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Everything posted by srgntpepper
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I think finding a generator that conducts electricity should be doable, but I think they should focus on that after they have survival, physics and cars and all that shit in game. Like maybe something to worry about after base building is almost done. But it would be cool to even use electricity off a car battery.
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fog would be so fucking awesome and would definitely fit the theme
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I think thats not a bad idea, as long as we can get through the steps about as fast as we can push the buttons. Over time, someone who knows guns should be able to reload pretty comfortably and quickly, so as we play the game more we should be more familiar with reloading and doing it quickly. I think thats a cool idea, as long as to reload we dont have to open and click drag to the gun.
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whoops, how do i delete my post lol?
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Head shots are traditional to zombie movies/stories/games. Has nothing to do with the walking dead. Thats like saying True Blood vampires are different, lol.
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I'm not opposed to making the map bigger, like I'd be down, but dude, the map is already massive. It might benefit them more to wait till release to make the map bigger, just to get a sense of how many people are going to average a server. I'm sure they would be afraid of the servers feeling too empty because the map is so big, even with 50 people. Fuck, your talking about like, quadrupling the size of the current map, everyone could have their own fucking cities to call home with that size, lol . If the servers get full enough, maybe in the future I could see them expanding the size of the map and increasing the player cap, but most likely they'll just release new maps that are separate from Chernarus
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if they wanna add in more military guns, but make them rare then that's fine, as long as rare is like, just a couple of each per server. As far as server hopping goes, Rust uses a great system that gets rid of server hopping for loot. In that game, if u hop to a different server, u have to start over on that server, everything is saved per server. I know, Rust isn't DayZ or whatever, but its still a great idea in my opinion. They also eliminated combat logging by making your character drop to the floor and go to sleep when you log out. Again, I know, that's Rust, but I think it would benefit DayZ eventually too, maybe not in its current state, but eventually. As long as zombies are much more of a threat, then I'm down with whatever, I agree that there shouldn't be anything ridicluous to kill too.
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The lore from the DayZ mod says they're not idea, just infected. Honestly though, I think dean should change it to head shots anyways, its just too easy otherwise, and it would be more epic to have a bunch of slow moving groups of zombies coming your way that might overpower you than have a few fast strong one, just my opinion. That's from the mod, this is the standalone, it's technically a different game, so this would be the time to change the lore. I think your right basically, it would make the game so much harder
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would be tight, but that's probably a huge pain in the ass to make happen, and it probably wouldn't bring anything to the game that would benefit it. U can snapshot steam pics and share them if u really want to.
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no way, you can already trade with players. The system they use now is more realistic, someone can jip you, that's part of the risk, I don't think they should take away element like that in this game. Items disappearing when they're dropped is temporary and probably from the LOD problem they're fixing right now.
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Dude, I want that whole fucking outfit in game, with the dog. They should just fucking style the whole game after mad max, would be soooooo awesome!
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I don't think its more weapons, just more military grade weapons that makes the focus PvP oriented. If they had more civ weapons and almost no military weapons, maybe buff the characteristics of different melee weapons and make zombies more of a priority through adding more of them and making them harder to kill, then the focus would be that, although there would still be plenty of pvp still, which is fine and awesome. If they had weather play a huge factor too, then the combo of bad weather plus zombies could really fuck with people and force them to focus on surviving that situation. Like a player just turns a corner in elektro and there's a horde of zombies that turn and chase him, then some stormy, hurricane style weather rolls in. The player is forced to find shelter and possibly deal with a horde of zombies with only a fire axe and double barreled shotgun. At that point it would be, fuck killing the other player for gear, because you'd need each other to fucking survive that shit-storm your both in. Just the concept I'm trying to point out, not that exact situation.
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lol, mountain lions do exist, just not in Europe. Adding in mountain lions would not make sense, the existence of zombies doesn't make sense either, but it makes for a fun game(and evidently movies), but putting a random mountain lion in Europe makes no sense.
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The only problem is that Dean is trying to make a zombie survival simulator, so the more military grade weapons are added, the more it just turns into an action shooter, with zombies. Military weapons are designed to kill people with ease, if your running around with military weapons, you can just mow down zombies without difficulty, and the challenge then becomes PvP, which will mean that's what the focus of the game will be. I mean, if that was Dean Halls plan then fine, but like i said he said he wanted to not have many military grade weapons in so the focus of the game shifts more towards the survival aspects. Bandits may be always more of a threat than zombies in a way, but if they make killing the zombies more traditional, meaning only head shots will kill and they increase the amount of zombies are in an area, which i know they plan on doing, then zombies will at least be somewhat of a threat.
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They're adding an AKM, SVD, and files for a grenade launcher are in game. I'm sure they'll be adding in more too. EDIT: Just found out they're gonna add in the FN FAL at some point too, another military weapon...
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The bow and arrow aren't out yet because they want to implement the physics engine first, for travelling patterns from the arrow. They want the arrow to skip along the ground and stuff. I think mostly, they were focused on just getting the game to work, having buildings and loot that spawns, etc. I think they just added in a couple guns just so people could have a little fun while the game continues to be worked on. What I am worried about is the fact they are working on adding more military grade weapons, which dean said he didn't want to do.
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I'm a little confused, why has their choice in weapons made them inconsistent with what they want?
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Making the Machete more of a "Machete"
srgntpepper replied to Holliday (DayZ)'s topic in Suggestions
I agree, it feels lackluster, they even gave info about how its supposed to be a mans weapon, but it feel like shit and it looks bad. A machete is way bigger, its supposed to be about as long as your arm. They also need to find a new place for players to carry it, instead of stuck into your back. I mean, im sure realistically if you hacked that thing into your back it would stay and all, but, it just breaks the immersion if you know what i mean ;) . Also, it needs it own animation, like how the pitchfork has one, the machete should be like a downward hay-maker type swing. -
1873, 1894, 1866, They're all bad-ass and I would be crazy excited either way.
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I was saying the 1866 because it was the first model, the most popular and desired model, it was an innovated rifle for its time that led the way for all the other Winchester lever action designs. It's like saying a car collector would rather take a later model Camero over a 1966. It would be about the appreciation of the gun most likely, which is why I would assume they'd get a 1866, besides the dayz mod already has a 1866 Winchester in it, so it would be easier to make for the SA
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oh, and uh. From the DayZ mod: Winchester m1866 Would be sick if they added a little design on the gold plate, and made it a little brighter, jus' sayin'
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I think having one spawn on the map at a time would even satisfy me, idk, you'd be surprised what you can find in poor areas of the world, someones own little paradise sometimes. I guess we just see this differently is all.
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So what your telling me, is that there are ZERO Winchester's anywhere in Eastern Europe? That the Winchester can ONLY be found in america? I doubt that, besides, I said to make it super rare, I think that is more realistic. You can find any type of gun anywhere in the world, Europe does not only have European guns, just like America does not only have American guns. Now, that being said, I'm sure there are a lot less Winchesters in Europe than in the US, but where there are Winchesters, the owner was probably a gun collector, which is why he would most likely have the 1866 model.
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Master List of Equipable Items the Community Wants in the Game
srgntpepper replied to - Karma -'s topic in Suggestions
Hey, you should add winchester on the list, don't think i saw it. and utility belts, police and construction, they would fill the same slot as vests -
hahah, I think this should be the one exception, you know Europeans would have a fun time with it :D Besides, we don't have an american DayZ map yet, why not satisfy everyone?