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Everything posted by srgntpepper
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and there's my point lol
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why do people still bother to comment on this and bump it as a result, I'm responding just in the hopes that people stop bothering to respond. Like I'm not rying to sound mean, but this is just a big rant and it seems like people are just feeding the trolls here. idk maybe I'm wrong....
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hahah, ya dude. second to last lump on the right, thats a player all in basic green with summer hunter pants on, click the link above the picture, theres more pictures, some of them have a guy a little clearer
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I think breaking into vending machines is a good idea, and should provide tons of drink or food(depending on the type of machine it is). I don't think you should be able to power it up and I think only a couple cans should be ruined from breaking in, but I think the respawn for vending machines should be a lot longer than normal loot(when they finally add that in).
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Attachment(s) for the B95 (and things in the gamefiles)
srgntpepper replied to irishroy's topic in Suggestions
It would be awesome to have a LRS on the b95 and a stock pouch for faster reloading. With the stock pouch I think hitting r should cause the player to reload the gun, but only for as much as the pouch can hold. I think the b95 is underrated, I think it does as much damage as the mosin but its a 2 round semi-auto, so that's the trade-off. -
finding a cowboy hat, any cowboy hat
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I swear to god, I made a post just like this like two days ago.......... also, dean commented on another thread just like this on reddit http://www.reddit.com/r/dayz/comments/21f2z9/suggestion_make_magazines_spawn_in_guns/cgclj9q?context=1 saying for everyone to please post your opinions about this. I personally don't know why they started the spawns without the mags, but it sounds like they're gonna spawn in pistols with mags soon, so I'm stoked now. Maybe you should turn this into a poll so the devs can see the numbers.
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Pants and other clothes items used as bandages
srgntpepper replied to Jasonperson's topic in Suggestions
I agree, we should be able to use more items to tear into rags, I'm sure it will happen in time -
I will always give beans to whoever posts the road warrior picture as an idea for anything^^^^^
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I think its an interesting idea, but there's already enough stuff in game right now, currently there is health, blood, shock, hunger, thirst, and wet. I think adding in morale may be a bit overwelming, even though in real life morale is a huge factor in survival situations
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I agree on the people killed thing, but why the zombies? so what if people make that a competition, which most won't btw...
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
srgntpepper replied to SmashT's topic in General Discussion
no, but you can blame the player that shot the mosin -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
srgntpepper replied to SmashT's topic in General Discussion
lol, hey man your the one pullin' the trigger. I didn't ask for this! -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
srgntpepper replied to SmashT's topic in General Discussion
ahahahaha, I don't really care, if he's the type that likes to kill freshies, that's on his hands, they'll just respawn with their same flashlight and battery somewhere else anyways. Just seemed like he forgot what the thread was about. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
srgntpepper replied to SmashT's topic in General Discussion
Yo this is a zombie feedback thread. The devs need feedback from everyone, even if the feedback is the same-especially if the feedback is the same. If the feedback is the same(ex endless spawning) then the devs get to hear everyone's opinions on it, even if the opinions are the same. This is how gaming feedback works, if anyone should be tired of hearing that same stuff, it should be the devs and they're probably more tolerant of it than you. At least you can stop following the thread, but they can't. So just remember that and chill. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
srgntpepper replied to SmashT's topic in General Discussion
You can still deal with those zombies in the same way, right now, if you run in a zig zag, they have a harder time hitting you and at some point will lose interest and stop chasing you. So you can still deal with zombies in the same way....barricade youself, shoot through windows, etc etc. (once they add in wall detection that is....) I dont think they should add in stamina as a factor for running until vehicles are added in. Otherwise being a freshspawn will be impossible to survive without help, since you spawn with no weapon and are hungry. Adding in stamina reminds me of State of Decay. Interesting idea, but we wanna keep things original in the DayZ SA. Maybe if they added in a spawn point in the woods, after hunting and berry picking are added in and working. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
srgntpepper replied to SmashT's topic in General Discussion
