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Everything posted by srgntpepper
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fuck the 1895, they should add in the super classic 1866 model, make it rare and beautiful Vid from the same guy: 17:40 he tries to rapid fire it
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uhhhh, mountain lions are native to america, not europe....
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in ww1 and ww2 europeans were given rations of cigarettes and alcohol. The alcohol helped them through the cold harsh winters and the cigarettes i think were for morale. I think drinking alcohol should help the muscles relax for cold weather. Im sure the servers at some point will have snow, which should result in being cold and giving you the shakes. I think having a moderate dose of alcohol should help calm the muscles, which would help the shakes. Cigarettes would just be awesome to have in game, just for fun. I think those are the only ones that should be added in, if any others were added in, I think it should be marijuana and heroine like arma 3 altis, with the same side effects
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No player list and no # of players when joining server.
srgntpepper replied to smashingkivi's topic in Suggestions
right now, with loot not having a re spawn timer, i think there should be a list of how many people are on, just to save the frustration of hopping on a cleaned out server. Also, there should be a list of players so friends have an easier time finding each other -
FoV abuse, scatter when snapshoting, on-screen dot and zoom issues
srgntpepper replied to FrostDragon's topic in Suggestions
a normal persons FOV is about 180 degrees, the normal setting for first person shooters is about 90 degrees. Dean said he wanted to keep 3rd and first person an option because the FOV is cut in half, whereas realistically your FOV should be double that. That being said, they need to fix the zoom and being able to see over walls and around corners from 3rd person. I don't think there should be increased scatter from snapshot, shooting your gun from the hip while NOT moving maybe be on point, but moving scatters the on-screen dot, so snapshotting and moving at the same time are hard enough and if a person hits someone while in that mode while using a semi automatic, they just made a lucky shot. Shooting someone at very short range with an m4 feels right so far. Thats the only situation i could see you having a problem with as far as snapshots go. Basically, im saying its not important to make snapshot have increased scatter. I also dont think it really matters to take aim dot away in hardcore. I never use it anyways. I do agree, zoom needs work -
i think that's a great idea, the city and towns should be full of zombies, but the woods have no threat. A zombie survival should always have a threat. There should be constant concern over survival.
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would be hard to do, but i hope they do it for people like this.
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I think we should be able to place flashlights and gaslamps on the ground while theyre on. Maybe u can do this already, but I couldnt figure it out. It would be nice to be able to do this so you can arm yourself at night with weapons without having to have a headtorch. That or we should be able to equip single handed weapons while holding a flashlight
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Squeaking , noisy doors that click and thud.......
srgntpepper replied to zonn44's topic in Suggestions
I agree with audio on the doors, kind of like rusts, except not as fucking loud and just the occasional squeak -
<Slow Clap> I am alpha testing the ability to run around a forest!
srgntpepper replied to paulcurtis26's topic in Suggestions
wow, ur so bitter. The game(yes, im gonna say it, because you don't get it) is in EARLY ALPHA. The price you pay gets you the game at about half the release price. I don't know what your bitching about, you got a deal. If you don't like its current status, stop playing until they have more shit to offer you. They've already done quite a bit of work in the last 3 months and they just doubled the size of their team. If you want to find some place to complain, the forums aren't really the place to do that -
ya, ive been using it in experimental and the gaslamp looks really cool, ill have to keep trying to place it on the ground
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Global objectives that would give a purpose in surviving
srgntpepper replied to VonHabdekeiten's topic in Suggestions
Dean has mentioned that when the game is close to completion, he wants to add in global objective with different purposes, like working together and other things -
eh, I dont really think its necessary. I think we should be able to drag cuffed poeple tho, I think you should be able to move forward, with them in front of you, so you can drop them off buildings and shit too, lol
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i agree. Its the intend with the weapons, handguns were made for killing poeple, rifles are for hunting, shotguns for bird hunting. Therefore there are usually more rifles amongst many countries than handguns. I dont mean crazy, kill shot someone from 1000m rifles, but rifles like the b95 is a perfect example of what im talking about in the countryside. Example: ruger hunting rifle Or Remington 710 Idk about any good brand from outside the US, but you get where I'm going with this..
