ie: getting as close to believability as possible in a virtual engine. That doesn't mean there can't be zombies. Perhaps you've never played the game that DayZ is based on: ArmA 2. If not, you should, it is far from an office life simulator and has no zombies. And the zombie apocalypse is not real...yet. So far this is the best training tool available. :cool: OP: The randomness of the ArmA 2 engine affords a lot of scenarios where you can survive several shots, return fire and win the fight, patching yourself up afterwards. My team and I ran head first into another group moving toward us through a forest. We engaged at about 50 meters. There were 3 of them and 4 of us. They engaged first, and one of them had an M240, which took out two of us almost instantly. Our rear guard/squad sniper didn't have eyes on them and took cover as rounds snapped past him. Luckily, I was on the flank and they hadn't seen me. I managed to take the machine-gunner out and his buddy with my M4 before the third guy saw me. We had a stand-off behind trees til I popped smoke to distract him, enveloped the other direction and killed him. So we won, with two guys alive and all of them dead. It was the most adrenaline-pumping situation I'd been in since playing DayZ. It was amazing. If you take away instant or near-instant death kills the surprise and fear from the game is greatly diminished, making it far less compelling.
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Doesn't make any sense. Permadeath keeps the game scary. I've played both Darkfall and Xyson and I don't want to see the nonsense game-y aspects of those show up here. It's not just a sandbox, it's a milsim.
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As long as the regeneration is painfully slow (like 1 blood every 10 seconds) and stops regen-ing when you drop below 6k blood, I would support this.