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srgntpepper

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Everything posted by srgntpepper

  1. srgntpepper

    customizable cars!

    So in the road map, Dean said he wanted to give the player the option to customize their vehicles, he started talking about batteries and shit, but what popped up in my head was this and Now obviously, acheiving exactly that is not likely at all, but I hope we have quite a few options besides literally just finding parts to make the car run. and this is a suggestion, if anyone is questioning the place this thread should be
  2. srgntpepper

    Pistol Flashlight

    I noticed sometimes the pistol flashlight doesnt work. Sometimes I'll attach a battery and turn it on, but nothing happens and it gives me the option to turn it off. It doesn't happen all the time, just sometimes. Right now, or example, rummaging through the night looking for a pistol flashlight, just found one, popped the battery in, popped the light on the pistol, clicked turn on in inventory and.....nothing happens, but it gives me the option to turn it off. Anyone have any tips? tricks?
  3. srgntpepper

    Invisible players

    I was playing with a clan member today in elektro, he came into the building I was in to get ammo i dropped for him.....I saw the door open and close, but not the player, I asked him to punch me once, he did and I got hit. I dropped the ammo, he picked it up, I saw the door open then shut again. So he was obviously invisible, not to the rest of the clan, but just to me. About 5 minutes before he came into the house, I saw him on top of the police station. Sooooo, the invis bug is still there?
  4. srgntpepper

    Rolling Update Rev - 0.43.116251

    https://twitter.com/dayzdevteam
  5. srgntpepper

    Rolling Update Rev - 0.43.116251

    guys, just wait for the announcement, no announcement=not up
  6. srgntpepper

    Rolling Update Rev - 0.43.116251

    ya, i know that, I just don't know if we are getting the changelog tonight or tomorrow
  7. srgntpepper

    Rolling Update Rev - 0.43.116251

    sooooo, are we getting a changelog today or tomorrow?
  8. srgntpepper

    New Experimental?

    So, I know the stables are back online, but I heard the experimentals weren't. I logged in and saw a couple experimentals with a different version number. Mine is .44.116358 and these were experimentals version .44.123800. They said accel time, but theres like, durango at the end of one, and springfield at the other. The time says etm24.000000. Could this be a new experimental build they're updating right now and havent announced? I cant connect to them
  9. srgntpepper

    New Experimental?

    I have also heard rocks are considered two handed objects which can't be thrown right now. Give it some time man, they'll get all of that working. I would mostly like to use throwing things as a way to distract people, or trick them into turning there attention where I am not, but I wont be able to do that for a while
  10. srgntpepper

    New Experimental?

    My understanding is that only throwable objects collide with static objects(like walls) at the moment. They just go right through players.
  11. srgntpepper

    What's the current hacking status like in DayZ:SA?

    There are definitely cheaters and most of them show up when new updates come out. I actually addressed this with the last patch and was contacted within a couple hours by a BE guy asking for more info on the cheat I witnessed. BE is definitely cracking down on cheaters dude, but there will always be hackers in games, its just how it is. It is probably easier to hack into the game right now than it will be once the game is finished and better written code is in the game, until then, let the little sore losers have their cheats, they'll get bored at some point and they'll keep having to buy copies and create new accounts and shit.
  12. srgntpepper

    Which one of you weirdos was this..

    well, when the physics engine is working better maybe you can throw the green pen in his jugular next time
  13. srgntpepper

    New Experimental?

    I'm actually surprised they got this update in already, I was expecting adding in the physics engine would be the most difficult and tedious thing for them, but it is working, which is awesome. I'm no expert, but I'm pretty sure since they have objects being thrown working, it will take less time for them to tweak it in a way that works well. Maybe not, who knows, maybe tweaking it will still take a while, but this update isn't like all the rest, where they add in a few items, try to fix a few bugs etc. I think this update opened up new doors for them, now they can focus on making the rag-doll feature work, as well as other things. If their only problem is that items being thrown are affected by fps alone, then maybe it won't be that hard to fix. In the meantime they get to mess with features that previously required physics
  14. srgntpepper

    New Experimental?

    That's definitely not in. That will be a whole new patch that will need to include a few things. They'd have to add in the animals and make sure they work, they need to make sure cooking works, otherwise whats the point of hunting, and to do that they need to make sure fireplaces are working, which would also come with catching other things on fire I believe. I'm sure after they tweak the current mouse controls and messaging system, and get the physics engine to be able to have things launch smoothly in the air, they'll add in that new content. Hopefully it's soon, the second half of the month will come by pretty fast, especially with people on holiday for easter and spring break, they're gonna have to work hard if they want to make their date.
  15. srgntpepper

    New Experimental?

    did u try freelooking?
  16. srgntpepper

    New Experimental?

    ya, I think that was intentional, Dean said something about how cool it is to be able to have real events, like a lunar eclipse, in a game also
  17. srgntpepper

    New Experimental?

    From what I can tell they don't. I'm sure they plan on adding that in. It would be nice to be able to make distractions from throwing objects, like an empty can accross the street or rock through a window, to make a little opening for yourself to escape without detection, or maybe to distract someone before taking them down
  18. srgntpepper

    New Experimental?

    The net messaging was fucked before. Basically information would constantly be spammed through the server if any action was performed, if anybody put something in their inventory or dropped it, etc. net messaging, from what I understand(no expert), tells the server whats changed, or whats happening. The old system had messaging not guaranteed it would go through, so it would constantly spam information. With the new messaging, it's suppose to have guaranteed messaging, so information is not constantly being spammed. It's suppose to improve server performance. I might have done a crappy job explaining that btw, someone else could probably explain that much better As far as loot respawn in concerned, I don't think it's in yet, but it could be. I think they'd want to test the messaging system to make sure it works first, then they'll add that in.
  19. srgntpepper

    New Experimental?

    Got to throw a wrench!(not very far) I noticed footsteps were quieter for me. Running in the street was the same, but indoors it's softer. I think people will have a hard time hearing if someone is in a building from outside now, which I like to be honest. I noticed in the piano room I could barely hear my footsteps until I get into the room upstairs, the wood is loud as fuck still. I like this very much, even if you step on the rug in that room it is softer, I love that kind of detail. Ya, I noticed the axe was nerfed to hell, it took me way more than 5 hits with the axe to take down zombies. The first one I attacked I hit so many times, I thought the axe was bugged, so I had to take out my revolver to put him down. Movement was much better. Time acceleration seemed to be working well, I could watch the stars moving, which was cool. I noticed desync a few times, and my indicators for energy and hydration didnt pop up for a while, I ended up throwing up about 10 minutes into the game because I was afraid it was bugged and I was going to starve to death. I was on a network messenger server, I think it performed better, there seemed to be less of a delay for commands in general, not sure if thats from the guaranteed messaging, I'm not really sure what to look for there. Not really sure what else was in the patch, but I'll find out when I wake up tomorrow.
  20. srgntpepper

    New Experimental?

    well, they would need to add in animals and the cooking mechanics to do that. Probably next patch.
  21. srgntpepper

    New Experimental?

    good to know, thanks
  22. srgntpepper

    New Experimental?

    dudes, i just threw a fucking wrench!
  23. srgntpepper

    New Experimental?

    276mb. So probably not much has changed
  24. srgntpepper

    New Experimental?

    Dude, I'm updating!!!!!!
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