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oh really? i couldnt do it, i'd turn them both on and drop each, but theyd be turned off when i do it. My bad, maybe im just doing it wrong.
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they have a basic zombie respawn system in place while they work on a better one. The loot i agree with though. I think there should at least be a basic one in place like the basic respawn system for zombies now. The system thats used right now(manual restart) isn't the system they're going to keep, they just need to figure out how they want it to work. It is pretty annoying having to wait for restarts though. Even when you try to take someones gear, half the time it all gets ruined, so its not like the items just hop from player to player as they die because no one can use ruined items
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Do you think Zombies should be headshots only?
srgntpepper replied to Sebidee's topic in Suggestions
I think they need to be a larger threat than they are, headshots -
yes yes and yes yes, please. They could be used for weather too. whisky, vodka, gin, whatever could help with the cold, and smokes for the comfort. I think this should be in game, at least alcohol and cigs
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I like the idea, i don't think the poison arrows should be lethal tho, just a type that like fucks up vision or gives the player the shakes so they have a hard time aiming
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ok, thats all well and fine that those are the common guns where you live, but I don't think they wanna add in all those guns, otherwise DayZ will just turn into another military style shooter with zombies running around, hence the want from rocket to have less military grade weapons. I'm not argueing whether the brand is american or european, im just saying there should be more guns in the countryside rather than in the city.
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Adding in ultility belts would be awesome. Like polices belts, where u can fit one pistol and like 3 or four single slot items, like a couple pistol mags and cuffs
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idk if having more pistols and less rifles is the direction to go. Having an abundance of pistols seem like more of a common american household weapon. I think they should scale down the military grade weapons like you said, but expand the places rifles can spawn. Im sure in eastern europe, guns are more common in the countryside, for hunting. I think there should be quite a few hunting rifles and shotguns, with some pistols, and I think there should be more rifles in the countryside so there is less congestion in the major cities. Seems like when people spawn they just book it to elektro cause it has everything. They should give people incentives to just explore from where they spawn
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Aside from the lore in the mod, i think it would be cool if a dead player turned into a zombie, not really into the infected thing tho.
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I agree, a shot from any rifle to the chest should at least knock u out immediately, but idk about an 8mm round, i would think a few of those to the chest would be more realistic. and zombies should only die from head shots, just my opinion. Zombies should be harder to kill than humans
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I was thinking about DayZ and how to make the game more realistic and specializations popped up. It just seems weird that every person should just magically wake up with a flashlight and battery, doesn't feel right. The specializations that I was thinking of wouldn't completely change the game for people, I was just thinking subtle changes. Like a mechanic would wake up in a one piece mechanic uniform and be able to repair cars 25% faster, kind of thing. Maybe someone who was in construction would spawn in that uniform with a 25% in speed to building structures. I think rocket plans on adding in crafting recipes too, so I was thinking maybe some professions could start with just a couple recipes that specialize in their class. So someone who was a clothes designer, or tailor or something, could start with a recipe to make a leather jacket, or utility belt, or a hunter can make jerky from meat. I wasn't thinking these recipes could only be known by the class that you pick. I think everyone should be able to do everything, but maybe the specialization you choose can just give you a leg up. I was also thinking this might be a good way to get people to interact with one another. Two fresh spawn happen upon the same car, one is a mechanic, the other was a nurse, you can clearly see what spec they picked because the nurse is in scrubs and the mechanic is in his uniform. Knowing that the mechanic can fix the car faster, they work together. Just an idea I wanted to throw out there, maybe it's a bad idea, maybe not. Just thought it would add in a new dynamic EDIT: I'm going to be a little more specific about my idea, I think some people are thinking about something else. The specialization would NOT be something you level up, it would just be there. Some examples of my idea: Mechanic-repairs cars at an increased rate(non changing) MD/Nurse-less likely to have wounds become infected Construction worker-constructs buildings like walls at an increased rate(base building) Survivor(like a professional hunter....or just straight redneck or something)-slightly less affected by weather Cook-cooked food is slightly more filling Bandit-makes a little less noise when crouched The list could go on, I was thinking the values would be unchanging and the specialization you choose would determine what your clothes look like when you spawn in(with still some options for customization to the face, race, and color of clothes)..