meiz22
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Everything posted by meiz22
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It's so easy it's boring, Keen to see a finished loot spawn system and some balancing, although that will be a while.
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Sort of seems that way. Ctorchia Somerandom Ctorchia https://twitter.com/ctorchia/statuses/479932508453474304
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WHY are the big buildings not big?
meiz22 replied to Shrub Rocketeer ™'s topic in General Discussion
As someone else said not all hospitals are mega structures, i grew up in a small town (probably still bigger then the "city" of Elektro though) and the hospital was a small 20 bed building with 2 beds per most rooms. There is a chance that not being able to be enter everything is a performance thing. If (not sure how many the cities would have, just a random number) you had 100 buildings in a town and each building had 1 room you couldn't enter that's alot of extra stuff the engine doesn't need to render. Extra walls, window frames, textures, props all add up, especially when you have as much on screen with as long a view distance as in dayz. -
If you try that flush command type thingo, make sure you are somewhere safe because when i tried it (just seeing what it did) it put me on a loadscreen for 20-30 seconds. Edit: Damn loopest, he got a solution in the first reply, your arguing is one of the main things keeping the tread up now., mods would have locked when they liked your post if this thread was soo bad.
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Such a pain, this one time i broke my legs right after getting fully energized and hydrated and then crawled for what felt like 1 km and found a radio tower, climbed to the top hoping i could jump off it. Problem was the top had rails around it and it was only a 1mx1m area so my character got stuck in prone and i couldn't even get to crouch or move in any direction including facing towards the ladder to get back down. Was stuck up there for hours, just left the game running and did something else and he died eventually. Ladders (Radio towers excluded lol) can be your best friend in these situations, although not knowing where you are i don't know if any would be around. If you come across a deer stand which are scattered all over the place you can keep climbing the ladder and crawling off the edge, it's slow but after 10-15 times you'll die.
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The map is what? Like 15 km across? The neaf is probably only 1-2 km inland, pretty close to the coast, very short run from some coastal spawns.
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Yeah i had this just before, got a crazy amount of desync and couldn't do anything so i left the server joined a different one and there was no timer for me. I only tried that once though.
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Yes i do agree that the way it is with so many sections is a little silly and think that there should be rarer larger chunks of map you can combine into one or even a complete one (map is only what? Like 15 kmx15km?) but I'd rather take the in game option having to find a map and sacrifice a bit of inventory space over the ridiculously easy, unlimited use for all, usable on spawn, see all, 3rd party map.
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Well i bought the game for survival.. and personally feel that it sort of defeats the purpose when you have a large see all map with loot locations and fountains etc marked out for easy access.
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No real point for it really, only thing i can think of is physically it can help with nausea in real life, but that's not such a big issue in game. Most of the effects are things that you couldn't really simulate very well or don't add much to the game play, growing also takes months and months. Something I would be more interested in is if they ever introduced mushroom picking (along the lines with berries, apples etc) then picking a hallucinogenic one (something that would actually give off visuals and probably match the climate better) accidentally could be interesting to some situations, but i don't really see a place for it in dayz to be honest and it doesn't add much as you couldn't really simulate the effects in your head, only the visual side.
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Which servers are currently running Exp ?
meiz22 replied to charliepow's topic in General Discussion
Has been 3 regular servers and 1 hardcore for Australia and Nz they seem to be down at the time of writing this though. -
Yeah I've only found 1 mag so far as well (75 rounder :D ) and haven't seen a single m4 mag, hopefully they both are pretty rare now. I did see 4 akm on the walk from Elektro to Balota though, whole area between was untouched.
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Yeah that is extremely annoying, i got ganged up on by 5 zombies in a building, it looked like i was exiting the building but i kept taking damage and getting thrown back into the building between the zombies. ^^ Very helpful advice, after reading that I've started slowing down inside buildings and taking my time on stairs and at doorways and the issue is much less prevalent. Saved me from much frustration.
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Any one feel sick about the graphics like me?
meiz22 replied to Murdochd's topic in General Discussion
Yeah I'm guessing it's head bob. I can't stay in Arma or Dayz very long if head bob is enabled due to getting that carsick sort of feeling but if it's off i can spend a few hours playing. -
The Current State Of Development - DayZ - Understanding the Development Process
meiz22 replied to Irish.'s topic in General Discussion
So all the actual information is just copy and pasted? You could have like referenced the sources or something. My teachers back at school would tell us to at least change the words a bit lol. -
Yesterday I played the Mod after 200 hours of Standalone.
meiz22 replied to Bambi Population Control's topic in DayZ Mod General Discussion
My experience with the mod after fucking around for ages trying to get it working is "You were kicked due to high ping". Guess i was a little late and all the local servers closed down. -
Does the Binoculars have a x20 zoom or something?
meiz22 replied to TheWizard14's topic in General Discussion
Sometimes when you pull them out and raise them they don't raise properly and you get stuck looking at the ground and can't move the view. But if you equip them, raise them and then move a little in any direction before looking into them the view will then go to the correct position and you can then look into them and move the view around. Edit: Oh looks like Bororm beat me to it. -
Why do some players do everything possible to avoid interaction?
meiz22 replied to mithrawndo's topic in General Discussion
Most people in this game aren't worth interaction, just a bullet. I tried for months and it's just better too stay away from people or kill the ones that get too close in a threatening manner. Also, "stop moving and we won't shoot" (and most variations) usually means, "stop moving, we can't shoot a moving target".- 105 replies
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I love coming across a sniper shooting at fresh spawns. When i can get close enough to one and knock him out, kill him and defile his corpse with awkward pelvic thrusts while playing the Benny Hill theme over direct it's been a good day in Dayz. I don't even loot them, just stash the gun in a bush and and hide the body so they can't run back to it.
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But oh wow i never noticed how bad that spambot thing is. Almost every thread in the first page is that crap.
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Good, good, add another pointless thread. Mods have lives and things to do outside this forum.
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How the hell are you even able to pick them all up?
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Glitched in the wall. Is there any way to get out?
meiz22 replied to Sistinas1973's topic in General Discussion
Lol, i hate when this happens. Last time i got stuck for a good 15 minutes, i kept just running into the walls and trying to vault and eventually glitched through it in a spot i had been trying for ages. Also another time somebody entered the building i was in and if i kept running at the wall he could see my body which let him hit me and kill me (don't know how busy the area you are in is though). -
Loving the new spawn points, on the coast it's so easy to find you bearings and figure out where to go. Last few spawns I've had i actually had some trouble staying alive and figuring out where the hell i am.
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Nighttime was something i was really looking forward too. Had a bit of fun on it at first but then kept getting killed by people who could see me perfectly while all i saw was almost pitch black. After finding it was because of widespread gamma abuse and seeing pictures of what it appears like ingame i gave up on it. And it's just not worth getting even and gamma exploiting, ruins the point of night all together, it's sad that it's like this. The levels of darkness could also use some tweaking, i don't mind pitch black (the stalker games with the complete mods did it extremely well, especially when storms rolled in and lightning lit up the area) but there is just something wrong with it in this game.