Jump to content

LMKa

Members
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

13 Neutral

About LMKa

  • Rank
    On the Coast
  1. LMKa

    Why ARMA Engine?

    Don't you get that noone cares about your esoteric ways of pulling Dayz ears into the MMO sector. MMO - is MASSIVELY, 40 is not massively. None of the game MULTIPLY the amount of people on different servers, otherwise Dota 2 and Counter Strike would be the biggest MMOS out there. The fact that you so easily say "AH BATTLEFIELD IS NOT MMO DON"T BULLSHIT ME" ofc it's not and DAYZ NOT AS WELL. It's NOT an MMO, it has 40 players. When I log off there are map which gets resetted every 3 hours. Even ARMA II Dayz mod is more like an MMO because it has vehicles and tents which try to be there. GOD even DAYZ ORIGINS is more MMO than DayZ Stanadlone - you can build houses in DayZ Origins, you have world that changes and saves it's state(not gets resetted every 3 hours), you have 70 to 80 people in DayZ Origins. I can't get my money back. Steam does not allow me to. If I could I would have done this already and continued to play DayZ Origins or DayZero.
  2. LMKa

    Why ARMA Engine?

    Are you blind or just pretending to be? IT has 40.. FORTY players with which you play on the same time. FORTY! IF this is now somehow in your brain considered an MMO, then Battlefiled 4 is also an MMO because it's servers can handle EVEN MORE players. All MMO games are called MMO because they handle THOUSANDS of players on the same time on the same server. Here you can jump between servers and play with 39 people on a huge map with an empty world. BI advertises it as an MMO because of no particular reason rather than marketing and an explanation for what they have been doing all this time and actually they've tried to fix what was already broken - RV engine. Also to you smart examples - what do you mean by persistant evolving worlds again? The fact that servers get restarted every 3 hours so all of them are IN THE SAME CONDITION every 3 hours? So despite everything you did you will still have the same MAP as it was like it is IN BATTLEFIELD. IN MMO's you have guilds, like in Archeage where you can build something or destroy something and it WON'T disappear and WILL be there. In DayZ you just get the same map restarted every 3 hours so it's more like DOTA or Battlefield to me, when you get the same map every several hours. Nothing MMO like here. Stop trying to find an explanation. I like the map - that's the only game which has eastern europe environments so even when I have DayZ Standalone I am still playing Arma II DayZero and other mods because they are better at this point. The fact that I like Chernarus goes well with the fact that this engine is probably worst in all gaming history.
  3. LMKa

    Why ARMA Engine?

    Part me? Do you want me to record the video including my hardware specs so you can see for yourself? Don't you believe that it that bad that it gives you 25 fps in Cherno area? Or you want me to give you theory course about MMO structure and what MMO means? The thing that server spawns loot and records character details DOES NOT MAKE GAME AN MMO.
  4. LMKa

    Why ARMA Engine?

