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Everything posted by srgntpepper
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Pending Changelog: Experimental Branch: 0.42.116002
srgntpepper replied to rocket's topic in News & Announcements
i cant join a server, i sit at a please wait screen for ever and then i get a session lost, when i join the same or a different server i have to wait 5 minutes then im back at please wait, only to lose my session again.......is there a fix for this? -
or you could just make ur own winter camo, with like white rags n shit
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You Are Getting Wet, You Are No Longer Getting Wet You Are Getting Wet, You Are No Longer Getting Wet You Are Getting Wet, You Are No Longer Getting Wet So I propose a new way of communicating this to the player-one less annoying. I was thinking instead of getting notifications in the text box, maybe a different sound could be made while the player is getting wet, like the sound of the rain hitting someones jacket, or skin or something. It would be very subtle, the player would have to listen for it. It could be louder for the fluff coat, rain coat, and riders jacket. There is definitely a sound that is made when rain hits a person. Realistically, it probably wouldn't be as loud as would be needed for my idea, but it would be a hell of a lot less annoying than the notification that pops up now. For swimming or walking in ponds, I think it would be rather obvious when, how, and what parts are wet, so I don't think even a notification should come up, but that's just my opinion..
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actually I'm suggesting, hence the suggestion......
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Pending Changelog: Experimental Branch: 0.42.116002
srgntpepper replied to rocket's topic in News & Announcements
Lucky you Ya, its kind of weird they have that tho, lol -
Pending Changelog: Experimental Branch: 0.42.116002
srgntpepper replied to rocket's topic in News & Announcements
I think its funny they have files for fresh kiwi, but I've never seen one. I've stocked up on apples, bananas, and oranges, but have never once found a fresh kiwi... -
Pending Changelog: Experimental Branch: 0.42.116002
srgntpepper replied to rocket's topic in News & Announcements
There are WIP files for potatoes, green peppers, pumpkin, and tomatoes......so those are all veges, 'cept the tomato... I think they just have bananas and apples in there because they're common fruits and people eat them raw, you dont eat a raw potato.... It seems strange to me when people complain that the game is western.....It's being made in the Czech Republic.....not San Diego.... -
Pending Changelog: Experimental Branch: 0.42.116002
srgntpepper replied to rocket's topic in News & Announcements
Man, I'm such a dayz info junky. This lack of new info is making me crazy! -
From what I've heard, there are 4 experimental servers that are live, so the devs can track the data on them etc etc. Is there any way to find the address of the live servers so I can find them manually? None have been popping up under the server browser...If anyone can fill me in with that info, I'll post the address here.
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Fuck yes i want seasons! that would be sick. Also certain weather traits to go with it. Like snow blizzards in the winter, coupled with maybe some problem zombie hordes, which forces the player in dangerous situations. It would be cool if they last a while too. Like maybe a few days at least per season. It would be annoying to have new weather every few hours. Please give us weather!!!!
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They had slug ammo in the game before they added the shotgun
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It would be awesome if there was some sort of reflection in the game. I'm not talking like the sky or person's reflection on a lake. I am talking about metal and glass having a shine. I was watching a YouTube video about a sniper in the Vietnam war that shot through another snipers lens and into his head because he saw the light reflect off the sniper's scope. How awesome would it be if we had that in game. If the sun hits a lens or shiny metal at the right angle a person from a ways away can see the shimmer. I think it would be a great and realistic thing to have in game don't you think? It could be a anti-sniping mechanic besides just running up behind a hill that has a sniper and trying to kill him that way, he could accidentally give away his position if he has a PU or LR scope equipped and is looking through it. It could also be used to create distractions, if we could equip a broken piece of glass and shine it in someones eyes to catch their attention or just make it a little harder to see their target, there are many possibilities. I know having reflections can be graphically intensive, but I think just having white light shine off the objects wouldn't be as hard on people's computers as an actual image.
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Pending Changelog: Experimental Branch: 0.42.116002
srgntpepper replied to rocket's topic in News & Announcements
right, ok..... oh wait.. http://dayzdev.tumblr.com/post/78861344968/weekly-report-smashing-bugs-for-0-37 and... http://dayzdev.tumblr.com/post/78119153354/weekly-report-starting-our-focus-on-survival -
Pending Changelog: Experimental Branch: 0.42.116002
srgntpepper replied to rocket's topic in News & Announcements
I never said they promised anything. However, with their last few updates being titled "weekly" updates, that insinuates an update per week, that's what weekly means... I never said they broke a promise, they don't have to have a weekly update, it is unprofessional to title something as weekly, but not make it weekly, it also makes things confusing. -
I agree Hathcock was probably the best sniper of all time. It was a prestigious Vietnamese sniper called Cobra that he shot through the sniper scope. http://youtu.be/AVJONj95so4 He basically outsmarted Cobra, put him in a bad position where you could see the glint off his scope and killed him. Also, I trust this video a little more I know the PU scope would work, but I don't exactly know about the long range scope, doesn't look very modern to me though, in fact I don't think anything in DayZ is modern. Also, I don't know for a fact, but I would assume honeycomb, though it would work, would have an affect on the visibility looking through the scope. I also hear that the DayZ devs want to add in 3D camo to weapons, so that might help. So sure, you could do all that, or you could just be careful of your positioning.....
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duck tape might fuck up your scope too. Some residue might stay, then cleaning it could scratch the lens, anyways, there would be a point to adding in the mechanic of reflections. It would force snipers to be smarter, not just some dude that found a mosin and a hill
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Pending Changelog: Experimental Branch: 0.42.116002
srgntpepper replied to rocket's topic in News & Announcements
so much for a weekly update -
I'm not sure what kind of gun they were using, so we don't know the caliber of the rifle. I'm thinking the guys from myth busters were not shooting a powerful enough rifle to know for sure. That show barely seems scientific too, so idk if I trust them. Even if they are right though, and the bullet would most likely not go through, it still would be a good idea, like they said in the video to take the shot because you can still nail the dude in the head. Lol, the anti-reflecting scope, or whatever that was is probably a great invention, but I doubt you'd be likely to find that in most places in the world, let alone the 3rd world country of Cherarus
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ahahaha, you think snipers are the big worry, half the people at airfields just creep around corners and shoot people in the back. The fog would help though
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I was saying they could implement this on other things as well, so yes, they could put reflections on many things for other uses as well. Lets be real dude, the point of adding this in would only happen if it was useful, so of course they aren't going to add it in the dew in the grass, your being ridiculous if you think they would have to do that. I don't think its ridiculous to add it in scopes, or any type of shining unpainted/untextured metal or glass materials. You don't see a noticeable shimmering light off someones sunglasses and they don't have belt buckles in the game, also you would most likely have clothes covering your buckle. As far as I can think of from whats in the game now, im talking: PU Scope LR Scope Splitting ax Fire ax (just from the tip) Magnum That's not a very long list. Some other things wouldn't shimmer because the finish on the object, isn't shiny, is the only description I have for it. Like the Amphibian had a rough metal finish. They could add in a couple things though, like broken glass.
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ya, im saying if he is facing the sun and not in shade, etc. So if your in Berezino and there is a sniper at dusk facing the ocean, (the direction the sun is setting), it would be easier to see a glint. I wouldn't want there to always be a glint, that would be rediculous.
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Wait what? what is biased about it? Is it not a fact that light reflects?
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hahaha, that would be funny If you could point the banana at people like a gun too
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This is interesting, but I think it would discourage a lot of people from trying the game. There is already an overwhelming amount of information for new people in the game, it takes a while to learn and get everything down, adding this might just discourage any newcomers. Interesting idea though.