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Everything posted by srgntpepper
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When they implement the cooking system, the temperature of certain items will be labeled as blue for cold and red for hot. They could implement this same system for blood bags. They could be stored in refrigerators and put in your bag. After a certain period of time they start to cool and when they get to room temp there's only a few hours until the product is labeled spoiled. This would introduce blood bags being found in hospitals in a way that makes sense. Found in a freezer room in a hospital, able to use, but needs to stay cool, etc etc.
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eh, i dont really think this should be added. The zombies would clean up any body that is visible. I think when they're ready they should just add possible loot to zombies
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I think blood bags seem pretty legit. Once we have refrigerators, they could open a room in the hospital that's like a freezer room with blood bags.
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I think it is an interesting idea, but it would look pretty ridiculous and there would probably be a lot of animation glitches with it, plus the extra data that would need to be sent just to make it look like there are certain objects in your pocket.....idk, I would prefer to have that space used for more useful things, but its not like I'd protest this if it happened...
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For starters, the 1911 and cz 75 are both very common weapons that are owned by civilians. In fact, I think you're more likely to find a 1911 or cz 75 in someone's home than a sporter 22, mosin, blazer, or sks(which all spawn in the piano room for some reason). So, I dont really get why those 2 guns only spawn in military bases.... And we should have at least 2 rare military grade weapons in the game, since there are military bases everywhere......
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Generally, I don't like the idea of having more combat guns in DayZ, but this one kind of makes sense. As long as it does the same amount of damage per bullet as the cz 75, which should be less than the .45 but more than the .22 The only reason I'm cool with it is because it would take quite a few bullets to actually drop someone with this gun and it acually makes sense that it would be in the game since its used by the police. It should be rare to find and very moddable. It kind of reminds me of the sting 9mm in arma 3, which is probably the weakest of the smg's, or whatever the fuck that gun is classified as.
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Rolling Update Rev - 0.43.116251
srgntpepper replied to Hicks_206 (DayZ)'s topic in News & Announcements
I like that zombies are more of a threat, but the spawn system definitely still needs work, and I hope they realize this. It's really weird, it's almost like killing a zombie makes the situation worse for you. You kill one and the next thing you know there's like 8 running through walls, they're spawning like 10 feet in front of you or wherever else. It doesn't really matter where, for like 5 minutes you just have a constant stream of zombies coming after you. Even when you take the zombies out quietly, it like you just aggroed the whole city and it doesn't feel right. I was out in the woods, there was one zombie, i killed it real fast, and the next thing I knew there where zombies coming at me from every direction even though there was just one before.... felt really weird. It sucks when you're stalking someone, or trying to set an ambush for someone who is stalking you and you take out one zombie that ran at you and the next thing you know you have a problem for 5 minutes. -
I'm assuming you're saying make some sacrifices for space slots and to that all I have to say is, people will always go for the most optimized option, which in this case would be slot space, which is ttsko gear....
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that would be cool, but thats the best way to carry the most stuff....so right now its what everyone goes for.
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a little off topic, but they need to fix fall damage from ruining the players pants, thats a little ridiculous. The pants and some stuff in the pants gets ruined, very much a pain and unreal
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The only reason i think this is a good idea is because of the lack of different types of clothing items and customization. Don't get me wrong, for a game, there are TONS of clothing items, but in the real world, you hardly even see people wear the same things. Its easier to identify who is who because no one looks the same. They may add in more clothing items and customization options for the players looks, but most people will still look similar. For this reason, I think grouping like ArmA 3 should be allowed. When your running with a geared group and half of the group looks the same, it becomes difficult to know immediately if you know that person or not. Think about it, when you have 4 options for looks per gender and most geared people are wearing basically the same clothes, if another geared person shows up, it's easy to mistake them for your friends. You can argue realism all you want, realistically no one looks exactly the same....but they do in DayZ, and they will continue to.
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They plan on doing something for ruined bags obviously, I hope they still allow items in the bag, but they fall out after a certain period of time
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Rolling Update Rev - 0.43.116251
srgntpepper replied to Hicks_206 (DayZ)'s topic in News & Announcements
did know there were nighttime exp servers, all the ones i see are daytime... -
Rolling Update Rev - 0.43.116251
srgntpepper replied to Hicks_206 (DayZ)'s topic in News & Announcements
Dean said something about time acceleration, I wonder if that also speeds up the zombies? might be why it outran you -
Suggestion to Server Admins; Pro-Tempore Global Chat
srgntpepper replied to nettles's topic in Suggestions
I dont really see whats wrong with global chat anyways..... -
The patches don't happen at consistent rates. A patch can take a week to like 4 weeks because they just release them when they feel like its ready. So making a video in enough time can be hard to achieve, and having a new video out every week is a bit much. What I do want, is a new dev blog to come out after each goal is set. For example, right now BI wants to focus primarily on survival, like hunting and cooking, and a few other things that go along with that. I think after they achieve that goal, at least most of it(there will always be refining and little adjustments), they should create a new dev. blog that discusses their new goal and primary focus. Ex:next would be vehicles and persistent objects. I do like the weekly reports they do on tumblr, I think they should keep doing that.
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Rolling Update Rev - 0.43.116251
srgntpepper replied to Hicks_206 (DayZ)'s topic in News & Announcements
Your supposed to still be able to hear it from 100-150 yds. Especially if shot outside. What would be cool is if the sound was even more muffled inside buildings then outside, in the open. -
So, i know they implemented heart attacks, which seems random and weird to me. I told someone that i keep getting a notification saying my leg hurts like every minute and they told me its suppose to be the early stages before a heart attack. Does anyone have info on how heart attacks work? signs? how to prevent them? If you can die from them etc?
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ok, but you can pass out from having an irregular heart beat right? like your just running around and you fall over from a heart attack?
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Rolling Update Rev - 0.43.116251
srgntpepper replied to Hicks_206 (DayZ)'s topic in News & Announcements
I'm not getting any lag, game is running supersmooth, but i keep losing session after like 3 mins -
Rolling Update Rev - 0.43.116251
srgntpepper replied to Hicks_206 (DayZ)'s topic in News & Announcements
they're fixing the items in vehicle spawn thing, and with the new towns and buildings they keep adding in, there are actually more and more item spawns -
Rolling Update Rev - 0.43.116251
srgntpepper replied to Hicks_206 (DayZ)'s topic in News & Announcements
im scurred. with all the issues poeple are having, I'm wondering if I should stick to exp until the hotfix or try it out on stable anyways..... -
Does the server time run in real time? like is there 24 hours to a dayz day? seems like it does but i wasn't certain, and if it does, isn't that a little weird. Especially if when the game is released the peak time would be afternoon during the weekdays, it would seem like it would always be nighttime if you tend to get on after 6 due to your schedule....
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Pending Changelog: Experimental Branch: 0.42.116002
srgntpepper replied to rocket's topic in News & Announcements
oh is maintenance going on right now? i figured they were all off of work since its like 230 over there -
Pending Changelog: Experimental Branch: 0.42.116002
srgntpepper replied to rocket's topic in News & Announcements
for real? did you really think that was a hot girl yesterday? lol anyways, is anyone not able to connect to the servers on exp? like it just says please wait and then session lost?