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crimsonbzd
DayZ Supporter
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Content Count
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Everything posted by crimsonbzd
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Someone should compile these messages into a place we can all read them. Seriously, I dunno what this guy has, but whatever it is, it's the good shit of it.
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Okay, someone find this dudes supplier. He has clearly got that good shit.
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Whaaa?? What kind of drugs are you taking? Are you okay?
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Intrinsically it cannot happen yet. Server admins have absolutely no power and, as I understand it (not a server admin) cannot even keep kicking players for KoS'ing without risking their server and their money. Without that functionality Admins cannot properly block users who come there intending to prey upon your Roleplaying for easy kills, or lock them to keep them private for those who are going to actually RP. I would love a locked RP server, you would see some neat stuff.
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Jesus Christ. The jedi felt that one.
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The font selection is one my favorite parts of the UI. Please don't change it.
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Just a stab at it - I think your PC issues may run deeper than DayZ. Does your mouse act normally UNLESS you're playing DayZ, with no exceptions?
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Petition against globally restricted loot
crimsonbzd replied to coltonlong's topic in General Discussion
Also it's like you're the only one who thinks it's a terrible idea. Because it's not a terrible idea tbh, without this implementation you and yourself will go rent a server, lock the shit out of it, and run around building your heli and farming rares all day. Then, just to be rude about it, I'm certain you'll come back to the forum touting your superiority when really, you couldn't be more the opposite, despite the air you wish to portray. -
Petition against globally restricted loot
crimsonbzd replied to coltonlong's topic in General Discussion
Explain this because what you say in part A has an opposite correlation to part B. I'm not entirely sure you aren't talking out of your ass actually. The system itself and how much they allow you to access it are two entirely differently things. You understand this? -
Petition against globally restricted loot
crimsonbzd replied to coltonlong's topic in General Discussion
Yes. More support here for global loot economy. This game will be incomplete without it. It also opens the door for the survival factor to be adjusted on private hives, i.e. food could be made super rare or guns etc. -
Movement controls detrimental to gameplay in 0.47 patch
crimsonbzd replied to Ninja_Meh's topic in General Discussion
I find the gun raised and crouched walk movements to be far too slow. -
Now, personally, I don't see a reason you couldn't make it "headshot only" and "infected not zombies". If the person is technically still alive, yet in this state, I believe it would be safe to assume that any medical knowledge we currently hold (in r/l) would not apply to these individuals. specifically, i'm thinking about the adrenal system. Essentially, to me, infected zombies are beings of Adrenaline without any higher cognitive functionality. So, if you hit one in the liver, the lungs, even both those places, sure that would apply some serious stopping power to a normal human, but unless it's enough to prevent the person from living or moving due to like... physics itself... the mindless adrenaline monster should continue. i.e. you chop off one's head and the head still tries to bite you until the brain physically shuts down electrical activity, which could be minutes or perhaps even hours (with their unknown physiology) after the blood has left the dis-incorporated head.
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This is the lore as I understand it as it was implemented in the Mod. Also, I understand it to be airborne, but it doesn't effect any species but humans. Thusly if you're not infected yet you simply won't be. On that note, realizing this is another game, but H1Z1 will feature traditional, undead zombies and the plan is, down the line, that players once killed will rise as zombie loot bags which then may be hunted down for said loot. They even are pondering a "play as a zombie" system using heatmap visuals.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
crimsonbzd replied to SmashT's topic in General Discussion
Zombies are more of a threat now, yes, but not yet at their "final" numbers. Crawler/Howler/Monkey/Frog zombies from Mod are recently implemented. In fact there are a shitton of new features that, even if the current DayZ PvP world is not your style, would make it worth loading up again at least for a while. New cities, guns, hunting, most existing cities have had at least modern SA buildings implemented. -
No. Every survivor in DayZ is completely immune to the virus and could never become a zombie. And as I understand it none of the zombies are actually "dead," they're just infected and insane. Think "28 Days Later" instead of "Dawn of the Dead." This would also be why zombies can be killed with things other than a headshot. In a traditional "undead" zombie, the corpse is returned to life by additional electrical signals sent from the Reptilian brain to the brainstem and spine, with the evolved areas of the brain dying. In this case, if you shoot a zombie in the heart, whatever, it's blood is not pumping. You must interrupt the electrical signals via a headshot. In this style of zombie anything that would cause a human being do die would cause a zombie to die. So maybe they should implement "zombie starvation" if they don't get a kill in a long enough time, later down the road when things are persistent.
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in before lock, you (r friend) are either a hacker or an idiot who tried to hack.
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Okay, well, that does suck. It also seems like a personal problem that you didn't give enough information on for anyone to actually help you, and that perhaps you don't know about to entirely understand? So, with the lack of information you gave, the only thing I can say is turn UP various rendering qualities seeing what you can and cannot offload onto your GPU. However, 18 FPS is better than half my clan plays with it seems.
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Well that makes a lot of sense, I would expect some choppers, coming in for a bumpy landing in the area, would aim the for the airfield itself instead of ramming trees.
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question: server restart bridgeover ?
crimsonbzd replied to rotteck's topic in New Player Discussion
Wouldn't the goal to ultimately be to not need to restart any servers except on the standard weekly basis steam provides? -
Are ya'll high? Check twitter. Or the Devblog. On this website.
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I spent a good 30 minutes running circles through NEAF on a 40/40 EXP server blasting the instrumental version of Adele's Someone Like You on open mic. Never saw a soul.
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So, my thought being that naturally, zombies grab and bite, not bash with their hands. They bash with their hands in these type of games to simplify their attack and make it more manageable for the player. However, in games where this type of zombie behavior is the case, and especially DayZ mod and SA, you can just sidestep/flee from these attacks. Well, if zombies normally grab, it would stand to reason that for every zombie within physical contact range from you could impede your movement by a slight percentage until you escape that zone. Making this effect minor yet stacking with multiple zombies would simulate being "grabbed down" by a group of zombies and would require either more skilled and precise action with melee weapons or full on gunfire to survive. Obviously, this idea isn't for immediate implementation, however for the ultimate final product of the game I think this would give both a realistic aspect to the zombies and provide a little more challenge in that department.
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[Suggestion] Zombies with a minor snare effect?
crimsonbzd replied to crimsonbzd's topic in Suggestions
bump for more exposure -
Judging by the state of DayZ, I'd think myself that they no longer exist.
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They've already been clear on that part, they are selling cosmetic items only. My guess is they're relying on the 19.99 USD payoff for EA and increases to SoE Pass subs