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Everything posted by srgntpepper
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i agree. Its the intend with the weapons, handguns were made for killing poeple, rifles are for hunting, shotguns for bird hunting. Therefore there are usually more rifles amongst many countries than handguns. I dont mean crazy, kill shot someone from 1000m rifles, but rifles like the b95 is a perfect example of what im talking about in the countryside. Example: ruger hunting rifle Or Remington 710 Idk about any good brand from outside the US, but you get where I'm going with this..
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oh really? i couldnt do it, i'd turn them both on and drop each, but theyd be turned off when i do it. My bad, maybe im just doing it wrong.
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they have a basic zombie respawn system in place while they work on a better one. The loot i agree with though. I think there should at least be a basic one in place like the basic respawn system for zombies now. The system thats used right now(manual restart) isn't the system they're going to keep, they just need to figure out how they want it to work. It is pretty annoying having to wait for restarts though. Even when you try to take someones gear, half the time it all gets ruined, so its not like the items just hop from player to player as they die because no one can use ruined items
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Do you think Zombies should be headshots only?
srgntpepper replied to Sebidee's topic in Suggestions
I think they need to be a larger threat than they are, headshots -
yes yes and yes yes, please. They could be used for weather too. whisky, vodka, gin, whatever could help with the cold, and smokes for the comfort. I think this should be in game, at least alcohol and cigs
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I like the idea, i don't think the poison arrows should be lethal tho, just a type that like fucks up vision or gives the player the shakes so they have a hard time aiming
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ok, thats all well and fine that those are the common guns where you live, but I don't think they wanna add in all those guns, otherwise DayZ will just turn into another military style shooter with zombies running around, hence the want from rocket to have less military grade weapons. I'm not argueing whether the brand is american or european, im just saying there should be more guns in the countryside rather than in the city.
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Adding in ultility belts would be awesome. Like polices belts, where u can fit one pistol and like 3 or four single slot items, like a couple pistol mags and cuffs
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idk if having more pistols and less rifles is the direction to go. Having an abundance of pistols seem like more of a common american household weapon. I think they should scale down the military grade weapons like you said, but expand the places rifles can spawn. Im sure in eastern europe, guns are more common in the countryside, for hunting. I think there should be quite a few hunting rifles and shotguns, with some pistols, and I think there should be more rifles in the countryside so there is less congestion in the major cities. Seems like when people spawn they just book it to elektro cause it has everything. They should give people incentives to just explore from where they spawn
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Aside from the lore in the mod, i think it would be cool if a dead player turned into a zombie, not really into the infected thing tho.
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I agree, a shot from any rifle to the chest should at least knock u out immediately, but idk about an 8mm round, i would think a few of those to the chest would be more realistic. and zombies should only die from head shots, just my opinion. Zombies should be harder to kill than humans
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I was thinking about DayZ and how to make the game more realistic and specializations popped up. It just seems weird that every person should just magically wake up with a flashlight and battery, doesn't feel right. The specializations that I was thinking of wouldn't completely change the game for people, I was just thinking subtle changes. Like a mechanic would wake up in a one piece mechanic uniform and be able to repair cars 25% faster, kind of thing. Maybe someone who was in construction would spawn in that uniform with a 25% in speed to building structures. I think rocket plans on adding in crafting recipes too, so I was thinking maybe some professions could start with just a couple recipes that specialize in their class. So someone who was a clothes designer, or tailor or something, could start with a recipe to make a leather jacket, or utility belt, or a hunter can make jerky from meat. I wasn't thinking these recipes could only be known by the class that you pick. I think everyone should be able to do everything, but maybe the specialization you choose can just give you a leg up. I was also thinking this might be a good way to get people to interact with one another. Two fresh spawn happen upon the same car, one is a mechanic, the other was a nurse, you can clearly see what spec they picked because the nurse is in scrubs and the mechanic is in his uniform. Knowing that the mechanic can fix the car faster, they work together. Just an idea I wanted to throw out there, maybe it's a bad idea, maybe not. Just thought it would add in a new dynamic EDIT: I'm going to be a little more specific about my idea, I think some people are thinking about something else. The specialization would NOT be something you level up, it would just be there. Some examples of my idea: Mechanic-repairs cars at an increased rate(non changing) MD/Nurse-less likely to have wounds become infected Construction worker-constructs buildings like walls at an increased rate(base building) Survivor(like a professional hunter....or just straight redneck or something)-slightly less affected by weather Cook-cooked food is slightly more filling Bandit-makes a little less noise when crouched The list could go on, I was thinking the values would be unchanging and the specialization you choose would determine what your clothes look like when you spawn in(with still some options for customization to the face, race, and color of clothes)..
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I was trying to stay away from suggesting combat stats, since that's when games start having balancing issues. Since DayZ is a "survivor" simulator, I was trying to think of things that would just help the player survive longer, not turn them into Rambo Well ya, I'm not talking about a class that is chosen for you at spawn, it would be something you can choose when you start the game and would default to that after you died and clicked the re-spawn button
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Please add a death playback /killcam optional function into the GAME
srgntpepper replied to msy's topic in Suggestions
I think playback would be a good idea just because some deaths are fucking hilarious and i wanna see it from a playback pov, I DO NOT think the playback should show where the death came from, just the last instance before the character dies. That way, it doesn't reveal where the killer was if they were hiding -
Master List of Equipable Items the Community Wants in the Game
srgntpepper replied to - Karma -'s topic in Suggestions
From my understanding, Dean wants to move away from having an abundance of military grade weapons in the game. Personally, I would love having improvised weapons, weapons that a person could make at home, or one that just looks like parts from a kitchen were used to make the weapon. Its not too hard to do. http://www.youtube.com/watch?v=Ipg17yX-nok and this plz! lol -
It's fine. I don't know why you wouldn't be able to choose your specialization, like in the screen that you choose what your character looks like, you could also choose the spec.
