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Everything posted by srgntpepper
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I was trying to stay away from suggesting combat stats, since that's when games start having balancing issues. Since DayZ is a "survivor" simulator, I was trying to think of things that would just help the player survive longer, not turn them into Rambo Well ya, I'm not talking about a class that is chosen for you at spawn, it would be something you can choose when you start the game and would default to that after you died and clicked the re-spawn button
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Please add a death playback /killcam optional function into the GAME
srgntpepper replied to msy's topic in Suggestions
I think playback would be a good idea just because some deaths are fucking hilarious and i wanna see it from a playback pov, I DO NOT think the playback should show where the death came from, just the last instance before the character dies. That way, it doesn't reveal where the killer was if they were hiding -
Master List of Equipable Items the Community Wants in the Game
srgntpepper replied to - Karma -'s topic in Suggestions
From my understanding, Dean wants to move away from having an abundance of military grade weapons in the game. Personally, I would love having improvised weapons, weapons that a person could make at home, or one that just looks like parts from a kitchen were used to make the weapon. Its not too hard to do. http://www.youtube.com/watch?v=Ipg17yX-nok and this plz! lol -
It's fine. I don't know why you wouldn't be able to choose your specialization, like in the screen that you choose what your character looks like, you could also choose the spec.
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Sorry, I don't understand, RPG literally stands for role playing game. Maybe your thinking of MMORPG?. The idea I posted was more of something to build off of. The idea was just to introduce something that makes you a little different from another person who spawns in, not really to force the player to a direction. Just a subtle, barely noticeable difference, but just enough to be noticeable. Maybe Duenans idea would be cool too, kind of like elder scrolls, where your ability to do the action actually increases by doing the action. I don't think this games crafting system will be like an MMO crafting system, so maybe instead of knowing a crafting recipe, the specialized class could not only do things at an increased rate, but maybe they spawn with a specialized item (not one exclusive for their class). Like a mechanic could spawn in with a toolkit, a hunter/survivor could spawn in with jerky meat, a surgeon/nurse whatever could spawn in with a med kit, stuff like that. Not something ridiculous, like a weapon or something, but just something that relates to their class/specialization. Basically, when I think of a zombie apocalypse, and a group that forms, the people in that group form because they have something to offer one another, everyone seems to have their job. It would be important to have someone with experience in healthcare, with hunting, construction, etc. Was just thinking of a way that would make people want to work together and form a group because of what they can offer. Again though, maybe that's just not a good idea.
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I think this is a good idea, can't tell you how many times I've told bleeding fresh spawns to tear their shirts into rags. I think this should be implemented near the release of the game though, so they can make the boot camp after they've added in all their features and items.
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Can we please add in the ability to see people names while playing and not just a list of players on the server? It would be nice to be able to keep tabs of who the bandits are so we know whether we need to shoot them or not. Right now, there is no repurcusion to killing people and I'm not saying killing other players in DayZ is wrong, I understand that is part of the game. It would just be nice to be able to see someones name or have a combat log so we all know who has been going on a killing spree so we can avoid them or kill them too. Also, it is annoying if while trusting a bambi, and trying to help them, they knock you out with a fire axe and take your shit. Now, yes, it was dumb of me to trust anyone in DayZ, but I should at least be able to know who he is, so I can hunt him down and kill him. Is what I am asking for too much? I think it would keep some people in check, for fear that the whole server will hunt them down. Afterall, the price of being a bandit is being an outcast, is it not? Edit: I was thinking of something besides the typical name-tags that would be above everyone's heads
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lol, well if there ever was a zombie apocalypse(in the real world), the police probably wouldn't be around....lol, it's not observing a person I have a problem with, it's the lack of the POSSIBILITY of an identity currently on the server. From your previous posts, you seem like a very negative person so you're probably not going to get this, or just argue about it, but the post wasn't about throwing a tag on someone so you can identify them the second you see them, it's the fact that there is no possibility of keeping track of the characteristics of the people who play on the server with you. It would be one thing if every person you meet on the server is new (like someone passing through), but playing with the same people and not being able to identify them is frustrating, especially since character customization is limited and when you die you lose everything you had. I'm not saying throw a huge fucking tag on people and display all the shit they've done in chat, I'm saying I'd l think there should be SOME way of identifying people on the server....apart from watching them for an hour to study that specific persons character, which could change after they die....
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That is one loooooong sentence man. I agree that people shouldn't be able to have access to all your killings. I'm not saying I want exactly what Rust does to be applied to Dayz, that was just an example. I do, however, want to get to know who the bandits are on my server are. If we are talking about realism, then the first few kills in reality would probably go unnoticed, but overtime people would be aware of who to stay away from. In Dayz, I can barely identify my friends sometimes because there is no way of knowing for sure who the person your next to is without them identifying themselves. I could get killed by some dude, he could change some of his clothes around and when i run into him again, not realizing it's the same guy that just killed me. To an extend, its a good thing there are no game-tags, but I don't think it has to be a complete mystery(especially with the lack of customizing characters). In Rust(yes, another Rust example), you don't see the person's game-tag until they're extremely close to you. This is so people don't just snipe some game-tag they see in their scope. I just think there are ways to have player identities known without them being displayed for everyone on the server to see.