    God, this is so funny when it is sad "MMO" "MMO". There is nothing MMO in this game and it's engine is nothing like MMO. MMO means MASSIVELY MULTIPLAYER ONLINE and normally MMO handls about 2000 to 4000 players. This RV junk barely handles 40 players and due to the fact that they have 1 PC running zombie spawns and loot spawns now this game is so EMPTY. They removed everything from the game, even DayZ mod looks better now. I also bought Radeon R9 290 specifically for this game and you know how many fps do I get on Novoselki and new Cherno? 25! TWENTY FIVE FRAMES PER SECOND I get with the top Radeon R9 290 card with a i7 4770k overclocked to 4.4 Ghz and an SSD installation. There is nothing could be done to fix this game. Even if someone launches it in 5 years hardware it will still work the same way. Also, Cryengine which was already mentioned here could do all this stuff - big areas, lot's of trees and vegetation, object spawns and it also already includes physics and network code which does not have to be redone. It can handle lots of players on the same server due to the proper utilisation of CPU because if Cryengine sees that there are CPU cores which could be used it uses them. When RV sees that there are CPU cores could be used it ignores them. Bohemia should wake up - we have 16 to 32 cores processors here and PC hardware stagnating with the per core performance. There is no way you can optimize something that bad. IT has to be redone from scratch or on a good engine basis which ACTUALLY USES PC RESOURCES AND NOT IGNORES THEM.
  5. I have registered here for only one reason - to share my thoughts about what should be done next. We all know how marketing and greed affected the game industry and how we get railroad Call of Duty style games which are fairly easy to develop but which does not contain anything new and are worthless from the ART point of view. Big companies now are completely blind and do not know what the actual gamer wants and also too afraid to take risks. They have huge marketing departments which is the main game industry decease. Games first of all are states of ART! Like poetry and novels evolutioned in music and movies , the last now evolutioned into games. An interactive stories where you are the main character. The problem is that ART cannot be measured by bunch of people and they cannot predict what is going to be forgotten and what is going to take it's place in human hearts. However, having no real choice people still buy games which are crappy because they do not have any alternatives and marketing guys think that they have done their job right and this circle goes on and on. The fact that DayZ Standalone in it's poor condition still hit the skies with it's sales is the confirmation of how hard people are starving for something of a good quality. Another side of story is that there are just too many games where you are the main character of a story which was already written for you and sadly scenarist can't really invent anything fairly new because all the good scenarios their imagination could create were already written by them and they can't just go on and create 1,2,3...10 games of the same IP with the same level of quality. DayZ Standalone on the other hand gives you an opportunity to be the writer of your own story and that's the main point I guess. You don't know what is going to happen and that's why it is interesting. You are not on the railroad and you have all the ingridients to go on a one-time journey where you both the main character and storyteller and it feels really... alive and it's the reason of DayZ success. Taking this into consideration we have to understand that it is very hard to put all your imagination into one game and properly implement it. Bohemia interactive is not Rockstar or Valve and it does not have so many resources and... believe me Dayz fans nderstand it and accept DayZ in such poor quality only because they understand it. They would have never accepted the game on such early stage released by Rockstar&Valve, people would have burried them but Bohemia's Dayz is not the case. People gave Bohemia and Dean Hall their trust and putted their hopes into DayZ Standalone which is the pure state of Art. They've invested their money not into the game but into their own dreams hoping that one day they could create a perfect story out of the sketch Bohemia Interactive gave them and that's the step where my suggestion starts. Please, I am asking you Bohemia Interactive management, please invest a huge part of money you've got from sales into development and at least double or even triple the team which currently works on DayZ game. It is absolutely clear now that this game cannot be finished in a timely manner by the same amount of people which currently work on it. There are just too much work to be done and too many things which should be redone from scratch and that obvious even to me. If the same amount of people continue work on this game it will fade in history sooner than you expect. I hope you do understand that such companies as Valve never miss the oportunity so be aware that they made their outcomes from the level of sales DayZ hit even in Alpha stage. They saw that there is a huge demand for such type of games on the market and I bet they can achieve the same level of development in which Dayz currently is in a 1 year if not less including map-design from scratch. You now have money and choice to finally make it right and hire a lot of people to finish this game in time and take place in world gaming history as the example of the classic art and not as the unfinished modern design example. Dayz is the Bohemia key to success. You will never get that level of sales with Arma series and that's your only chance in history. I know that being inside you understand everything much better but from the outside I see that Bohemia has wonderful level designers and artists but awful internal code&engine which must be redone. You have to either change the game engine completely or finally take risk and hire the professionals which can properly rewrite it because right now it's performance is on the unspeakable level and small code optimizations won't help. There is a huge disaster in this area and you have to stop ignoring it. (Take into consideration that I have i7 4770k&GTX 770). Imagine Mona Lisa in Alpha stage when it was just a black&white sketch - that's where you are now! and if you won't get help from the outside your Mona Lisa will end up being redone by someone else. You have a chance! I hope all the trust we gave you won't be for nothing.
×