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Sorry, I don't understand, RPG literally stands for role playing game. Maybe your thinking of MMORPG?. The idea I posted was more of something to build off of. The idea was just to introduce something that makes you a little different from another person who spawns in, not really to force the player to a direction. Just a subtle, barely noticeable difference, but just enough to be noticeable. Maybe Duenans idea would be cool too, kind of like elder scrolls, where your ability to do the action actually increases by doing the action. I don't think this games crafting system will be like an MMO crafting system, so maybe instead of knowing a crafting recipe, the specialized class could not only do things at an increased rate, but maybe they spawn with a specialized item (not one exclusive for their class). Like a mechanic could spawn in with a toolkit, a hunter/survivor could spawn in with jerky meat, a surgeon/nurse whatever could spawn in with a med kit, stuff like that. Not something ridiculous, like a weapon or something, but just something that relates to their class/specialization. Basically, when I think of a zombie apocalypse, and a group that forms, the people in that group form because they have something to offer one another, everyone seems to have their job. It would be important to have someone with experience in healthcare, with hunting, construction, etc. Was just thinking of a way that would make people want to work together and form a group because of what they can offer. Again though, maybe that's just not a good idea.
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I think this is a good idea, can't tell you how many times I've told bleeding fresh spawns to tear their shirts into rags. I think this should be implemented near the release of the game though, so they can make the boot camp after they've added in all their features and items.
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Can we please add in the ability to see people names while playing and not just a list of players on the server? It would be nice to be able to keep tabs of who the bandits are so we know whether we need to shoot them or not. Right now, there is no repurcusion to killing people and I'm not saying killing other players in DayZ is wrong, I understand that is part of the game. It would just be nice to be able to see someones name or have a combat log so we all know who has been going on a killing spree so we can avoid them or kill them too. Also, it is annoying if while trusting a bambi, and trying to help them, they knock you out with a fire axe and take your shit. Now, yes, it was dumb of me to trust anyone in DayZ, but I should at least be able to know who he is, so I can hunt him down and kill him. Is what I am asking for too much? I think it would keep some people in check, for fear that the whole server will hunt them down. Afterall, the price of being a bandit is being an outcast, is it not? Edit: I was thinking of something besides the typical name-tags that would be above everyone's heads
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lol, well if there ever was a zombie apocalypse(in the real world), the police probably wouldn't be around....lol, it's not observing a person I have a problem with, it's the lack of the POSSIBILITY of an identity currently on the server. From your previous posts, you seem like a very negative person so you're probably not going to get this, or just argue about it, but the post wasn't about throwing a tag on someone so you can identify them the second you see them, it's the fact that there is no possibility of keeping track of the characteristics of the people who play on the server with you. It would be one thing if every person you meet on the server is new (like someone passing through), but playing with the same people and not being able to identify them is frustrating, especially since character customization is limited and when you die you lose everything you had. I'm not saying throw a huge fucking tag on people and display all the shit they've done in chat, I'm saying I'd l think there should be SOME way of identifying people on the server....apart from watching them for an hour to study that specific persons character, which could change after they die....
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That is one loooooong sentence man. I agree that people shouldn't be able to have access to all your killings. I'm not saying I want exactly what Rust does to be applied to Dayz, that was just an example. I do, however, want to get to know who the bandits are on my server are. If we are talking about realism, then the first few kills in reality would probably go unnoticed, but overtime people would be aware of who to stay away from. In Dayz, I can barely identify my friends sometimes because there is no way of knowing for sure who the person your next to is without them identifying themselves. I could get killed by some dude, he could change some of his clothes around and when i run into him again, not realizing it's the same guy that just killed me. To an extend, its a good thing there are no game-tags, but I don't think it has to be a complete mystery(especially with the lack of customizing characters). In Rust(yes, another Rust example), you don't see the person's game-tag until they're extremely close to you. This is so people don't just snipe some game-tag they see in their scope. I just think there are ways to have player identities known without them being displayed for everyone on the server to see.
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You can't be hunted if you are a bandit right now, because no one knows who the bandits are, that's the whole reason I started the post dude...
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Your right, society has fallen apart, its about surviving a ZOMBIE apocalypse, not anarchy. Obviously, with the zombie outbreak, there would be chaos and people would kill each other, that should be one of the core structures of the game, but i don't think pure chaos is what should transcend the game. Zombies should be the primary problem, not other players running around, the structure of the game should force players to work together, not kill the other person so they can get fully geared. that should be secondary. But, running around kos'ing everything you see should definitely be an option, but with consequences. Currently, you're a fool if you play the game the way its supposed to be played, by looting. The smart thing to do is kill other players, even if they don't have weapons, because they'll probably turn on you the second they do have a weapon, its that philosophy that I think is toxic for the game. I'm not saying that it's bad if you're the type of person that does that, again you should have the choice to do whatever you want, but there should also be consequences to some of those choices, like everyone becoming aware of who the bandits are. It should be a structure where you make enemies by becoming that players, not a structure that forces others to be that player just to stay alive.