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You can't be hunted if you are a bandit right now, because no one knows who the bandits are, that's the whole reason I started the post dude...
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Your right, society has fallen apart, its about surviving a ZOMBIE apocalypse, not anarchy. Obviously, with the zombie outbreak, there would be chaos and people would kill each other, that should be one of the core structures of the game, but i don't think pure chaos is what should transcend the game. Zombies should be the primary problem, not other players running around, the structure of the game should force players to work together, not kill the other person so they can get fully geared. that should be secondary. But, running around kos'ing everything you see should definitely be an option, but with consequences. Currently, you're a fool if you play the game the way its supposed to be played, by looting. The smart thing to do is kill other players, even if they don't have weapons, because they'll probably turn on you the second they do have a weapon, its that philosophy that I think is toxic for the game. I'm not saying that it's bad if you're the type of person that does that, again you should have the choice to do whatever you want, but there should also be consequences to some of those choices, like everyone becoming aware of who the bandits are. It should be a structure where you make enemies by becoming that players, not a structure that forces others to be that player just to stay alive.
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Why should it have consequences? This game is suppose to be a survival simulator of sorts, in the real world, being a bandit gets you hunted. Being a bandit should have consequences because a society cannot function where everyone is a killer and bandit, society would be in chaos and then completely fall apart.
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lol, its not spawn killing that bugs me, if you die as a freshspawn, it doesn't matter. It's the current status of the community that sucks. The fact that being distrustful and a bandit gets you everything you need when being a bandit should have its perks, but also its consequences.
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The reason the community is the way it is is because there are no consequences to being a bandit or just straight up killer. In rust, when u get close to the player, you can see their game-tag, if they voice chat, it says the name of the person talking, if they kill you, it is in the map chat, they cant combat log because their body will just drop to the floor, if they kill everyone they see, the whole server will turn on them and raid their house. There are ACTUAL consequences to being a bandit in rust, being a bandit in dayz gets you everything you need, you don't have to worry about anything. No one knows who just killed a player no one has any way on communicating besides running up to you, which obviously no one is gonna do, killers can just log whenever, there is a lot the dayz team needs to do to fix the community, but don't give up on the game yet man, they'll get to it.
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also, i just want to mention, these ideas wouldn't be to stop banditting completely, bandits are part of the game, some people enjoy being hunted. I'm just shooting out ideas, so people wouldn't feel like they HAVE to shoot on sight to stay alive and also to make sure there ARE some consequences to being a bandit
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I get what your saying, I wouldn't want some giant nameplate over my head in this game too, but some feature, like a combat log that says who killed you. or a general chat where someone can say if there is a killing in what location. Yes, names are easy to change, but someone who has to change their name constantly so they do not get hunted.....that play style would mean they have to log and change their name a lot, I'm sure after a bit, theyll just say fuck it and stop changing names. Right now, there isn't much to stop people from server hopping, but that doesnt mean we shouldn't inplement things to keep track of kos'ers and bambi killers, because at some point they'll fix server hopping. Hell, with the new patch theyll have to wait five minutes to swap a server. If they want to do that just so they dont get a bounty, then i'd be fine with them having to wait five minutes everytime they realize the server is coming after them
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Rolling Changelog: Stable Branch: 0.32.114557
srgntpepper replied to rocket's topic in News & Announcements
I only have 2 servers popping up and theyre both hardcore..... -
Rolling Changelog: Stable Branch: 0.32.114557
srgntpepper replied to rocket's topic in News & Announcements
nope, no one has posted a pic of them either -
Rolling Changelog: Stable Branch: 0.32.114557
srgntpepper replied to rocket's topic in News & Announcements
so, is there no respawn for loot? ive literally ran from solnichney to novy sober and have found a hammer and water tabs...... -
Rolling Changelog: Stable Branch: 0.32.114557
srgntpepper replied to rocket's topic in News & Announcements
hey, so I've been spamming the join buttons and sometimes it says connecting to server, then after a couple seconds it says connection failed, is that due to the server being full or is there problem on my end? -
Rolling Changelog: Stable Branch: 0.32.114557
srgntpepper replied to rocket's topic in News & Announcements
There are 6 us experimentals, i know there are separate servers for different regions of the world, but i dont know how many.. -
Rolling Changelog: Stable Branch: 0.32.114557
srgntpepper replied to rocket's topic in News & Announcements
I just spent about a half hour clicking to join the 6 servers they have and haven't been able to join because they are full....it's tuesday at 1......if someone cant join now, just imagine when everyone gets off work and school...... -
lol, some dude on sniper hill in elektro has a clean shot on a bambi and a pack of wolves show up. Would definitely change the focus of the game i think. Idk if accessories would be a good thing to add to a game where things of necessity are the focus, but there's definitely a lot they could build off of with hunting