I really like how much more of a threat they are, that being said I think there are a lot of tweaks that should be made. 1. The fact that there is no wall detection is crazy annoying, there should be wall detection so they cant see you through walls and come running through them in all directions 2. Sound, I understand if a gun is fired, that would alert zombies, however, they shouldn't hear melee attacks from 150m away, maybe more like 30m 3. When a new one spawns after a player kills it, the zombie should not turn and attack immediately, it's almost as though they remember you killed them last time, so they turn and instantly run to you again. 4. When they do their leap attack and hit you while you're running, a lot of the time the animation somehow hits you, even from like 10 m away, maybe show a smoother or more realistic animation if the zombie actually hit. All that combined makes endless streams of zombies attacking the player for like 5 minutes, just because one zombie was aggroe'd. I've had this happen to me in the middle of a forest; there's one zombie, I hit him in the head with an ax and all of a sudden there are endless waves of like 3 zombies attacking me. It does make them more of a threat, but in a way that doesn't feel right right now. I think maybe add more zombies, give wall detection, have them hear melee weapons a little less, or maybe put them on alert after they hear a melee weapon, so they have to look around and if the player is visible, then they attack. Have them spawn at least 150m and at most 300m from where they were killed, and at least 50m from any players. You could argue that having them spawn at least 50m from a player and at most 300m from where they were killed would cause problems in spawning, but if the amount of time they have to respawn is anywhere from like 10 seconds, to 2 minutes, I guarantee there will be pockets of spaces for them to spawn in. If they are allowed to spawn next to each other, then there could be pockets of highly congested zombies. If after two mins there is still an issue with having space for them to spawn that is 50m away from a player, then just have them spawn as close as possible while still being 50m from a player(just because its weird seeing a zombie just appear right next to you...) Also, as a side note, it would be cool to have crawling zombies too, maybe have them crawl pretty fast, like the sprint crawl in arma 3 (lol), and they could be very silent, so as to sneak up on snipers, or just people who are camping out. Maybe, instead of them making zombie noises, their mouths could be mended shut and the player can only hear them crawling. -
What's the current hacking status like in DayZ:SA?
srgntpepper replied to RadikulRAM's topic in General Discussion
ya, i have about the same amount of hours played, and the hacks seems to just show up with the new patch -
What's the current hacking status like in DayZ:SA?
srgntpepper replied to RadikulRAM's topic in General Discussion
With the new patch, I've seen an abundance of hacking. People teleporting, shooting through shit and hitting people, even when there's no chance in hell they can see them, etc. I was searching DayZ hacks because a few times yesterday I got shot and killed by some dude I couldn't see or find(might have been because I just didn't see him). I stumbled across a couple websites that actually outline in a box, everyone that is on the map, how close they are, can tell the player what gear they have, can show the player what gear is spawned in homes, etc. I've just been hearing a lot of suspicious things with the new patch and I'm wondering if anyone else is running into these issues, hearing things, etc. Also was curious how hard it is to hack DayZ(to determine how likely abundant hacking is), and if the team has hacking on their radar at all during pre alpha. I can deal with the game not working well because it is in alpha, desync getting me killed, and stuff like that, but dying from a hacker is and always will be bullshit and hacking a game just shows how shitty the player is at the game. It's one of the reasons I haven't played rust in a while. Last time I was on there was a fucking hacker war where they just continuously wiped each other out(including everyone else on the map) because they were pissed at each other.... -
We Need More spawn Points - Less Fist fights
srgntpepper replied to King of kong's topic in Suggestions
I agree, they should add in more spawn points and on different regions of the map. It seems like most people just try to get elektro spawns. If they add in more spawn points, to make it harder to get elektro spawns, I think people will spend less time trying to kill themselves because they know they're even less likely to get an elektro spawn with more spawn points. Seems like they try to spawn people as far away from NWAF as possible, but people can just get the same gear at Balota and NEAF, so I don't really think it matters....Also, the likelihood of finding someone inland is really low because there are no spawns inland, then areas along the coast get ridiculously congested. So ya, long response, but I agree, more spawn points -
ahahahahaha, i like it
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whoops double post..
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Never crossed my mind that most Russians drink vodka to death. Like we established previously, it has many uses.. There's always groups of people in every country that don't drink alcohol. I'm fine with dropping the topic, but I do want to say that I think adding vodka(or any alcohol) is a good idea and would have many uses
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is simply that they like it. I may be wrong, but I'm assuming the poster suggested vodka first, even though he would rather see whiskey, because people keep complaining that the game feels too western